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* The same can be applied reversed. Players can have "attack" slots and creatures "resistance".
** Allows players to inflict status effects on creatures.
== Classes ==
A possible way to make elements and status attacks/resistances available for players and creatures is to add 2 subclasses to RPEntity and derive Creature and Player from them.
[[ File:Status_element_entities.png ]]
The InflictiveEntity stores information about possible elements and status attacks that the entity can use. The ResistantEntity stores information about possible elements and status effects that the entity can resist. It would use information taken from InflictiveEntity to combat the effects.
== Display Indicators ==
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