StendhalObjectives: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
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# <s>Add static objects on server map.</s> |
# <s>Add static objects on server map.</s> |
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# <s>Create accesibility map for server and client ( 0 free, 1 blocked )</s> |
# <s>Create accesibility map for server and client ( 0 free, 1 blocked )</s> |
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# Code collision detection system knowing that: |
# <s>Code collision detection system knowing that:</s> |
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## Tiles can be of any |
## <s>Tiles can be of any</s> |
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## Sprite can be of any size |
## <s>Sprite can be of any size</s> |
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## Bounding boxes is enough |
## <s>Bounding boxes is enough</s> |
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# Add collision detection to server |
# <s>Add collision detection to server</s> |
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# Add dynamic game objects to client |
# Add dynamic game objects to client |
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# Implement rendering system where sprite center is not 0,0 but any other defined by user. |
# Implement rendering system where sprite center is not 0,0 but any other defined by user. |
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