Stendhal Testing: Difference between revisions

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imported>AntumDeluge
imported>Blacklads
Environment: adding more information around helpwiththeharvest task
Line 29:
=== Environment ===
Collected bugs tracker entry at ID: 3613997 [http://sourceforge.net/tracker/?func=detail&aid=3613997&group_id=1111&atid=101111|HelpWithTheHarvest bugs])
* Pushable blocks concept at hay carts
* New introduced concept of pushable blocks <span style="color:red;">◼</span> Tested by: <player>deluge|AntumDeluge</player>: <span style="color:orange; font-weight:bold;">Sound not working in example quest</span>, <player>Bluelads4|Bluelads4</player>: <span style="color:red; font-weight:bold;">Quest not finishable at the moment, bug tracker opened, link above</span>
** Example quest given by <npc>Eheneumniranin</npc>, HelpWithTheHarvest
** Does <npc>Eheneumniranin</npc> explain the quest good enough and understandable?
** Is collision considered?
** Ados Farm map: marking positions for hay carts infront of Karl's Barn
** If sound not muted: Do you get a sound when pushing it? (open bug report on [http://sourceforge.net/tracker/?func=detail&aid=3610202&group_id=1111&atid=101111|sound sets in too late])
** Sign on Karl's barn for marking it
** Is quest finishable? Is there anything which breaks the quest?
** If sound not muted: Do you get a sound when pushing it? (open bug report on [http://sourceforge.net/tracker/?func=detail&aid=3610202&group_id=1111&atid=101111|sound sets in too late]) <span style="color:red;">◼</span> Tested by: <player>deluge|AntumDeluge</player>: <span style="color:orange; font-weight:bold;">Sound not working in example quest</span>
 
Open around that task:
* fixing sound
* re-setting pushable blocks,/hay carts after a specific time
 
=== Entities ===