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* New
** snake_2x2 (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** snake_3x2 (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** humanoid_3x2 (derived from "giant_humanoid") (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: <player>deluge|AntumDeluge</player></u></b>)
** bone_red (derived from "bone") (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
* Switched
** <creature>water elemental</creature>: puddle_light_blue (normal & harmless) (<bspan style="color:blue;">◼<u/span> Tested by: <player>deluge|AntumDeluge</player>: <span style="color:blue">WORKS</span></u></b>)
** <creature>ice elemental</creature>: puddle_light_blue (normal & harmless) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>ice golem</creature>: puddle_light_blue (normal & harmless) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>old ent</creature>: wooden_2x2 (normal & harmless) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>wooden golem</creature>: wooden (normal & harmless) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>angel</creature>, <creature>archangel</creature>, <creature>dark angel</creature> & <creature>dark archangel</creature>: humanoid_3x2 (normal) & halo_3x2 (harmless) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>dwarf golem</creature>: humanoid_3x2 (normal) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>cobra</creature>: snake_2x2 (normal) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>king cobra</creature> snake_3x2 (normal) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>lamia</creature>: humanoid_2x2 (normal) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>black death</creature> & <creature>golden death</creature>: humanoid_3x2 (normal) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** <creature>demon skeleton</creature>: bone_red (normal & harmless) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
* Edited sprites
** Edited huge_bone and renamed to bone_4x3
*** Affects <creature>gashadokuro</creature> (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** Replaced tail_rodent with tail_rodent_2x2
*** Affects <creature>giantrat</creature> (<i>no blood</i> setting) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** Rotated and touched up tail_rodent
*** Affects <creature>mouse</creature>, <creature>rat</creature>, <creature>caverat</creature>, <creature>venomrat</creature>, <creature>razorrat</creature> & <creature>zombie rat</creature> (<i>no blood</i> setting) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
* Renamed sprites
** huge_leafy to leafy_5x3
*** Affects <creature>ent</creature> & <creature>entwife</creature> (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** Renamed halo_large to halo_2x2
** Renamed halo_large_red to halo_red_2x2
*** Affects <creature>fallen angel</creature> (<i>no blood</i> setting) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** giant_humanoid to humanoid_2x2
*** Affects:
** huge_animal to animal_2x2
*** Affects: <creature>arachne</creature>, <creature>crocodile</creature>, <creature>giant spider</creature>, <creature>giantrat</creature> (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
** huger_animal to animal_4x4
*** Affects: <creature>necrosophia</creature> (<b><u><player>deluge|AntumDeluge</player>: <span style="color:blue;">WORKS◼</span> Tested by: </uplayer>deluge|AntumDeluge</bplayer>)
* corpse dimensions
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