Stendhal Testing: Difference between revisions
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* <player>deluge|AntumDeluge</player>: When trying to implement random paths for PassiveNPCs I ran across a problem of the NPC stopping after the path cycle was complete. PassiveNPC fixes this by overriding <span style="color:red">onFinishedPath()</span> and calling <span style="color:red">setRandomPathFrom()</span>. <span style="color:red">setRandomPathFrom()</span> has been moved up to <span style="color:blue">GuidedEntity</span>.
* PassiveNPC can now pause for a determined amount of turns on path completion.
== Creatures ==
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