Stendhal/StatusEffects/Implementation: Difference between revisions
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* The same can be applied reversed. Players can have "attack" slots and creatures "resistance".
** Allows players to inflict status effects on creatures.
= Indicators =
With multiple status effects it would be a good idea to rework how statuses are indicated to the player. Too many icons overlaying the character sprite could be problematic. It might be a good idea to only show icons in the area of the client dedicated to stats. Or icons could be shown in a corner of the client display area.
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