Stendhal/StatusEffects/Implementation: Difference between revisions
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= Player Resistance = |
= Player Resistance & Status = |
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* Player has a keyed slot (status_resistance(s)) where status can be added/removed. |
* Player has a keyed slot (status_resistance(s)) where status can be added/removed. |
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* Slots should be saved to the database so status and resistance are not lost at logout. |
* Slots should be saved to the database so status and resistance are not lost at logout. |
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= Creature Resistance & Status + |
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* Attack/resistance slots can be added to the other as well to allow players to inflict status on creatures. |
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* The same can be applied reversed. Players can have "attack" slots and creatures "resistance". |
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** Allows players to inflict status effects on creatures. |
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Revision as of 09:47, 6 May 2013
Player Resistance & Status
- Player has a keyed slot (status_resistance(s)) where status can be added/removed.
- "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).
- Creature has keyed status slot (status_attack) for attacks.
- "key" is status name and "value" is probability of status being applied to player.
- Player's resistance value is applied to creature's status probability during attack.
- Player has a second keyed slot (status) that carries the current statuses of the player.
- "key" is status name and "value" is duration of status.
- Slots should be saved to the database so status and resistance are not lost at logout.
= Creature Resistance & Status +
- The same can be applied reversed. Players can have "attack" slots and creatures "resistance".
- Allows players to inflict status effects on creatures.