Stendhal/StatusEffects/Implementation: Difference between revisions

From Arianne
Jump to navigation Jump to search
Content deleted Content added
imported>AntumDeluge
imported>AntumDeluge
Line 8: Line 8:


* Player's resistance value is applied to creature's status probability during attack.
* Player's resistance value is applied to creature's status probability during attack.

* Player has a second keyed slot (status) that carries the current statuses of the player.

* Slots should be saved to the database so status and resistance are not lost at logout.


* Attack/resistance slots can be added to the other as well to allow players to inflict status on creatures.
* Attack/resistance slots can be added to the other as well to allow players to inflict status on creatures.

Revision as of 09:44, 6 May 2013

Player Resistance

  • Player has a keyed slot (status_resistance(s)) where status can be added/removed.
    • "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).
  • Creature has keyed status slot (status_attack) for attacks.
    • "key" is status name and "value" is probability of status being applied to player.
  • Player's resistance value is applied to creature's status probability during attack.
  • Player has a second keyed slot (status) that carries the current statuses of the player.
  • Slots should be saved to the database so status and resistance are not lost at logout.
  • Attack/resistance slots can be added to the other as well to allow players to inflict status on creatures.