Stendhal/StatusEffects/Implementation: Difference between revisions

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Created page with "= Player Resistance = * Player has a keyed status slot where status can be added/removed. ** "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0). ..."
imported>AntumDeluge
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= Player Resistance =
= Player Resistance =


* Player has a keyed status slot where status can be added/removed.
* Player has a keyed slot (status_resistance(s)) where status can be added/removed.
** "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).
** "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).


* Creature has keyed status slot for attacks.
* Creature has keyed status slot (status_attack) for attacks.
** "key" is status name and "value" is probability of status being applied to player.
** "key" is status name and "value" is probability of status being applied to player.



Revision as of 09:38, 6 May 2013

Player Resistance

  • Player has a keyed slot (status_resistance(s)) where status can be added/removed.
    • "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).
  • Creature has keyed status slot (status_attack) for attacks.
    • "key" is status name and "value" is probability of status being applied to player.
  • Player's resistance value is applied to creature's status probability during attack.