Stendhal/StatusEffects: Difference between revisions
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! colspan="3"|Ailments |
! colspan="3"|Ailments |
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! Common Names !! Common Function !! Suggested for Stendhal |
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| blind/dark/darkness || player's attack accuracy is reduced || same |
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| poison || player loses HP over time || same |
| poison || player loses HP over time || same |
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Revision as of 07:04, 6 May 2013
This is a list of status ailments and enhancements commonly found in traditional RPGs.
| Ailments | ||
|---|---|---|
| Common Names | Common Function | Suggested for Stendhal |
| blind/dark/darkness | player's attack accuracy is reduced | same |
| poison | player loses HP over time | same |
| sleep | player is unable to act for a predetermined amount of time | same |
| slow | player's attack is delayed | same or slowed walking |
| zombie | healing items have the opposite effect | slowed walking |
| Enhancements | ||
|---|---|---|
| Effect Name | Common Function | Suggested for Stendhal |
| haste | decreases wait time between attacks | same or quickened walking |
| protect | increases defense | same |
| reflect | reflects magic back onto the caster | same |
| shell | increases magic defense | same |