Stendhal/Creature Organization/Examples: Difference between revisions

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imported>AntumDeluge
imported>AntumDeluge
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<tt>
&lt;creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd "&gt;
<!-- START: animal -->
 
&lt;!-- START: animal --&gt;
<&lt;creature name="zombie rat">&gt;
<&lt;type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/>&gt;
<&lt;description>&gt;You see a hungry zombie rat and it doesn't like to see you.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="105"/>&gt;
<&lt;def value="19"/>&gt;
<&lt;hp value="70"/>&gt;
<&lt;speed value="0.6"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="7"/>&gt;
<&lt;experience value="70"/>&gt;
<&lt;respawn value="1200"/>&gt;
<&lt;corpse name="small_animal" harmless="tail_rodent" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,10]" probability="100.0"/>&gt;
<&lt;item value="cheese" quantity="[2,5]" probability="50.0"/>&gt;
<&lt;item value="deadly poison" quantity="[1,1]" probability="8.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="SHREEAK!!"/>&gt;
<&lt;noise state="idle follow fight" value="SHAAAAAAA!!"/>&gt;
<&lt;/says>&gt;
<&lt;profile name="poisonous" params="5,deadly poison"/>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="animal"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="ghost hound">&gt;
<&lt;type class="undead" subclass="ghosthound" tileid="undead.png:13"/>&gt;
<&lt;description>&gt;As you catch sight of its shaggy shape and gleaming evil eyes, you suddenly remember all the horror stories around the dreaded ghost hound!<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="320"/>&gt;
<&lt;def value="110"/>&gt;
<&lt;hp value="110"/>&gt;
<&lt;speed value="0.8"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="45"/>&gt;
<&lt;experience value="1250"/>&gt;
<&lt;!-- once in 6 weeks, but two are in the world -->&gt;
<&lt;respawn value="12096000"/>&gt;
<&lt;corpse name="animal"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[10,50]" probability="75.0"/>&gt;
<&lt;item value="carbuncle" quantity="[1,1]" probability="3.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;slot name="rhand" item="dark dagger" quantity="1"/>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="WooOouuuUuh!"/>&gt;
<&lt;noise state="fight" value="Ghhrr!"/>&gt;
<&lt;sound value="dog-snarl-1" />&gt;
<&lt;sound value="dog-snarl-2" />&gt;
<&lt;sound value="dog-angry-low-1" />&gt;
<&lt;/says>&gt;
<&lt;profile name="animal"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;profile name="lifesteal" params="0.05"/>&gt;
<&lt;profile name="rare"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;!-- END: animal -->&gt;
<&lt;!-- START: lich -->&gt;
<&lt;creature name="lich">&gt;
<&lt;type class="undead" subclass="lich" tileid="undead_fallen.png:7"/>&gt;
<&lt;description>&gt;You see a lich, a dark desolate creature which has been doomed to wander in endless turmoil, feeding on the souls of the righteous.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="468"/>&gt;
<&lt;def value="53"/>&gt;
<&lt;hp value="650"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="60"/>&gt;
<&lt;experience value="2760"/>&gt;
<&lt;respawn value="1800"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="greater potion" quantity="[1,1]" probability="40.0"/>&gt;
<&lt;item value="money" quantity="[10,90]" probability="100.0"/>&gt;
<&lt;item value="shadow armor" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="lich cloak" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="golden shield" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="soul dagger" quantity="[1,1]" probability="0.0050"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;profile name="attack weakest"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="dead lich">&gt;
<&lt;type class="undead" subclass="dead_lich" tileid="undead_fallen.png:0"/>&gt;
<&lt;description><&gt;&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="582"/>&gt;
<&lt;def value="80"/>&gt;
<&lt;hp value="751"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="82"/>&gt;
<&lt;experience value="6330"/>&gt;
<&lt;respawn value="2950"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="greater potion" quantity="[1,1]" probability="40.0"/>&gt;
<&lt;item value="money" quantity="[10,90]" probability="100.0"/>&gt;
<&lt;item value="shadow armor" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="lich cloak" quantity="[1,1]" probability="1.5"/>&gt;
<&lt;item value="golden shield" quantity="[1,1]" probability="1.5"/>&gt;
<&lt;item value="soul dagger" quantity="[1,1]" probability="0.0080"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="high lich">&gt;
<&lt;type class="undead" subclass="high_lich" tileid="undead_fallen.png:4"/>&gt;
<&lt;description>&gt;The terrible grinning skull of a high lich leers at you as it prepares to slaughter you in a myriad of magical ways.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="693"/>&gt;
<&lt;def value="123"/>&gt;
<&lt;hp value="751"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="104"/>&gt;
<&lt;experience value="12800"/>&gt;
<&lt;respawn value="5950"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="mega potion" quantity="[1,1]" probability="20.0"/>&gt;
<&lt;item value="money" quantity="[40,100]" probability="100.0"/>&gt;
<&lt;item value="shadow shield" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="lich cloak" quantity="[1,1]" probability="2.0"/>&gt;
<&lt;item value="black shield" quantity="[1,1]" probability="0.0010"/>&gt;
<&lt;item value="soul dagger" quantity="[1,1]" probability="0.020"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;!-- END: lich -->&gt;
<&lt;!-- START: misc -->&gt;
<&lt;creature name="death knight">&gt;
<&lt;type class="undead" subclass="death_knight" tileid="undead.png:1"/>&gt;
<&lt;description>&gt;You see a death knight. Some time ago he fought in tournaments where his only aim was to kill as many enemies as possible.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="421"/>&gt;
<&lt;def value="52"/>&gt;
<&lt;hp value="500"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="52"/>&gt;
<&lt;experience value="1920"/>&gt;
<&lt;respawn value="1620"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[4,60]" probability="100.0"/>&gt;
<&lt;item value="golden armor" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="shadow armor" quantity="[1,1]" probability="0.0050"/>&gt;
<&lt;item value="shadow boots" quantity="[1,1]" probability="1.5"/>&gt;
<&lt;item value="shadow helmet" quantity="[1,1]" probability="0.35"/>&gt;
<&lt;item value="fire sword" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="night dagger" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="fallen warrior">&gt;
<&lt;type class="undead" subclass="fallen_warrior" tileid="undead_fallen.png:3"/>&gt;
<&lt;description><&gt;&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="438"/>&gt;
<&lt;def value="66"/>&gt;
<&lt;hp value="402"/>&gt;
<&lt;speed value="0.9"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="55"/>&gt;
<&lt;experience value="2210"/>&gt;
<&lt;respawn value="1650"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="greater potion" quantity="[1,1]" probability="30.0"/>&gt;
<&lt;item value="money" quantity="[10,70]" probability="100.0"/>&gt;
<&lt;item value="shadow legs" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="shadow shield" quantity="[1,1]" probability="0.05"/>&gt;
<&lt;item value="dark dagger" quantity="[1,1]" probability="0.050"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="fallen priest">&gt;
<&lt;type class="undead" subclass="fallen_priest" tileid="undead_fallen.png:2"/>&gt;
<&lt;description>&gt;You see a fallen priest. He was once just a regular human priest, until the dark powers corrupted him and turned him to the dark side. <&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="546"/>&gt;
<&lt;def value="80"/>&gt;
<&lt;hp value="636"/>&gt;
<&lt;speed value="0.8"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="74"/>&gt;
<&lt;experience value="4790"/>&gt;
<&lt;respawn value="2460"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="greater potion" quantity="[1,2]" probability="40.0"/>&gt;
<&lt;item value="money" quantity="[10,90]" probability="100.0"/>&gt;
<&lt;item value="shadow boots" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="shadow shield" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="chaos cloak" quantity="[1,1]" probability="0.050"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="fallen high priest">&gt;
<&lt;type class="undead" subclass="fallen_high_priest" tileid="undead_fallen.png:1"/>&gt;
<&lt;description><&gt;&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="619"/>&gt;
<&lt;def value="81"/>&gt;
<&lt;hp value="894"/>&gt;
<&lt;speed value="0.5"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="91"/>&gt;
<&lt;experience value="8440"/>&gt;
<&lt;respawn value="3610"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="mega potion" quantity="[1,1]" probability="10.0"/>&gt;
<&lt;item value="money" quantity="[10,90]" probability="100.0"/>&gt;
<&lt;item value="magic plate armor" quantity="[1,1]" probability="0.005"/>&gt;
<&lt;item value="golden twoside axe" quantity="[1,1]" probability="2.5"/>&gt;
<&lt;item value="demon fire sword" quantity="[1,1]" probability="0.0010"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;!-- END: misc -->&gt;
<&lt;!-- START: mummy -->&gt;
<&lt;creature name="mummy">&gt;
<&lt;type class="mummy" subclass="mummy" tileid="mummy.png:0"/>&gt;
<&lt;description>&gt;You see a mummy which usually sleeps in a coffin.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="154"/>&gt;
<&lt;def value="42"/>&gt;
<&lt;hp value="55"/>&gt;
<&lt;speed value="0.4"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="12"/>&gt;
<&lt;experience value="130"/>&gt;
<&lt;respawn value="1210"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,20]" probability="90.0"/>&gt;
<&lt;item value="studded armor" quantity="[1,1]" probability="10.0"/>&gt;
<&lt;item value="short sword" quantity="[1,1]" probability="3.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;sound value="undead-5" />&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="royal mummy">&gt;
<&lt;type class="mummy" subclass="royal_mummy" tileid="mummy.png:1"/>&gt;
<&lt;description>&gt;You see a royal mummy. You wonder what keeps this king's soul from finding peace.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="250"/>&gt;
<&lt;def value="71"/>&gt;
<&lt;hp value="80"/>&gt;
<&lt;speed value="0.4"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="24"/>&gt;
<&lt;experience value="370"/>&gt;
<&lt;respawn value="1290"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[5,33]" probability="100.0"/>&gt;
<&lt;item value="pauldroned iron cuirass" quantity="[1,1]" probability="3.0"/>&gt;
<&lt;item value="aventail" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="skull shield" quantity="[1,1]" probability="5.5"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;sound value="undead-5" />&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;!-- END: mummy -->&gt;
<&lt;!-- START: skeleton -->&gt;
<&lt;creature name="skeleton">&gt;
<&lt;type class="undead" subclass="skeleton" tileid="undead.png:9"/>&gt;
<&lt;description>&gt;You see a skeleton which survives to get revenge.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="98"/>&gt;
<&lt;def value="13"/>&gt;
<&lt;hp value="95"/>&gt;
<&lt;speed value="0.5"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="6"/>&gt;
<&lt;experience value="60"/>&gt;
<&lt;respawn value="1200"/>&gt;
<&lt;corpse name="bone" harmless="bone" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,10]" probability="90.0"/>&gt;
<&lt;item value="leather cuirass" quantity="[1,1]" probability="10.0"/>&gt;
<&lt;item value="pauldroned leather cuirass" quantity="[1,1]" probability="10.0"/>&gt;
<&lt;item value="mace" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="wooden shield" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="studded legs" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="dagger" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Thou shall not pass!"/>&gt;
<&lt;sound value="bones-1" />&gt;
<&lt;sound value="bones-2" />&gt;
<&lt;sound value="laugh-evil-5" />&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="tiny skelly">&gt;
<&lt;type class="hybrid" subclass="tiny_skelly" tileid="hybrid.png:9"/>&gt;
<&lt;description>&gt;You see a tiny skelly. It is silly, little and evil, be careful with its poison...<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="173"/>&gt;
<&lt;def value="28"/>&gt;
<&lt;hp value="125"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="15"/>&gt;
<&lt;experience value="180"/>&gt;
<&lt;respawn value="1200"/>&gt;
<&lt;corpse name="tiny_bone" harmless="tiny_bone" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,10]" probability="90.0"/>&gt;
<&lt;item value="dwarvish armor" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;item value="buckler" quantity="[1,1]" probability="15.5"/>&gt;
<&lt;item value="dagger" quantity="[1,1]" probability="10.5"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Thou shall not maim!"/>&gt;
<&lt;sound value="bones-2" />&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;profile name="poisonous" params="5,poison"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="warrior skeleton">&gt;
<&lt;type class="undead" subclass="warrior_skeleton" tileid="undead.png:10"/>&gt;
<&lt;description>&gt;You see a warrior skeleton, it's just a normal skeleton with a shield!<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="233"/>&gt;
<&lt;def value="65"/>&gt;
<&lt;hp value="90"/>&gt;
<&lt;speed value="0.5"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="23"/>&gt;
<&lt;experience value="350"/>&gt;
<&lt;respawn value="1280"/>&gt;
<&lt;corpse name="bone" harmless="bone" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[5,29]" probability="100.0"/>&gt;
<&lt;item value="golden chainmail" quantity="[1,1]" probability="4.0"/>&gt;
<&lt;item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/>&gt;
<&lt;item value="hammer" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="skull shield" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Thou shall not kill!"/>&gt;
<&lt;sound value="bones-1" />&gt;
<&lt;sound value="bones-2" />&gt;
<&lt;sound value="laugh-evil-5" />&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="elder skeleton">&gt;
<&lt;type class="undead" subclass="elder_skeleton" tileid="undead.png:7"/>&gt;
<&lt;description>&gt;You see the bones of an old man. He lived to a ripe old age, and is sure to know a thing or two that separates him from all the vengeful skeletons that died young.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="253"/>&gt;
<&lt;def value="49"/>&gt;
<&lt;hp value="156"/>&gt;
<&lt;speed value="0.5"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="26"/>&gt;
<&lt;experience value="430"/>&gt;
<&lt;respawn value="1310"/>&gt;
<&lt;corpse name="bone" harmless="bone" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,10]" probability="90.0"/>&gt;
<&lt;item value="mace" quantity="[1,1]" probability="5.0"/>&gt;
<&lt;item value="skull shield" quantity="[1,1]" probability="3.0"/>&gt;
<&lt;item value="studded legs" quantity="[1,1]" probability="10.0"/>&gt;
<&lt;item value="dagger" quantity="[1,1]" probability="5.5"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Thou shall not survive!"/>&gt;
<&lt;sound value="bones-1" />&gt;
<&lt;sound value="bones-2" />&gt;
<&lt;sound value="laugh-evil-3" />&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="demon skeleton">&gt;
<&lt;type class="undead" subclass="demon_skeleton" tileid="undead.png:3"/>&gt;
<&lt;description>&gt;You see a demon skeleton. Demon skeletons have ascended from the underworld and they are going to take over this world. You really should slay them before it is too late!<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="316"/>&gt;
<&lt;def value="102"/>&gt;
<&lt;hp value="100"/>&gt;
<&lt;speed value="0.8"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="42"/>&gt;
<&lt;experience value="1160"/>&gt;
<&lt;respawn value="1660"/>&gt;
<&lt;corpse name="bone" harmless="bone" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,30]" probability="90.0"/>&gt;
<&lt;item value="demon sword" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="hell dagger" quantity="[1,1]" probability="0.03"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Thou shall not rob!"/>&gt;
<&lt;sound value="bones-1" />&gt;
<&lt;sound value="bones-2" />&gt;
<&lt;sound value="laugh-evil-5" />&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="gashadokuro">&gt;
<&lt;type class="mythical_animal" subclass="gashadokuro" tileid="mythical_animal.png:1"/>&gt;
<&lt;description>&gt;A giant figure made of bone, known only as gashadokuro, towers before you. He is created from the bones of starving humans.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="2000"/>&gt;
<&lt;def value="171"/>&gt;
<&lt;hp value="18000"/>&gt;
<&lt;speed value="0.7"/>&gt;
<&lt;size value="4,3"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="500"/>&gt;
<&lt;experience value="750000"/>&gt;
<&lt;respawn value="300000"/>&gt;
<&lt;corpse name="giant_bone" harmless="giant_bone" width="6" height="6"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[5000,30000]" probability="100.0"/>&gt;
<&lt;item value="skull staff" quantity="[1,1]" probability="3.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="heal" params="50,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;!-- END: skeleton -->&gt;
<&lt;!-- START: specter -->&gt;
<&lt;creature name="ghost">&gt;
<&lt;type class="undead" subclass="ghost" tileid="undead.png:5"/>&gt;
<&lt;description>&gt;You see a ghost, don't be afraid! It doesn't seem to be evil.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="171"/>&gt;
<&lt;def value="25"/>&gt;
<&lt;hp value="140"/>&gt;
<&lt;speed value="0.5"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="15"/>&gt;
<&lt;experience value="180"/>&gt;
<&lt;respawn value="1230"/>&gt;
<&lt;corpse name="cloaked_white" harmless="cloaked_white" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[4,23]" probability="100.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Ooooouuuuuh!"/>&gt;
<&lt;sound value="ghost-1"/>&gt;
<&lt;sound value="ghost-2"/>&gt;
<&lt;/says>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="coward"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="death">&gt;
<&lt;type class="undead" subclass="death" tileid="undead.png:2"/>&gt;
<&lt;description>&gt;You see Death. Do you have the will to stare him in the face? Today he's not in the mood to bargain with your soul.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="283"/>&gt;
<&lt;def value="69"/>&gt;
<&lt;hp value="120"/>&gt;
<&lt;speed value="0.5"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="30"/>&gt;
<&lt;experience value="570"/>&gt;
<&lt;respawn value="1350"/>&gt;
<&lt;corpse name="cloaked_blue" harmless="cloaked_blue" />&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[4,20]" probability="100.0"/>&gt;
<&lt;item value="plate armor" quantity="[1,1]" probability="2.5"/>&gt;
<&lt;item value="scythe" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Judgement is coming!"/>&gt;
<&lt;noise state="idle follow fight" value="Uuuuhhhhh!, i'm gonna get you!"/>&gt;
<&lt;sound value="laugh-evil-3"/>&gt;
<&lt;/says>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="invisible man">&gt;
<&lt;type class="undead" subclass="invisible_man" tileid="undead_fallen.png:6"/>&gt;
<&lt;description>&gt;You see nothing but the landscape. As you stare at the point where you think you have seen something, you suddenly see the slight contour of a man!<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="367"/>&gt;
<&lt;def value="59"/>&gt;
<&lt;hp value="275"/>&gt;
<&lt;speed value="0.8"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="42"/>&gt;
<&lt;experience value="1160"/>&gt;
<&lt;respawn value="1660"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,30]" probability="90.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="My unnatural state should evoke fear in you ..."/>&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="green phantom">&gt;
<&lt;type class="undead" subclass="green_phantom" tileid="undead.png:12"/>&gt;
<&lt;attributes>&gt;
<&lt;atk value="462"/>&gt;
<&lt;def value="65"/>&gt;
<&lt;hp value="500"/>&gt;
<&lt;speed value="0.8"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="60"/>&gt;
<&lt;experience value="2710"/>&gt;
<&lt;respawn value="1700"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[5,40]" probability="100.0"/>&gt;
<&lt;item value="shadow legs" quantity="[1,1]" probability="0.3"/>&gt;
<&lt;item value="scimitar" quantity="[1,1]" probability="2.0"/>&gt;
<&lt;item value="orc sword" quantity="[1,1]" probability="2.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="incorporeal armor">&gt;
<&lt;type class="undead" subclass="incorporeal_armor" tileid="undead_fallen.png:5"/>&gt;
<&lt;description>&gt;You see an incorporeal armor. You are quite surprised as it walks towards you because there is nobody in it.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="565"/>&gt;
<&lt;def value="78"/>&gt;
<&lt;hp value="707"/>&gt;
<&lt;speed value="0.8"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="79"/>&gt;
<&lt;experience value="5720"/>&gt;
<&lt;respawn value="2750"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[3,30]" probability="90.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Thou shall not pillage!"/>&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="black death">&gt;
<&lt;type class="huge_animal" subclass="black_death" tileid="huge_animal.png:0"/>&gt;
<&lt;description>&gt;You see a black death. With his scythe he reaps your soul and then he takes it over the river where it has to stay until judgement day arrives.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="1451"/>&gt;
<&lt;def value="154"/>&gt;
<&lt;hp value="5900"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="3,2"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="300"/>&gt;
<&lt;experience value="270000"/>&gt;
<&lt;respawn value="70000"/>&gt;
<&lt;corpse name="giant_humanoid" width="2" height="2"/>&gt;
<&lt;drops>&gt;
<&lt;item value="mega potion" quantity="[2,4]" probability="50.0"/>&gt;
<&lt;item value="money" quantity="[3000,10000]" probability="100.0"/>&gt;
<&lt;item value="black armor" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="black legs" quantity="[1,1]" probability="2.0"/>&gt;
<&lt;item value="black boots" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="black shield" quantity="[1,1]" probability="1.0"/>&gt;
<&lt;item value="black scythe" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;abilities>&gt;
<&lt;damage type="dark"/>&gt;
<&lt;susceptibility type="dark" value="0.6"/>&gt;
<&lt;susceptibility type="light" value="1.3"/>&gt;
<&lt;/abilities>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="Your time to die has come!"/>&gt;
<&lt;noise state="idle follow fight" value="Say goodbye to this world!"/>&gt;
<&lt;sound value="laugh-evil-1"/>&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="animal"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="lifesteal" params="0.05"/>&gt;
<&lt;profile name="heal" params="35,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;profile name="attack weakest"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;creature name="golden death">&gt;
<&lt;type class="huge_animal" subclass="golden_death" tileid="huge_animal.png:12"/>&gt;
<&lt;description>&gt;You see the golden death. He came to take your soul away to pay for all your sins.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="1968"/>&gt;
<&lt;def value="171"/>&gt;
<&lt;hp value="14000"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="3,2"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="450"/>&gt;
<&lt;experience value="700000"/>&gt;
<&lt;respawn value="240000"/>&gt;
<&lt;corpse name="giant_humanoid" width="2" height="2"/>&gt;
<&lt;drops>&gt;
<&lt;item value="mega potion" quantity="[5,20]" probability="80.0"/>&gt;
<&lt;item value="gold bar" quantity="[2,10]" probability="30.0"/>&gt;
<&lt;item value="money" quantity="[8000,40000]" probability="100.0"/>&gt;
<&lt;item value="emerald ring" quantity="[1,1]" probability="2.0"/>&gt;
<&lt;item value="golden blade" quantity="[1,1]" probability="0.5"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;abilities>&gt;
<&lt;damage type="light"/>&gt;
<&lt;susceptibility type="dark" value="1.1"/>&gt;
<&lt;susceptibility type="light" value="0.8"/>&gt;
<&lt;/abilities>&gt;
<&lt;ai>&gt;
<&lt;says>&gt;
<&lt;noise state="idle follow fight" value="You will dream of me tonight..."/>&gt;
<&lt;noise state="idle follow fight" value="You will pay for your greed!"/>&gt;
<&lt;sound value="laugh-evil-1"/>&gt;
<&lt;/says>&gt;
<&lt;profile name="brave"/>&gt;
<&lt;profile name="animal"/>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="heal" params="20,50"/>&gt;
<&lt;profile name="lifesteal" params="0.1"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;profile name="attack weakest"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
<&lt;!-- END: specter -->&gt;
<&lt;!-- START: vampire -->&gt;
<&lt;creature name="vampire bride">&gt;
<&lt;type class="vampire" subclass="vampire_lord_bride" tileid="vampire.png:0"/>&gt;
<&lt;description>&gt;You see a vampire bride. She was resurrected from the dead by a wicked vampire lord.<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="186"/>&gt;
<&lt;def value="4"/>&gt;
<&lt;hp value="800"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="20"/>&gt;
<&lt;experience value="280"/>&gt;
<&lt;respawn value="1260"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[10,30]" probability="75.0"/>&gt;
<&lt;item value="potion" quantity="[1,2]" probability="30.0"/>&gt;
<&lt;item value="greater antidote" quantity="[1,2]" probability="50.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="lifesteal" params="0.5"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
<&lt;profile name="patrolling"/>&gt;
<&lt;profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/>&gt;
<&lt;/ai>&gt;
<&lt;/creature>&gt;
 
<creature name="vampirette">
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/>
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description>
<attributes>
<atk value="353"/>
<def value="43"/>
<hp value="140"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="40"/>
<experience value="1040"/>
<respawn value="1520"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,50]" probability="100.0"/>
<item value="potion" quantity="[1,2]" probability="30.0"/>
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/>
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="lifesteal" params="0.8"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/>
</ai>
</creature>
<&lt;creature name="vampire lordvampirette">&gt;
<&lt;type class="vampire" subclass="vampire_lordvampirette" tileid="vampire.png:24"/>&gt;
<&lt;description>&gt;You see a vampire lordVampirette. BeBeware careful,of heits issharp afterteeth! She wants to drink your blood and turn you into a vampire!<&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="497353"/>&gt;
<&lt;def value="3543"/>&gt;
<&lt;hp value="750140"/>&gt;
<&lt;speed value="1.0"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="6540"/>&gt;
<&lt;experience value="33901040"/>&gt;
<&lt;respawn value="20001520"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[1510,10050]" probability="100.0"/>&gt;
<&lt;item value="mega potion" quantity="[1,2]" probability="5530.0"/>&gt;
<&lt;item value="vampirevampirette cloakentrails" quantity="[1,1]" probability="1100.0"/>&gt;
<&lt;item value="vampire swordcloak" quantity="[1,1]" probability="0.105"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<&lt;profile name="offensive"/>&gt;
<&lt;profile name="lifesteal" params="10.8"/>&gt;
<&lt;profile name="human"/>&gt;
<&lt;profile name="heal" params="5,50"/>&gt;
&lt;profile name="patrolling"/&gt;
<profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/>
&lt;profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/&gt;
</ai>
&lt;/ai&gt;
</creature>
&lt;/creature&gt;
&lt;creature name="vampire lord"&gt;
&lt;type class="vampire" subclass="vampire_lord" tileid="vampire.png:2"/&gt;
&lt;description&gt;You see a vampire lord. Be careful, he is after your blood!&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="497"/&gt;
&lt;def value="35"/&gt;
&lt;hp value="750"/&gt;
&lt;speed value="1.0"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="65"/&gt;
&lt;experience value="3390"/&gt;
&lt;respawn value="2000"/&gt;
&lt;corpse name="humanoid"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[15,100]" probability="100.0"/&gt;
&lt;item value="mega potion" quantity="[1,2]" probability="55.0"/&gt;
&lt;item value="vampire cloak" quantity="[1,1]" probability="1.0"/&gt;
&lt;item value="vampire sword" quantity="[1,1]" probability="0.1"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="lifesteal" params="1"/&gt;
&lt;profile name="human"/&gt;
&lt;profile name="heal" params="5,50"/&gt;
&lt;profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<&lt;!-- END: vampre -->&gt;
&lt;!-- START: zombie --&gt;
<!--&lt;creature START:name="bloody zombie -->"&gt;
&lt;type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/&gt;
&lt;description&gt;You see a bloody zombie. Can you see the drops of blood which fall from his body?&lt;/description&gt;
&lt;attributes&gt;
&lt;atk value="182"/&gt;
&lt;def value="34"/&gt;
&lt;hp value="100"/&gt;
&lt;speed value="0.4"/&gt;
&lt;size value="1,1"/&gt;
&lt;/attributes&gt;
&lt;level value="16"/&gt;
&lt;experience value="200"/&gt;
&lt;respawn value="1230"/&gt;
&lt;corpse name="humanoid"/&gt;
&lt;drops&gt;
&lt;item value="money" quantity="[10,25]" probability="100.0"/&gt;
&lt;item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/&gt;
&lt;item value="scale armor" quantity="[1,1]" probability="2.0"/&gt;
&lt;item value="iron scale armor" quantity="[1,1]" probability="0.3"/&gt;
&lt;/drops&gt;
&lt;equips&gt;
&lt;/equips&gt;
&lt;ai&gt;
&lt;says&gt;
&lt;noise state="idle follow fight" value="brrraaaaaaaaaains"/&gt;
&lt;sound value="undead-1"/&gt;
&lt;sound value="undead-2"/&gt;
&lt;sound value="undead-3"/&gt;
&lt;sound value="undead-4"/&gt;
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="human"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<&lt;creature name="bloody zombie">&gt;
<&lt;type class="undead" subclass="bloody_zombiezombie" tileid="undead.png:011"/>&gt;
<&lt;description>&gt;You see a bloody zombie. CanIt youwoke seeup thejust dropsto oftake bloodrevenge, whichbe fall from his body?<silent.&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="182202"/>&gt;
<&lt;def value="3449"/>&gt;
<&lt;hp value="10080"/>&gt;
<&lt;speed value="0.4"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="1619"/>&gt;
<&lt;experience value="200250"/>&gt;
<&lt;respawn value="12301250"/>&gt;
<&lt;corpse name="humanoid"/>&gt;
<&lt;drops>&gt;
<&lt;item value="money" quantity="[103,2530]" probability="10090.0"/>&gt;
<&lt;item value="enhancediron chainmailscale armor" quantity="[1,1]" probability="104.0"/>&gt;
<&lt;item value="scalepauldroned armoriron cuirass" quantity="[1,1]" probability="2.0.5"/>&gt;
&lt;/drops&gt;
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/>
</drops>&lt;equips&gt;
<&lt;/equips>&gt;
</equips>&lt;ai&gt;
<ai> &lt;says&gt;
&lt;sound value="undead-1"/&gt;
<says>
<noise state="idle follow fight"&lt;sound value="brrraaaaaaaaaainsundead-2"/>&gt;
<&lt;sound value="undead-13"/>&gt;
<&lt;sound value="undead-24"/>&gt;
&lt;/says&gt;
<sound value="undead-3"/>
&lt;profile <sound valuename="undead-4brave"/>&gt;
&lt;profile name="offensive"/&gt;
</says>
<&lt;profile name="bravehuman"/>&gt;
<&lt;profile name="offensivepatrolling"/>&gt;
&lt;/ai&gt;
<profile name="human"/>
&lt;/creature&gt;
<profile name="patrolling"/>
</ai>
</creature>
<&lt;creature name="zombieheadless monster">&gt;
<&lt;type class="undead" subclass="zombieheadless_monster" tileid="undead.png:116"/>&gt;
<&lt;description>&gt;You see a zombie.headless Itmonster, wokehow upcan justhe tohear takethat revenge,we become to silent.<him?&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="202221"/>&gt;
<&lt;def value="4954"/>&gt;
<&lt;hp value="80100"/>&gt;
<&lt;speed value="0.43"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="1921"/>&gt;
<&lt;experience value="250300"/>&gt;
<&lt;respawn value="12501260"/>&gt;
&lt;!-- a corpse with a skull is somewhat inapropriate for a headless monster,
<corpse name="humanoid"/>
but we don't have anything better --&gt;
<drops>
&lt;corpse name="humanoid"/&gt;
<item value="money" quantity="[3,30]" probability="90.0"/>
&lt;drops&gt;
<item value="iron scale armor" quantity="[1,1]" probability="4.0"/>
<&lt;item value="pauldroned iron cuirassmoney" quantity="[13,130]" probability="90.0.5"/>&gt;
&lt;item value="iron scale armor" quantity="[1,1]" probability="10.0"/&gt;
</drops>
<equips>&lt;/drops&gt;
</&lt;equips>&gt;
<ai>&lt;/equips&gt;
<says>&lt;ai&gt;
&lt;profile <sound valuename="undead-1brave"/>&gt;
&lt;profile <sound valuename="undead-2offensive"/>&gt;
&lt;profile <sound valuename="undead-3human"/>&gt;
&lt;profile <sound valuename="undead-4patrolling"/>&gt;
<&lt;/says>ai&gt;
&lt;/creature&gt;
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<&lt;creature name="headlessrotten monsterzombie">&gt;
<&lt;type class="undead" subclass="headless_monsterrotten_zombie" tileid="undead.png:68"/>&gt;
<&lt;description>&gt;You see a headlessrotten monster,zombie. howYou canare hedisgusted hearas you see its rotten skin that wehangs down in pieces from his comehalf torotten him?<bones.&lt;/description>&gt;
<&lt;attributes>&gt;
<&lt;atk value="221256"/>&gt;
<&lt;def value="5470"/>&gt;
<&lt;hp value="100"/>&gt;
<&lt;speed value="0.3"/>&gt;
<&lt;size value="1,1"/>&gt;
<&lt;/attributes>&gt;
<&lt;level value="2127"/>&gt;
<&lt;experience value="300460"/>&gt;
<&lt;respawn value="12601320"/>&gt;
&lt;corpse name="humanoid"/&gt;
<!-- a corpse with a skull is somewhat inapropriate for a headless monster,
&lt;drops&gt;
but we don't have anything better -->
&lt;item value="money" quantity="[3,35]" probability="100.0"/&gt;
<corpse name="humanoid"/>
&lt;item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/&gt;
<drops>
<&lt;item value="moneyplate armor" quantity="[31,301]" probability="902.0"/>&gt;
<&lt;item value="iron scale armorhammer" quantity="[1,1]" probability="102.0"/>&gt;
<&lt;/drops>&gt;
<&lt;equips>&gt;
<&lt;/equips>&gt;
<&lt;ai>&gt;
<profile name="brave"/>&lt;says&gt;
&lt;noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/&gt;
<profile name="offensive"/>
<profile name &lt;sound value="humanundead-1"/>&gt;
<profile name &lt;sound value="patrollingundead-2"/>&gt;
&lt;sound value="undead-3"/&gt;
</ai>
&lt;sound value="undead-4"/&gt;
</creature>
&lt;/says&gt;
&lt;profile name="brave"/&gt;
&lt;profile name="offensive"/&gt;
&lt;profile name="human"/&gt;
&lt;profile name="patrolling"/&gt;
&lt;/ai&gt;
&lt;/creature&gt;
<creature&lt;!-- name="rottenEND: zombie"> --&gt;
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/>
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description>
<attributes>
<atk value="256"/>
<def value="70"/>
<hp value="100"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="27"/>
<experience value="460"/>
<respawn value="1320"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,35]" probability="100.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/>
<item value="plate armor" quantity="[1,1]" probability="2.0"/>
<item value="hammer" quantity="[1,1]" probability="2.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
&lt;/creatures&gt;
<!-- END: zombie -->
</tt>