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<tt>
<creatures xmlns="stendhal" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="stendhal ../creatures.xsd ">
<!-- START: animal -->
<!-- START: animal -->
<<creature name="zombie rat">>
<<type class="small_animal" subclass="zombierat" tileid="small_animal.png:4"/>>
<<description>>You see a hungry zombie rat and it doesn't like to see you.<</description>>
<<attributes>>
<<atk value="105"/>>
<<def value="19"/>>
<<hp value="70"/>>
<<speed value="0.6"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="7"/>>
<<experience value="70"/>>
<<respawn value="1200"/>>
<<corpse name="small_animal" harmless="tail_rodent" />>
<<drops>>
<<item value="money" quantity="[3,10]" probability="100.0"/>>
<<item value="cheese" quantity="[2,5]" probability="50.0"/>>
<<item value="deadly poison" quantity="[1,1]" probability="8.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="SHREEAK!!"/>>
<<noise state="idle follow fight" value="SHAAAAAAA!!"/>>
<</says>>
<<profile name="poisonous" params="5,deadly poison"/>>
<<profile name="brave"/>>
<<profile name="animal"/>>
<<profile name="offensive"/>>
<</ai>>
<</creature>>
<<creature name="ghost hound">>
<<type class="undead" subclass="ghosthound" tileid="undead.png:13"/>>
<<description>>As you catch sight of its shaggy shape and gleaming evil eyes, you suddenly remember all the horror stories around the dreaded ghost hound!<</description>>
<<attributes>>
<<atk value="320"/>>
<<def value="110"/>>
<<hp value="110"/>>
<<speed value="0.8"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="45"/>>
<<experience value="1250"/>>
<<!-- once in 6 weeks, but two are in the world -->>
<<respawn value="12096000"/>>
<<corpse name="animal"/>>
<<drops>>
<<item value="money" quantity="[10,50]" probability="75.0"/>>
<<item value="carbuncle" quantity="[1,1]" probability="3.0"/>>
<</drops>>
<<equips>>
<<slot name="rhand" item="dark dagger" quantity="1"/>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="WooOouuuUuh!"/>>
<<noise state="fight" value="Ghhrr!"/>>
<<sound value="dog-snarl-1" />>
<<sound value="dog-snarl-2" />>
<<sound value="dog-angry-low-1" />>
<</says>>
<<profile name="animal"/>>
<<profile name="offensive"/>>
<<profile name="patrolling"/>>
<<profile name="lifesteal" params="0.05"/>>
<<profile name="rare"/>>
<</ai>>
<</creature>>
<<!-- END: animal -->>
<<!-- START: lich -->>
<<creature name="lich">>
<<type class="undead" subclass="lich" tileid="undead_fallen.png:7"/>>
<<description>>You see a lich, a dark desolate creature which has been doomed to wander in endless turmoil, feeding on the souls of the righteous.<</description>>
<<attributes>>
<<atk value="468"/>>
<<def value="53"/>>
<<hp value="650"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="60"/>>
<<experience value="2760"/>>
<<respawn value="1800"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="greater potion" quantity="[1,1]" probability="40.0"/>>
<<item value="money" quantity="[10,90]" probability="100.0"/>>
<<item value="shadow armor" quantity="[1,1]" probability="0.5"/>>
<<item value="lich cloak" quantity="[1,1]" probability="1.0"/>>
<<item value="golden shield" quantity="[1,1]" probability="0.5"/>>
<<item value="soul dagger" quantity="[1,1]" probability="0.0050"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<<profile name="attack weakest"/>>
<</ai>>
<</creature>>
<<creature name="dead lich">>
<<type class="undead" subclass="dead_lich" tileid="undead_fallen.png:0"/>>
<<description><></description>>
<<attributes>>
<<atk value="582"/>>
<<def value="80"/>>
<<hp value="751"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="82"/>>
<<experience value="6330"/>>
<<respawn value="2950"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="greater potion" quantity="[1,1]" probability="40.0"/>>
<<item value="money" quantity="[10,90]" probability="100.0"/>>
<<item value="shadow armor" quantity="[1,1]" probability="0.5"/>>
<<item value="lich cloak" quantity="[1,1]" probability="1.5"/>>
<<item value="golden shield" quantity="[1,1]" probability="1.5"/>>
<<item value="soul dagger" quantity="[1,1]" probability="0.0080"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="high lich">>
<<type class="undead" subclass="high_lich" tileid="undead_fallen.png:4"/>>
<<description>>The terrible grinning skull of a high lich leers at you as it prepares to slaughter you in a myriad of magical ways.<</description>>
<<attributes>>
<<atk value="693"/>>
<<def value="123"/>>
<<hp value="751"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="104"/>>
<<experience value="12800"/>>
<<respawn value="5950"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="mega potion" quantity="[1,1]" probability="20.0"/>>
<<item value="money" quantity="[40,100]" probability="100.0"/>>
<<item value="shadow shield" quantity="[1,1]" probability="0.5"/>>
<<item value="lich cloak" quantity="[1,1]" probability="2.0"/>>
<<item value="black shield" quantity="[1,1]" probability="0.0010"/>>
<<item value="soul dagger" quantity="[1,1]" probability="0.020"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<!-- END: lich -->>
<<!-- START: misc -->>
<<creature name="death knight">>
<<type class="undead" subclass="death_knight" tileid="undead.png:1"/>>
<<description>>You see a death knight. Some time ago he fought in tournaments where his only aim was to kill as many enemies as possible.<</description>>
<<attributes>>
<<atk value="421"/>>
<<def value="52"/>>
<<hp value="500"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="52"/>>
<<experience value="1920"/>>
<<respawn value="1620"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[4,60]" probability="100.0"/>>
<<item value="golden armor" quantity="[1,1]" probability="0.5"/>>
<<item value="shadow armor" quantity="[1,1]" probability="0.0050"/>>
<<item value="shadow boots" quantity="[1,1]" probability="1.5"/>>
<<item value="shadow helmet" quantity="[1,1]" probability="0.35"/>>
<<item value="fire sword" quantity="[1,1]" probability="0.5"/>>
<<item value="night dagger" quantity="[1,1]" probability="1.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="fallen warrior">>
<<type class="undead" subclass="fallen_warrior" tileid="undead_fallen.png:3"/>>
<<description><></description>>
<<attributes>>
<<atk value="438"/>>
<<def value="66"/>>
<<hp value="402"/>>
<<speed value="0.9"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="55"/>>
<<experience value="2210"/>>
<<respawn value="1650"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="greater potion" quantity="[1,1]" probability="30.0"/>>
<<item value="money" quantity="[10,70]" probability="100.0"/>>
<<item value="shadow legs" quantity="[1,1]" probability="0.5"/>>
<<item value="shadow shield" quantity="[1,1]" probability="0.05"/>>
<<item value="dark dagger" quantity="[1,1]" probability="0.050"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="fallen priest">>
<<type class="undead" subclass="fallen_priest" tileid="undead_fallen.png:2"/>>
<<description>>You see a fallen priest. He was once just a regular human priest, until the dark powers corrupted him and turned him to the dark side. <</description>>
<<attributes>>
<<atk value="546"/>>
<<def value="80"/>>
<<hp value="636"/>>
<<speed value="0.8"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="74"/>>
<<experience value="4790"/>>
<<respawn value="2460"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="greater potion" quantity="[1,2]" probability="40.0"/>>
<<item value="money" quantity="[10,90]" probability="100.0"/>>
<<item value="shadow boots" quantity="[1,1]" probability="0.5"/>>
<<item value="shadow shield" quantity="[1,1]" probability="0.5"/>>
<<item value="chaos cloak" quantity="[1,1]" probability="0.050"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="fallen high priest">>
<<type class="undead" subclass="fallen_high_priest" tileid="undead_fallen.png:1"/>>
<<description><></description>>
<<attributes>>
<<atk value="619"/>>
<<def value="81"/>>
<<hp value="894"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="91"/>>
<<experience value="8440"/>>
<<respawn value="3610"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="mega potion" quantity="[1,1]" probability="10.0"/>>
<<item value="money" quantity="[10,90]" probability="100.0"/>>
<<item value="magic plate armor" quantity="[1,1]" probability="0.005"/>>
<<item value="golden twoside axe" quantity="[1,1]" probability="2.5"/>>
<<item value="demon fire sword" quantity="[1,1]" probability="0.0010"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<!-- END: misc -->>
<<!-- START: mummy -->>
<<creature name="mummy">>
<<type class="mummy" subclass="mummy" tileid="mummy.png:0"/>>
<<description>>You see a mummy which usually sleeps in a coffin.<</description>>
<<attributes>>
<<atk value="154"/>>
<<def value="42"/>>
<<hp value="55"/>>
<<speed value="0.4"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="12"/>>
<<experience value="130"/>>
<<respawn value="1210"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[3,20]" probability="90.0"/>>
<<item value="studded armor" quantity="[1,1]" probability="10.0"/>>
<<item value="short sword" quantity="[1,1]" probability="3.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<sound value="undead-5" />>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="royal mummy">>
<<type class="mummy" subclass="royal_mummy" tileid="mummy.png:1"/>>
<<description>>You see a royal mummy. You wonder what keeps this king's soul from finding peace.<</description>>
<<attributes>>
<<atk value="250"/>>
<<def value="71"/>>
<<hp value="80"/>>
<<speed value="0.4"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="24"/>>
<<experience value="370"/>>
<<respawn value="1290"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[5,33]" probability="100.0"/>>
<<item value="pauldroned iron cuirass" quantity="[1,1]" probability="3.0"/>>
<<item value="aventail" quantity="[1,1]" probability="1.0"/>>
<<item value="skull shield" quantity="[1,1]" probability="5.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<sound value="undead-5" />>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<!-- END: mummy -->>
<<!-- START: skeleton -->>
<<creature name="skeleton">>
<<type class="undead" subclass="skeleton" tileid="undead.png:9"/>>
<<description>>You see a skeleton which survives to get revenge.<</description>>
<<attributes>>
<<atk value="98"/>>
<<def value="13"/>>
<<hp value="95"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="6"/>>
<<experience value="60"/>>
<<respawn value="1200"/>>
<<corpse name="bone" harmless="bone" />>
<<drops>>
<<item value="money" quantity="[3,10]" probability="90.0"/>>
<<item value="leather cuirass" quantity="[1,1]" probability="10.0"/>>
<<item value="pauldroned leather cuirass" quantity="[1,1]" probability="10.0"/>>
<<item value="mace" quantity="[1,1]" probability="1.0"/>>
<<item value="wooden shield" quantity="[1,1]" probability="0.5"/>>
<<item value="studded legs" quantity="[1,1]" probability="1.0"/>>
<<item value="dagger" quantity="[1,1]" probability="0.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Thou shall not pass!"/>>
<<sound value="bones-1" />>
<<sound value="bones-2" />>
<<sound value="laugh-evil-5" />>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="tiny skelly">>
<<type class="hybrid" subclass="tiny_skelly" tileid="hybrid.png:9"/>>
<<description>>You see a tiny skelly. It is silly, little and evil, be careful with its poison...<</description>>
<<attributes>>
<<atk value="173"/>>
<<def value="28"/>>
<<hp value="125"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="15"/>>
<<experience value="180"/>>
<<respawn value="1200"/>>
<<corpse name="tiny_bone" harmless="tiny_bone" />>
<<drops>>
<<item value="money" quantity="[3,10]" probability="90.0"/>>
<<item value="dwarvish armor" quantity="[1,1]" probability="0.5"/>>
<<item value="buckler" quantity="[1,1]" probability="15.5"/>>
<<item value="dagger" quantity="[1,1]" probability="10.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Thou shall not maim!"/>>
<<sound value="bones-2" />>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<<profile name="poisonous" params="5,poison"/>>
<</ai>>
<</creature>>
<<creature name="warrior skeleton">>
<<type class="undead" subclass="warrior_skeleton" tileid="undead.png:10"/>>
<<description>>You see a warrior skeleton, it's just a normal skeleton with a shield!<</description>>
<<attributes>>
<<atk value="233"/>>
<<def value="65"/>>
<<hp value="90"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="23"/>>
<<experience value="350"/>>
<<respawn value="1280"/>>
<<corpse name="bone" harmless="bone" />>
<<drops>>
<<item value="money" quantity="[5,29]" probability="100.0"/>>
<<item value="golden chainmail" quantity="[1,1]" probability="4.0"/>>
<<item value="pauldroned iron cuirass" quantity="[1,1]" probability="1.5"/>>
<<item value="hammer" quantity="[1,1]" probability="1.0"/>>
<<item value="skull shield" quantity="[1,1]" probability="0.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Thou shall not kill!"/>>
<<sound value="bones-1" />>
<<sound value="bones-2" />>
<<sound value="laugh-evil-5" />>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="elder skeleton">>
<<type class="undead" subclass="elder_skeleton" tileid="undead.png:7"/>>
<<description>>You see the bones of an old man. He lived to a ripe old age, and is sure to know a thing or two that separates him from all the vengeful skeletons that died young.<</description>>
<<attributes>>
<<atk value="253"/>>
<<def value="49"/>>
<<hp value="156"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="26"/>>
<<experience value="430"/>>
<<respawn value="1310"/>>
<<corpse name="bone" harmless="bone" />>
<<drops>>
<<item value="money" quantity="[3,10]" probability="90.0"/>>
<<item value="mace" quantity="[1,1]" probability="5.0"/>>
<<item value="skull shield" quantity="[1,1]" probability="3.0"/>>
<<item value="studded legs" quantity="[1,1]" probability="10.0"/>>
<<item value="dagger" quantity="[1,1]" probability="5.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Thou shall not survive!"/>>
<<sound value="bones-1" />>
<<sound value="bones-2" />>
<<sound value="laugh-evil-3" />>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="demon skeleton">>
<<type class="undead" subclass="demon_skeleton" tileid="undead.png:3"/>>
<<description>>You see a demon skeleton. Demon skeletons have ascended from the underworld and they are going to take over this world. You really should slay them before it is too late!<</description>>
<<attributes>>
<<atk value="316"/>>
<<def value="102"/>>
<<hp value="100"/>>
<<speed value="0.8"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="42"/>>
<<experience value="1160"/>>
<<respawn value="1660"/>>
<<corpse name="bone" harmless="bone" />>
<<drops>>
<<item value="money" quantity="[3,30]" probability="90.0"/>>
<<item value="demon sword" quantity="[1,1]" probability="1.0"/>>
<<item value="hell dagger" quantity="[1,1]" probability="0.03"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Thou shall not rob!"/>>
<<sound value="bones-1" />>
<<sound value="bones-2" />>
<<sound value="laugh-evil-5" />>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="gashadokuro">>
<<type class="mythical_animal" subclass="gashadokuro" tileid="mythical_animal.png:1"/>>
<<description>>A giant figure made of bone, known only as gashadokuro, towers before you. He is created from the bones of starving humans.<</description>>
<<attributes>>
<<atk value="2000"/>>
<<def value="171"/>>
<<hp value="18000"/>>
<<speed value="0.7"/>>
<<size value="4,3"/>>
<</attributes>>
<<level value="500"/>>
<<experience value="750000"/>>
<<respawn value="300000"/>>
<<corpse name="giant_bone" harmless="giant_bone" width="6" height="6"/>>
<<drops>>
<<item value="money" quantity="[5000,30000]" probability="100.0"/>>
<<item value="skull staff" quantity="[1,1]" probability="3.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="heal" params="50,50"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<!-- END: skeleton -->>
<<!-- START: specter -->>
<<creature name="ghost">>
<<type class="undead" subclass="ghost" tileid="undead.png:5"/>>
<<description>>You see a ghost, don't be afraid! It doesn't seem to be evil.<</description>>
<<attributes>>
<<atk value="171"/>>
<<def value="25"/>>
<<hp value="140"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="15"/>>
<<experience value="180"/>>
<<respawn value="1230"/>>
<<corpse name="cloaked_white" harmless="cloaked_white" />>
<<drops>>
<<item value="money" quantity="[4,23]" probability="100.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Ooooouuuuuh!"/>>
<<sound value="ghost-1"/>>
<<sound value="ghost-2"/>>
<</says>>
<<profile name="offensive"/>>
<<profile name="coward"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="death">>
<<type class="undead" subclass="death" tileid="undead.png:2"/>>
<<description>>You see Death. Do you have the will to stare him in the face? Today he's not in the mood to bargain with your soul.<</description>>
<<attributes>>
<<atk value="283"/>>
<<def value="69"/>>
<<hp value="120"/>>
<<speed value="0.5"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="30"/>>
<<experience value="570"/>>
<<respawn value="1350"/>>
<<corpse name="cloaked_blue" harmless="cloaked_blue" />>
<<drops>>
<<item value="money" quantity="[4,20]" probability="100.0"/>>
<<item value="plate armor" quantity="[1,1]" probability="2.5"/>>
<<item value="scythe" quantity="[1,1]" probability="1.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Judgement is coming!"/>>
<<noise state="idle follow fight" value="Uuuuhhhhh!, i'm gonna get you!"/>>
<<sound value="laugh-evil-3"/>>
<</says>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="invisible man">>
<<type class="undead" subclass="invisible_man" tileid="undead_fallen.png:6"/>>
<<description>>You see nothing but the landscape. As you stare at the point where you think you have seen something, you suddenly see the slight contour of a man!<</description>>
<<attributes>>
<<atk value="367"/>>
<<def value="59"/>>
<<hp value="275"/>>
<<speed value="0.8"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="42"/>>
<<experience value="1160"/>>
<<respawn value="1660"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[3,30]" probability="90.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="My unnatural state should evoke fear in you ..."/>>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="green phantom">>
<<type class="undead" subclass="green_phantom" tileid="undead.png:12"/>>
<<attributes>>
<<atk value="462"/>>
<<def value="65"/>>
<<hp value="500"/>>
<<speed value="0.8"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="60"/>>
<<experience value="2710"/>>
<<respawn value="1700"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[5,40]" probability="100.0"/>>
<<item value="shadow legs" quantity="[1,1]" probability="0.3"/>>
<<item value="scimitar" quantity="[1,1]" probability="2.0"/>>
<<item value="orc sword" quantity="[1,1]" probability="2.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="incorporeal armor">>
<<type class="undead" subclass="incorporeal_armor" tileid="undead_fallen.png:5"/>>
<<description>>You see an incorporeal armor. You are quite surprised as it walks towards you because there is nobody in it.<</description>>
<<attributes>>
<<atk value="565"/>>
<<def value="78"/>>
<<hp value="707"/>>
<<speed value="0.8"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="79"/>>
<<experience value="5720"/>>
<<respawn value="2750"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[3,30]" probability="90.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Thou shall not pillage!"/>>
<</says>>
<<profile name="brave"/>>
<<profile name="offensive"/>>
<<profile name="human"/>>
<<profile name="patrolling"/>>
<</ai>>
<</creature>>
<<creature name="black death">>
<<type class="huge_animal" subclass="black_death" tileid="huge_animal.png:0"/>>
<<description>>You see a black death. With his scythe he reaps your soul and then he takes it over the river where it has to stay until judgement day arrives.<</description>>
<<attributes>>
<<atk value="1451"/>>
<<def value="154"/>>
<<hp value="5900"/>>
<<speed value="1.0"/>>
<<size value="3,2"/>>
<</attributes>>
<<level value="300"/>>
<<experience value="270000"/>>
<<respawn value="70000"/>>
<<corpse name="giant_humanoid" width="2" height="2"/>>
<<drops>>
<<item value="mega potion" quantity="[2,4]" probability="50.0"/>>
<<item value="money" quantity="[3000,10000]" probability="100.0"/>>
<<item value="black armor" quantity="[1,1]" probability="1.0"/>>
<<item value="black legs" quantity="[1,1]" probability="2.0"/>>
<<item value="black boots" quantity="[1,1]" probability="1.0"/>>
<<item value="black shield" quantity="[1,1]" probability="1.0"/>>
<<item value="black scythe" quantity="[1,1]" probability="0.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<abilities>>
<<damage type="dark"/>>
<<susceptibility type="dark" value="0.6"/>>
<<susceptibility type="light" value="1.3"/>>
<</abilities>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="Your time to die has come!"/>>
<<noise state="idle follow fight" value="Say goodbye to this world!"/>>
<<sound value="laugh-evil-1"/>>
<</says>>
<<profile name="brave"/>>
<<profile name="animal"/>>
<<profile name="offensive"/>>
<<profile name="lifesteal" params="0.05"/>>
<<profile name="heal" params="35,50"/>>
<<profile name="patrolling"/>>
<<profile name="attack weakest"/>>
<</ai>>
<</creature>>
<<creature name="golden death">>
<<type class="huge_animal" subclass="golden_death" tileid="huge_animal.png:12"/>>
<<description>>You see the golden death. He came to take your soul away to pay for all your sins.<</description>>
<<attributes>>
<<atk value="1968"/>>
<<def value="171"/>>
<<hp value="14000"/>>
<<speed value="1.0"/>>
<<size value="3,2"/>>
<</attributes>>
<<level value="450"/>>
<<experience value="700000"/>>
<<respawn value="240000"/>>
<<corpse name="giant_humanoid" width="2" height="2"/>>
<<drops>>
<<item value="mega potion" quantity="[5,20]" probability="80.0"/>>
<<item value="gold bar" quantity="[2,10]" probability="30.0"/>>
<<item value="money" quantity="[8000,40000]" probability="100.0"/>>
<<item value="emerald ring" quantity="[1,1]" probability="2.0"/>>
<<item value="golden blade" quantity="[1,1]" probability="0.5"/>>
<</drops>>
<<equips>>
<</equips>>
<<abilities>>
<<damage type="light"/>>
<<susceptibility type="dark" value="1.1"/>>
<<susceptibility type="light" value="0.8"/>>
<</abilities>>
<<ai>>
<<says>>
<<noise state="idle follow fight" value="You will dream of me tonight..."/>>
<<noise state="idle follow fight" value="You will pay for your greed!"/>>
<<sound value="laugh-evil-1"/>>
<</says>>
<<profile name="brave"/>>
<<profile name="animal"/>>
<<profile name="offensive"/>>
<<profile name="heal" params="20,50"/>>
<<profile name="lifesteal" params="0.1"/>>
<<profile name="patrolling"/>>
<<profile name="attack weakest"/>>
<</ai>>
<</creature>>
<<!-- END: specter -->>
<<!-- START: vampire -->>
<<creature name="vampire bride">>
<<type class="vampire" subclass="vampire_lord_bride" tileid="vampire.png:0"/>>
<<description>>You see a vampire bride. She was resurrected from the dead by a wicked vampire lord.<</description>>
<<attributes>>
<<atk value="186"/>>
<<def value="4"/>>
<<hp value="800"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="20"/>>
<<experience value="280"/>>
<<respawn value="1260"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[10,30]" probability="75.0"/>>
<<item value="potion" quantity="[1,2]" probability="30.0"/>>
<<item value="greater antidote" quantity="[1,2]" probability="50.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="lifesteal" params="0.5"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<<profile name="patrolling"/>>
<<profile name="strategy" params=",outfit_changer(hand_to_hand;vampire_lord_bride;vampire_lord_bride_evil),"/>>
<</ai>>
<</creature>>
<creature name="vampirette">
<type class="vampire" subclass="vampirette" tileid="vampire.png:4"/>
<description>You see a Vampirette. Beware of its sharp teeth! She wants to drink your blood and turn you into a vampire!</description>
<attributes>
<atk value="353"/>
<def value="43"/>
<hp value="140"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="40"/>
<experience value="1040"/>
<respawn value="1520"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,50]" probability="100.0"/>
<item value="potion" quantity="[1,2]" probability="30.0"/>
<item value="vampirette entrails" quantity="[1,1]" probability="100.0"/>
<item value="vampire cloak" quantity="[1,1]" probability="0.05"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="lifesteal" params="0.8"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="patrolling"/>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/>
</ai>
</creature>
<<creature name="vampire lordvampirette">>
<<type class="vampire" subclass="vampire_lordvampirette" tileid="vampire.png:24"/>>
<<description>>You see a vampire lordVampirette. BeBeware careful,of heits issharp afterteeth! She wants to drink your blood and turn you into a vampire!<</description>>
<<attributes>>
<<atk value="497353"/>>
<<def value="3543"/>>
<<hp value="750140"/>>
<<speed value="1.0"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="6540"/>>
<<experience value="33901040"/>>
<<respawn value="20001520"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[1510,10050]" probability="100.0"/>>
<<item value="mega potion" quantity="[1,2]" probability="5530.0"/>>
<<item value="vampirevampirette cloakentrails" quantity="[1,1]" probability="1100.0"/>>
<<item value="vampire swordcloak" quantity="[1,1]" probability="0.105"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<<profile name="offensive"/>>
<<profile name="lifesteal" params="10.8"/>>
<<profile name="human"/>>
<<profile name="heal" params="5,50"/>>
<profile name="patrolling"/>
<profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/>
<profile name="strategy" params=",outfit_changer(hand_to_hand;vampirette;vampirette_evil),"/>
</ai>
</ai>
</creature>
</creature>
<creature name="vampire lord">
<type class="vampire" subclass="vampire_lord" tileid="vampire.png:2"/>
<description>You see a vampire lord. Be careful, he is after your blood!</description>
<attributes>
<atk value="497"/>
<def value="35"/>
<hp value="750"/>
<speed value="1.0"/>
<size value="1,1"/>
</attributes>
<level value="65"/>
<experience value="3390"/>
<respawn value="2000"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[15,100]" probability="100.0"/>
<item value="mega potion" quantity="[1,2]" probability="55.0"/>
<item value="vampire cloak" quantity="[1,1]" probability="1.0"/>
<item value="vampire sword" quantity="[1,1]" probability="0.1"/>
</drops>
<equips>
</equips>
<ai>
<profile name="offensive"/>
<profile name="lifesteal" params="1"/>
<profile name="human"/>
<profile name="heal" params="5,50"/>
<profile name="strategy" params=",outfit_changer(attack_weakest;vampire_lord;vampire_lord_evil),"/>
</ai>
</creature>
<<!-- END: vampre -->>
<!-- START: zombie -->
<!--<creature START:name="bloody zombie -->">
<type class="undead" subclass="bloody_zombie" tileid="undead.png:0"/>
<description>You see a bloody zombie. Can you see the drops of blood which fall from his body?</description>
<attributes>
<atk value="182"/>
<def value="34"/>
<hp value="100"/>
<speed value="0.4"/>
<size value="1,1"/>
</attributes>
<level value="16"/>
<experience value="200"/>
<respawn value="1230"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[10,25]" probability="100.0"/>
<item value="enhanced chainmail" quantity="[1,1]" probability="10.0"/>
<item value="scale armor" quantity="[1,1]" probability="2.0"/>
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="brrraaaaaaaaaains"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="bloody zombie">>
<<type class="undead" subclass="bloody_zombiezombie" tileid="undead.png:011"/>>
<<description>>You see a bloody zombie. CanIt youwoke seeup thejust dropsto oftake bloodrevenge, whichbe fall from his body?<silent.</description>>
<<attributes>>
<<atk value="182202"/>>
<<def value="3449"/>>
<<hp value="10080"/>>
<<speed value="0.4"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="1619"/>>
<<experience value="200250"/>>
<<respawn value="12301250"/>>
<<corpse name="humanoid"/>>
<<drops>>
<<item value="money" quantity="[103,2530]" probability="10090.0"/>>
<<item value="enhancediron chainmailscale armor" quantity="[1,1]" probability="104.0"/>>
<<item value="scalepauldroned armoriron cuirass" quantity="[1,1]" probability="2.0.5"/>>
</drops>
<item value="iron scale armor" quantity="[1,1]" probability="0.3"/>
</drops><equips>
<</equips>>
</equips><ai>
<ai> <says>
<sound value="undead-1"/>
<says>
<noise state="idle follow fight"<sound value="brrraaaaaaaaaainsundead-2"/>>
<<sound value="undead-13"/>>
<<sound value="undead-24"/>>
</says>
<sound value="undead-3"/>
<profile <sound valuename="undead-4brave"/>>
<profile name="offensive"/>
</says>
<<profile name="bravehuman"/>>
<<profile name="offensivepatrolling"/>>
</ai>
<profile name="human"/>
</creature>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="zombieheadless monster">>
<<type class="undead" subclass="zombieheadless_monster" tileid="undead.png:116"/>>
<<description>>You see a zombie.headless Itmonster, wokehow upcan justhe tohear takethat revenge,we become to silent.<him?</description>>
<<attributes>>
<<atk value="202221"/>>
<<def value="4954"/>>
<<hp value="80100"/>>
<<speed value="0.43"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="1921"/>>
<<experience value="250300"/>>
<<respawn value="12501260"/>>
<!-- a corpse with a skull is somewhat inapropriate for a headless monster,
<corpse name="humanoid"/>
but we don't have anything better -->
<drops>
<corpse name="humanoid"/>
<item value="money" quantity="[3,30]" probability="90.0"/>
<drops>
<item value="iron scale armor" quantity="[1,1]" probability="4.0"/>
<<item value="pauldroned iron cuirassmoney" quantity="[13,130]" probability="90.0.5"/>>
<item value="iron scale armor" quantity="[1,1]" probability="10.0"/>
</drops>
<equips></drops>
</<equips>>
<ai></equips>
<says><ai>
<profile <sound valuename="undead-1brave"/>>
<profile <sound valuename="undead-2offensive"/>>
<profile <sound valuename="undead-3human"/>>
<profile <sound valuename="undead-4patrolling"/>>
<</says>ai>
</creature>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<<creature name="headlessrotten monsterzombie">>
<<type class="undead" subclass="headless_monsterrotten_zombie" tileid="undead.png:68"/>>
<<description>>You see a headlessrotten monster,zombie. howYou canare hedisgusted hearas you see its rotten skin that wehangs down in pieces from his comehalf torotten him?<bones.</description>>
<<attributes>>
<<atk value="221256"/>>
<<def value="5470"/>>
<<hp value="100"/>>
<<speed value="0.3"/>>
<<size value="1,1"/>>
<</attributes>>
<<level value="2127"/>>
<<experience value="300460"/>>
<<respawn value="12601320"/>>
<corpse name="humanoid"/>
<!-- a corpse with a skull is somewhat inapropriate for a headless monster,
<drops>
but we don't have anything better -->
<item value="money" quantity="[3,35]" probability="100.0"/>
<corpse name="humanoid"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/>
<drops>
<<item value="moneyplate armor" quantity="[31,301]" probability="902.0"/>>
<<item value="iron scale armorhammer" quantity="[1,1]" probability="102.0"/>>
<</drops>>
<<equips>>
<</equips>>
<<ai>>
<profile name="brave"/><says>
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/>
<profile name="offensive"/>
<profile name <sound value="humanundead-1"/>>
<profile name <sound value="patrollingundead-2"/>>
<sound value="undead-3"/>
</ai>
<sound value="undead-4"/>
</creature>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
<creature<!-- name="rottenEND: zombie"> -->
<type class="undead" subclass="rotten_zombie" tileid="undead.png:8"/>
<description>You see a rotten zombie. You are disgusted as you see its rotten skin that hangs down in pieces from his half rotten bones.</description>
<attributes>
<atk value="256"/>
<def value="70"/>
<hp value="100"/>
<speed value="0.3"/>
<size value="1,1"/>
</attributes>
<level value="27"/>
<experience value="460"/>
<respawn value="1320"/>
<corpse name="humanoid"/>
<drops>
<item value="money" quantity="[3,35]" probability="100.0"/>
<item value="pauldroned iron cuirass" quantity="[1,1]" probability="15.0"/>
<item value="plate armor" quantity="[1,1]" probability="2.0"/>
<item value="hammer" quantity="[1,1]" probability="2.0"/>
</drops>
<equips>
</equips>
<ai>
<says>
<noise state="idle follow fight" value="bluuergghhhoooorrghhhhh"/>
<sound value="undead-1"/>
<sound value="undead-2"/>
<sound value="undead-3"/>
<sound value="undead-4"/>
</says>
<profile name="brave"/>
<profile name="offensive"/>
<profile name="human"/>
<profile name="patrolling"/>
</ai>
</creature>
</creatures>
<!-- END: zombie -->
</tt>
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