Stendhal Testing: Difference between revisions
imported>AntumDeluge →Managing Outfits: tested setting new layers with outfit dialog in Java client |
imported>AntumDeluge →Managing Outfits: tested setting new layers with outfit dialog in Java client |
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Revision as of 06:03, 12 January 2020
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test | {{Test||text}} |
| ◼: ok | {{Test|ok|text}} |
| ◼: not ok | {{Test|nok|text}} |
Residual Issues from Previous Releases
Pets
Some bugs to look for:
- Do pets get stuck at any point, and Forget how to follow owners?
- Do any items go to waste when they go to drink or eat them?
- When baby dragons grow into adults they can get stuck in walls. ◼: not ok
- Testing new Pet features
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
- Should not be able to walk through walls. ◼: not ok (AntumDeluge: okay, but pets can walk over chests)
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
New/Replaced Entity Images
- outfit:
- corpse (harmless):
- green dragon, blue dragon, red dragon, & black dragon ◼: not ok (tigertoes - green, blue and red corpses too large - black is good)
- kraken ◼: not ok (tigertoes - corpse too small and wrong kind)
Combat Animations
Attack animations using following natures:
- ice (no axes currently):
- sword ◼: not ok (AntumDeluge: pixels extend out of frame)
- club ◼: not ok (AntumDeluge: pixels extend out of frame)
Movement
Auto-walk:
- Execution:
- Replaced "Alt. + direction" with double press direction key to initiate. ◼: not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
Altered Quests
- Stendhal Quest/Balloon for Bobby:
- <npc>Bobby</npc> no longer restores original outfit if player is wearing a temporary one (cannot be tested during Mine Town). ◼: ok (Tested by: AntumDeluge)
New Items
Weapon:
- training bow: (disabled)
- Purchased from Chester in archery range.
- Designed to be used in archery training area, but can be used anywhere.
- Stats:
- RATK: 1
- RANGE: 3
- RATE: 1
- Breaks after 150 successful uses. ◼: not ok (tigertoes - breaks after 149)
New/Replaced Misc Images
- dark-elves-wanted.png (used in emeral ring quest) ◼: ok (Tested by: AntumDeluge)
- map-ados-city.png ◼: ok (Tested by: AntumDeluge) NOTE: slightly scaled
- map-semos-city.png ◼: ok (Tested by: AntumDeluge)
- wizards-parchment.png (used in Zekiel quest) ◼: ok (Tested by: AntumDeluge)
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
Unreported Bugs that Need Fixed
- Butterfly's path is blocked by school building in 0_semos_plains_n. (fixed in commit 2cfe729ff7) ◼: ok (Tested by: AntumDeluge)
Outfit System
New Supported Outfit Layers
- mouth: self-descriptive ◼: please test
- eyes: self-descriptive ◼: please test
- mask: anything that is drawn above the face & under the hair (e.g. glasses, masks, jewelry, etc.) ◼: please test
- hat: drawn above all other layers other than "detail"; can be used for just about anything, but mainly intended for hats & helmets (also good for masks that should be drawn above hair) ◼: please test
Managing Outfits
- players can set new outfit layers using outfit dialog
- Java client ◼: ok (Tested by: AntumDeluge)
- web client ◼: please test
- admins/GMs can set outfits with the /alter <character> outfit_ext set <layer=index[,layer=index...]> command ◼: ok (Tested by: AntumDeluge)
- example: /alter foo outfit_ext set body=0,dress=11,head=0,mouth=1,eyes=3,mask=0,hair=13,detail=1
- for backward compatibility, the outfit attribute can still be set, but only modifies the traditional layers ◼: ok (Tested by: AntumDeluge)
- example: /alter foo outfit set 113001100
Outfit Lenders
- <npc>Liliana</npc> now rents out full jester suit instead of just hat ◼: ok (Tested by: AntumDeluge)
- Magic Boutique outfit lenders no longer rent out glasses (glasses are not standard layer for player outfits) ◼: ok (Tested by: AntumDeluge)
- The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct.
- <npc>David</npc> lends out swim trunks in 4 colors. ◼: ok (Tested by: AntumDeluge)
- <npc>Pam</npc> lends out 2 different swimsuits in 2 colors each. ◼: ok (Tested by: AntumDeluge)
- <npc>Tamara</npc> lends out wedding gown ("marriage" quest slot must be set to "engaged" or "forging"). ◼: ok (Tested by: AntumDeluge)
- <npc>Timothy</npc> lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). ◼: not ok (if player is wearing wedding gown, veil does not get removed)
NPC Behaviour
- NPCs who reverse their walking direction or use a random path when colliding with another entity will stop if all their paths are blocked
- reverse direction example: <npc>Seremela</npc> ◼: ok (Tested by: AntumDeluge)
- random path example: rabbit/bunny in 0_fado_city ◼: ok (Tested by: AntumDeluge)
Commerce
- <npc>McPegleg</npc> now buys <item>blue legs</item> ◼: ok (Tested by: AntumDeluge)
- <npc>D J Smith</npc>
- buys:
- <item>ugmash</item> (1200) ◼: ok (Tested by: AntumDeluge)
- <item>magic cloak</item> (12000) ◼: ok (Tested by: AntumDeluge)
- buys:
- <npc>Alexander</npc>
- buys:
- <item>blue helmet</item> (900) ◼: ok (Tested by: AntumDeluge)
- <item>blue boots</item> (200) ◼: ok (Tested by: AntumDeluge)
- <item>blue striped cloak</item> (500) ◼: ok (Tested by: AntumDeluge)
- <item>blue armor</item> (13000 ◼: ok (Tested by: AntumDeluge)
- <item>blue legs</item> (400) ◼: ok (Tested by: AntumDeluge)
- <item>blue shield</item> (900) ◼: ok (Tested by: AntumDeluge)
- buys:
Quests
New Quests
Ad Memoria In Portfolio: ◼: please test(disabled)QUEST_SLOT: admemoriainportfoliostarting NPC: Brosoklelo (0_semos_mountain_n2_w)other participating NPCs: Vlamyklela (0_kirdneh_city)Reward:1000 XPkarma: 15.0 + 15.0 + 100.0 = 130.0 totalportfolio
- Antivenom Ring: ◼: ok (Tested by: AntumDeluge)
- QUEST_SLOT: antivenom_ring
- please see Testing the Antivenom Ring Quest for instructions
- Meal for Groongo:
- QUEST_SLOT: meal_for_groongo
- starting NPC: Groongo Rahnnt (int_fado_hotel_0) ◼: please test
- other participating NPCs: <npc>Stefan</npc>
- Reward:
- 1000 XP
- karma: 50.0 + 10.0 = 60 total
- 1,000-1,500 money
- 10-15 pies
Fixed Quest Bugs
- Find Rat Children (<npc>Agnus</npc>)
- Fixed quest not being marked as repeatable in quest log after 24 hours ◼: ok (Tested by: AntumDeluge)
- The Guessing Game (a.k.a. Guess Kills) (<npc>Crearid</npc>)
- Fixed quest always being marked as repeatable in quest log; now only shows as repeatable after one week ◼: ok (Tested by: AntumDeluge)
New NPCs
Ambrogita (0_ados_city_n2) ◼: ok (Tested by: AntumDeluge)(disabled)Brosoklelo (0_semos_mountain_n2_w) ◼: ok (Tested by: AntumDeluge)(disabled)- Jameson (int_apothecary_lab) ◼: ok (Tested by: AntumDeluge)
Vlamyklela (0_kirdneh_city) ◼: ok (Tested by: AntumDeluge)(disabled)- Wanda (int_deniran_potions_shop) ◼: please test
- Sells:
- minor potion (150) (normally 100 from other sellers) ◼: please test
- potion (300) (normally 250 from other sellers) ◼: please test
- greater potion (600) (normally 500 from other sellers) ◼: please test
- mega potion (1650) (normally 1500 from other sellers) ◼: please test
- antidote (100) (normally 50 from other sellers) ◼: please test
- greater antidote (150) (normally 100 & 80 from other sellers) ◼: please test
- sedative (400)
- Buys:
- mandragora (1500) ◼: please test
- kokuda (5000) ◼: please test
- toadstool (60) ◼: please test
- poison (40) ◼: please test
- greater poison (60) ◼: please test
- mega poison (500) ◼: please test
- deadly poison (100) ◼: please test
- disease poison (2000) ◼: please test
- sedative (200) ◼: please test
- venom gland (2000) ◼: please test
- Sells:
- Zoey (int_ados_pet_sanctuary) ◼: ok (Tested by: AntumDeluge)
New Enemies
- gem mermaids:
- amethyst mermaid ◼: please test
- level: 215
- spawns:
- emerald mermaid ◼: please test
- level: 215
- spawns:
- ruby mermaid ◼: please test
- level: 215
- spawns:
- sapphire mermaid ◼: please test
- level: 215
- spawns:
- amethyst mermaid ◼: please test
- legendary ice elemental ◼: please test
- level: 50
- spawns: 0_ados_rock
- poison shroom ◼: please test
- needs balancing
- spawns: no current spawn points
- red scarab ◼: please test
- needs balancing
- spawns: no current spawn points
- scarab ◼: please test
- needs balancing
- spawns: no current spawn points
- tiny scarab ◼: please test
- needs balancing
- spawns: no current spawn points
- turtle
- level: 11
- spawns: 0_athor_island_e ◼: ok (Tested by: AntumDeluge)
Specific to north pole area:
- elf builder1 ◼: please test
- level: 1
- spawns:
- elf builder2 ◼: please test
- level: 1
- spawns:
- elf guy ◼: please test
- level: 1
- spawns:
- elf kid1 ◼: please test
- level: 1
- spawns:
- elf kid2 ◼: please test
- level: 1
- spawns:
- elf kid3 ◼: please test
- level: 1
- spawns:
- elf kid4 ◼: please test
- level: 1
- spawns:
- elf kid5 ◼: please test
- level: 1
- spawns:
- elf skater1 ◼: please test
- level: 1
- spawns:
- elf skater2 ◼: please test
- level: 1
- spawns:
New Items
Food:
- candycane ◼: ok (Tested by: tigertoes)
- corn ◼: ok (Tested by: tigertoes)
- greenmint ◼: ok (Tested by: tigertoes)
- gumdrops ◼: ok (Tested by: tigertoes)
- habanero pepper ◼: ok (Tested by: tigertoes)
- lemondrop ◼: ok (Tested by: tigertoes)
- lollipop ◼: ok (Tested by: tigertoes)
- mauve apple ◼: ok (Tested by: tigertoes)
- peppermint ◼: ok (Tested by: tigertoes)
- pinto beans ◼: ok (Tested by: tigertoes)
- purple apple ◼: ok (Tested by: tigertoes)
- taffy ◼: ok (Tested by: tigertoes)
- tripe ◼: ok (Tested by: tigertoes)
Drink:
- antivenom (ingredient for Antivenom Ring quest) ◼: ok (Tested by: tigertoes)
- cobra venom (ingredient for Antivenom Ring quest) ◼: ok (Tested by: tigertoes)
Armor:
- royal armor ◼: ok (Tested by: tigertoes)
Boots:
- royal boots ◼: ok (Tested by: tigertoes)
Cloak:
- royal cloak ◼: ok (Tested by: tigertoes)
Helmet:
- royal helmet ◼: ok (Tested by: tigertoes)
Legs:
- royal legs ◼: ok (Tested by: tigertoes)
Ring:
- antivenom ring (resists poison when equipped to finger) ◼: ok (Tested by: tigertoes)
- turtle shell ring (adds +1 def when equipped to finger) ◼: ok (Tested by: tigertoes) ** dropped by <creature>gashadokuro</creature> @ rate 5.0 (took 17 kills to acquire ring)
Shield:
- royal shield ◼: ok (Tested by: tigertoes)
Sword:
- royal sword ◼: ok (Tested by: tigertoes)
Container:
- portfolio (enables slots exclusive to scrolls) ◼: please test
- vial (ingredient for Antivenom Ring quest) ◼: ok (Tested by: tigertoes)
Enemy Drops
New drops:
- containers:
- <item>eared bottle</item>:
- <creature>leader kobold</creature> (1) ◼: please test
- <creature>veteran kobold</creature> (1) ◼: please test
- <item>slim bottle</item>:
- <creature>archer kobold</creature> (1) ◼: please test
- <creature>kobold</creature> (1) ◼: please test
- <creature>soldier kobold</creature> (1) ◼: please test
- <item>eared bottle</item>:
- food:
- <item>banana</item>
- <creature>monkey</creature> (1-2) ◼: please test
- <item>carrot</item>:
- <creature>cannibal woman</creature> (1-2) ◼: please test
- <creature>elder cannibal</creature> (1-2) ◼: please test
- <item>lemon</item>:
- <creature>monkey</creature> (1-5) ◼: please test
- <item>olive oil</item>:
- <creature>kalavan wisewoman</creature> (1-5) ◼: please test
- pinto beans:
- <creature>elder ogre</creature> (5-10) ◼: please test
- <creature>ogre</creature> (1-5) ◼: please test
- <creature>ogre soldier</creature> (5-10) ◼: please test
- <creature>superogre</creature> (5-10) ◼: please test
- <item>potato</item>:
- <creature>boar</creature> (1-3) ◼: please test
- <creature>cannibal woman</creature> (1-2) ◼: please test
- <creature>elder cannibal</creature> (1-2) ◼: please test
- <creature>kalavan housewife</creature> (1-5) ◼: please test
- <creature>kalavan peasant</creature> (1-5) ◼: please test
- <creature>kalavan wisewoman</creature> (1-5) ◼: please test
- tripe:
- <creature>cave troll</creature> (1-2) ◼: please test
- <creature>elder ogre</creature> (1-2) ◼: please test
- <creature>ogre</creature> (1-2) ◼: please test
- <creature>ogre soldier</creature> (1-2) ◼: please test
- <creature>superogre</creature> (1-2) ◼: please test
- <item>vinegar</item>:
- <creature>kalavan wisewoman</creature> (1-5) ◼: please test
- <item>banana</item>
- poisons:
- <item>deadly poison</item>:
- <creature>disciple assassin</creature> (1) ◼: please test
- <item>greater poison</item>:
- <creature>assassin</creature> (1) ◼: please test
- <creature>master assassin</creature> (1-2) ◼: please test
- <item>poison</item>:
- <creature>apprentice assassin</creature> (1) ◼: please test
- <creature>ninja</creature> (1) ◼: please test
- <creature>shadows assassin</creature> (1) ◼: please test
- <item>deadly poison</item>:
- <item>potion</item>:
- <creature>assassin</creature> (1) ◼: please test
- <creature>master assassin</creature> (1-10) ◼: please test
- <creature>ninja</creature> (1) ◼: please test
- <creature>shadows assassin</creature> (1) ◼: please test
- <item>sedative</item>:
- <creature>imperial priest</creature> (2-3) ◼: please test
- <creature>imperial high priest</creature> (2-5) ◼: please test
- <item>ugmash</item>:
- <creature>amazoness giant</creature> (1) ◼: please test
- <creature>cave troll</creature> (1) ◼: please test
- <creature>elder giant</creature> (1) ◼: please test
- <creature>giant</creature> (1) ◼: please test
- <creature>giant kobold</creature> (1) ◼: please test
- <creature>master giant</creature> (1) ◼: please test
Drop rate changes:
- <item>ugmash</item>:
- <creature>barbarian king</creature>: 5.0 (from 0.005) ◼: please test
- <creature>mountain orc</creature>: 0.5 (from 0.001) ◼: please test
- <creature>mountain orc warrior</creature>: 1.5 (from 0.005) ◼: please test
- <creature>red troll</creature>: 1.0 (from 0.0001) ◼: please test
Enemy Stat Changes
- <creature>ghost hound</creature>:
- Level: 46 (changed from 45)
- ATK: 120 (changed from 320)
- DEF: 120 (changed from 110)
- HP: 360 (changed from 110)
- XP: 1800 (changed from 1250)
- no longer "rare" (respawn value changed to 2368800 from 12096000) ◼: please test
- more spawn points added to 0_semos_mountain_n2_e ◼: please test
General Graphics
Standard sized shadows for entities:
- 24x32: (ex.: <creature>young beholder</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 32x32: (ex.: <creature>pigeon</creature>, <creature>snake</creature>, <creature>grass snake</creature>, & <creature>beaver</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 48x64: (ex.: players & most enemies)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 64x48: (ex.: <creature>caiman</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 64x64: (ex.: <creature>boar</creature>, <creature>lion</creature>, <creature>tiger</creature>, <creature>cow</creature>, & <creature>bull</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 64x85: (ex.: <creature>horse</creature> & <creature>white horse</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 96x96: (ex.: <creature>elephant</creature> & <creature>king cobra</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 96x128: (ex.: <creature>giant</creature> & <creature>elder giant</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 144x128: (ex.: <creature>flying golden dragon</creature> & <creature>twin headed dragon</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 168x224: (ex.: legendary ice elemental)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 192x192: (ex.: <creature>necrosophia</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 192x256: (ex.: <creature>black dragon</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 320x440: (ex.: <creature>balrog</creature>)
- classic client ◼: not ok (Tested by: AntumDeluge) (fixed in commit a9d0abf6)
- web client (not yet implemented)
Custom shadows specific to entity:
- <creature>crocodile</creature>:
- classic client ◼: please test
- web client (not yet implemented)
- <creature>ent</creature>:
- classic client ◼: please test
- web client (not yet implemented)
- <creature>entwife</creature>:
- classic client ◼: please test
- web client (not yet implemented)
- <creature>lamia</creature>:
- classic client ◼: please test
- web client (not yet implemented)
Entity Graphics
New/Reworked NPC Sprites
- adosbankassistantnpc (<npc>Rachel</npc>) ◼: ok (Tested by: AntumDeluge)
- albinoelfnpc (<npc>Lupos</npc>) ◼: ok (Tested by: AntumDeluge)
- albinoelf2npc (<npc>Orchiwald</npc>) ◼: ok (Tested by: AntumDeluge)
- amazoness_princessnpc (<npc>Princess Esclara</npc>) ◼: ok (Tested by: AntumDeluge)
- bakernpc (<npc>Arlindo</npc> & <npc>Linzo</npc>) ◼: ok (Tested by: AntumDeluge)
- barmannpc (<npc>Pedro</npc>) ◼: ok (Tested by: AntumDeluge)
- barman2npc (<npc>Ruarhi</npc>) ◼: ok (Tested by: AntumDeluge)
- barman3npc (<npc>Dale</npc>) ◼: ok (Tested by: AntumDeluge)
- barracksbuyernpc (<npc>Mrotho</npc>) ◼: ok (Tested by: AntumDeluge)
- bbqgrillmasternpc (<npc>Haunchy Meatoch</npc>) ◼: ok (Tested by: AntumDeluge)
- beautifulgirlnpc (<npc>Skye</npc>) ◼: ok (Tested by: AntumDeluge)
- beggarnpc (<npc>Diogenes</npc>) ◼: ok (Tested by: AntumDeluge)
- blacklordnpc (<npc>Despot Halb Errvl</npc>) ◼: please test
- blackwizardpriestnpc (<npc>Waerryna</npc>) ◼: please test
- bluesorceressnpc (<npc>Cassandra</npc>) ◼: please test
- bossmannpc (<npc>Lieutenant Drilenun</npc>) ◼: please test
- boyguardnpc (<npc>Will</npc>) ◼: please test
- boynpc (<npc>Finn Farmer</npc>) ◼: please test
- buyernpc (<npc>Sato</npc>) ◼: please test
- cafesellernpc (<npc>Mia</npc>) ◼: please test
- chefnpc (<npc>Leander</npc>) ◼: please test
- childnpc (<npc>Tad</npc>) ◼: please test
- deadmannpc (<npc>Goran</npc>) ◼: please test
- doctornpc (<npc>Dr. Feelgood</npc>) ◼: please test
- drugsdealernpc (<npc>Pdiddi</npc>) ◼: please test
- easterbunnynpc (can only be tested during Easter)
- elegantladynpc (<npc>Ketteh Wehoh</npc>) ◼: please test
- elfbankeroldnpc (<npc>Grafindle</npc>) ◼: please test
- elfbankladynpc (<npc>Nnyddion</npc>) ◼: please test
- elfbuyernpc (<npc>Elodrin</npc>) ◼: please test
- elfflowergrowernpc (<npc>Seremela</npc>) ◼: please test
- elfmayornpc (<npc>Maerion</npc>) ◼: please test
- elfprincessnpc (<npc>Tywysoga</npc>) ◼: please test
- estateagentnpc (<npc>Barrett Holmes</npc>) ◼: please test
- estateagent2npc (<npc>Reg Denson</npc>) ◼: please test
- executivenpc (<npc>Wilfred</npc> & <npc>Timothy</npc>) ◼: please test
- experiencedwarriornpc (<npc>Starkad</npc>) ◼: please test
- fierywaterdistillernpc (<npc>Uncle Dag</npc>) ◼: please test
- fishsoupmakernpc (<npc>Florence Boullabaisse</npc>) ◼: please test
- floattingladynpc (<npc>Io Flotto</npc>) ◼: please test
- gardenernpc (<npc>Sue</npc>) ◼: please test
- greenelfwizardnpc (<npc>Silvanus</npc>) ◼: please test
- groundskeepernpc (<npc>Morgrin</npc>) ◼: please test
- hanknpc (<npc>Hank</npc>) ◼: please test
- hoeingmannpc (<npc>Jingo Radish</npc>) ◼: please test
- holidaymakernpc (Pied Piper (disabled)) ◼: please test
- hotelchefnpc (<npc>Stefan</npc>) ◼: please test
- hotelguestnpc (<npc>Damon</npc>) ◼: please test
- hotelreceptionistnpc (<npc>Linda</npc>) ◼: please test
- icecreamsellernpc (<npc>Sam</npc>) ◼: please test
- investigatornpc (<npc>Ceryl</npc> & <npc>Wikipedian</npc>) ◼: please test
- jailedbarbariannpc (<npc>Lorenz</npc>) ◼: please test
- kid3npc (<npc>Jens</npc>) ◼: please test
- kid4npc (<npc>George</npc>) ◼: please test
- kid5npc (<npc>Anna</npc>) ◼: please test
- kid6npc (<npc>Jef</npc>) ◼: please test
- kid7npc (<npc>Ben</npc>) ◼: please test
- librarianconstantinenpc (Cameron (disabled)) ◼: please test
- lifeguardfemalenpc (<npc>Pam</npc>) ◼: please test
- lifeguardmalenpc (<npc>David</npc>) ◼: please test
- liljohnnnnynpc (<npc>Lil Johnnnny</npc>) ◼: please test
- littlegirlnpc (unused)
- littlegirl2npc (<npc>Elisabeth</npc>) ◼: please test
- madscientistnpc (<npc>Boris Karlova</npc>, <npc>Vasi Elos</npc>, & <npc>Vincento Price</npc>) ◼: please test
- mageelfnpc (<npc>Merenwen</npc>) ◼: please test
- man_000_npc (<npc>Zak</npc>) ◼: please test
- man_001_npc (<npc>Mizuno</npc>) ◼: please test
- man_002_npc (<npc>Lawrence</npc>) ◼: please test
- man_004_npc (<npc>Roger Frampton</npc>) ◼: please test
- man_008_npc (<npc>Martin Farmer</npc>) ◼: please test
- manwithhatnpc (<npc>Andy</npc>) ◼: please test
- marketsellernpc (<npc>Adena</npc>) ◼: please test
- marmaidnpc (<npc>Nicklesworth</npc>) ◼: please test
- militiaelfnpc (unused) ◼: please test
- oldwitchnpc (<npc>Mircea</npc>) ◼: please test
- oracle1npc (<npc>Periwinkle</npc>) ◼: please test
- oracle2npc (<npc>Calla</npc>) ◼: please test
- oracle3npc (<npc>Zinnia</npc>) ◼: please test
- oracle4npc (<npc>Lobelia</npc>) ◼: please test
- orientalwizardnpc (<npc>Jaer</npc>) ◼: please test
- paulnpc (Paul Sheriff (only available during Mine Town Weeks)) ◼: please test
- photographernpc (Kirla (only available during Mine Town Weeks)) ◼: please test
- pinkgirlnpc (<npc>Annie Jones</npc>) ◼: please test
- pirate_sailornpc (<npc>Edward</npc> & <npc>McPegleg</npc>) ◼: please test
- pirate_sailor2npc (<npc>Jackie</npc>) ◼: please test
- plinknpc (<npc>Plink</npc>) ◼: please test
- postelfnpc (<npc>Lorithien</npc>) ◼: please test
- principalnpc (<npc>Femme Fatale</npc>) ◼: please test
- recruiter1npc (<npc>Stefan</npc>) ◼: please test
- reddemonnpc (<npc>Xaruhwaiyz</npc>) ◼: please test
- richardstallmannpc (<npc>Stichard Rallman</npc>) ◼: please test
- royalguardnpc (<npc>Sergeant James</npc>) ◼: please test
- sailor1npc (<npc>Fishmonger</npc>) ◼: please test
- sickleinghalfelfnpc (<npc>Eheneumniranin</npc>) ◼: please test
- signguynpc (<npc>Gordon</npc>) ◼: please test
- supertrainedguynpc (<npc>Super Trainer</npc>) ◼: please test
- swimmer1npc (<npc>Cyk</npc>) ◼: please test
- swimmer2npc (<npc>Dorinel</npc>) ◼: please test
- swimmer3npc (<npc>Enrique</npc>) ◼: please test
- swimmer4npc (<npc>Yan</npc>) ◼: please test
- swimmer5npc (<npc>John</npc>) ◼: please test
- swimmer6npc (<npc>Jane</npc>) ◼: please test
- swimmer7npc (<npc>Kelicia</npc>) ◼: please test
- swimmer8npc (<npc>Zara</npc>) ◼: please test
- tavernbarmaidnpc (<npc>Laura</npc> & <npc>Margaret</npc>) ◼: please test
- taxmannpc (<npc>Mr Taxman</npc>) ◼: please test
- vergernpc (<npc>Simon</npc> & <npc>Lukas</npc>) ◼: please test
- weaponsellernpc (<npc>Ouchit</npc>, <npc>Xin Blanca</npc>, & <npc>Yorphin Baos</npc>) ◼: please test
- whitesorceressnpc (<npc>Elana</npc>) ◼: please test
- wizardwomannpc (<npc>Sarzina</npc> & <npc>Saskia</npc>) ◼: please test
- woman_004_npc (<npc>Siandra</npc>) ◼: please test
- woman_011_npc (<npc>Carena</npc>) ◼: please test
- woman_013_npc (<npc>Sara Beth</npc>) ◼: please test
- womanexoticdressnpc (<npc>Marla</npc>) ◼: please test
- writernpc (<npc>Marie-Henri</npc>) ◼: please test
- xpphunternpc (<npc>XP Hunter</npc>) ◼: please test
- yetifemalenpc (<npc>Mrs. Yeti</npc>) ◼: ok (Tested by: AntumDeluge)
- yetimalenpc (<npc>Mr. Yeti</npc>) ◼: ok (Tested by: AntumDeluge)
- youngnpc (<npc>Yance</npc> & <npc>Dagobert</npc>) ◼: please test
- youngsoldiernpc (<npc>Henry</npc> & many others) ◼: please test
- youngwitchnpc (<npc>Imorgen</npc>) ◼: please test
NPC Outfit Changes
- <npc>Bobby</npc>: outfit changed due to new outfit system layers, but wears outfit similar to old one ◼: ok (Tested by: AntumDeluge)
- <npc>Conual</npc>: now wears prison jumpsuit ◼: ok (Tested by: AntumDeluge)
New/Reworked Enemy Sprites
- albino_elf/albino_elf_archer.png (<creature>albino elf archer</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_king.png (<creature>albino elf king</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_magician.png (<creature>albino elf magician</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_queen.png (<creature>albino elf queen</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_swordsman.png (<creature>albino elf swordsman</creature>) ◼: ok (Tested by: tigertoes)
- amazon/amazoness_bodyguard.png (<creature>amazoness bodyguard</creature>) ◼: ok (Tested by: tigertoes)
- angel/angel.png (<creature>angel</creature>) ◼: ok (Tested by: tigertoes)
- angel/archangel.png (<creature>archangel</creature>) ◼: ok (Tested by: tigertoes)
- angel/dark_angel.png (<creature>dark angel</creature>) ◼: ok (Tested by: tigertoes)
- angel/dark_archangel.png (<creature>dark archangel</creature>) ◼: ok (Tested by: tigertoes)
- angel/fallen_angel.png (<creature>fallen angel</creature>) ◼: ok (Tested by: tigertoes)
- animal/babybear.png (<creature>babybear</creature>) ◼: ok (Tested by: tigertoes)
- beholder/beholder.png (<creature>beholder</creature>) ◼: ok (Tested by: tigertoes)
- beholder/elder_beholder.png (<creature>elder beholder</creature>) ◼: ok (Tested by: tigertoes)
- beholder/young_beholder.png (<creature>young beholder</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/baby_drow.png (<creature>child dark elf</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf.png (<creature>dark elf</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_admiral.png (<creature>dark elf admiral</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_general.png (<creature>dark elf general</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_knight.png (<creature>dark elf knight</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_master.png (<creature>dark elf master</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_matronmother.png (<creature>dark elf matronmother</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_ranger.png (<creature>dark elf ranger</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_sacerdotist.png (<creature>dark elf sacerdotist</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_viceroy.png (<creature>dark elf viceroy</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_wizard.png (<creature>dark elf wizard</creature>) ◼: ok (Tested by: tigertoes)
- elf/archer_elf.png (<creature>archer elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/archmage_elf.png (<creature>archmage elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/commander_elf.png (<creature>commander elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf.png (<creature>elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf_bodyguard.png (<creature>elf bodyguard</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf_sacerdotist.png (<creature>elf sacerdotist</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf_wizard.png (<creature>elf wizard</creature>) ◼: ok (Tested by: tigertoes)
- elf/mage_elf.png (<creature>mage elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/militia_elf.png (<creature>militia elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/soldier_elf.png (<creature>soldier elf</creature>) ◼: ok (Tested by: tigertoes)
- ent/ent.png (<creature>ent</creature>) ◼: ok (Tested by: tigertoes)
- ent/entwife.png (<creature>entwife</creature>) ◼: ok (Tested by: tigertoes)
- fairy/littlefairy.png (<creature>littlefairy</creature>) ◼: ok (Tested by: tigertoes)
- fowl/dodo_bird.png (<creature>dodo</creature>) ◼: ok (Tested by: tigertoes)
- giant/cyclops.png (<creature>cyclops</creature>) ◼: not ok (Tested by: tigertoes - (eye needs to be larger and perhaps remove the mustache or whatever is in the nose area))
- goblin/goblin.png (<creature>goblin</creature>) ◼: ok (Tested by: tigertoes)
- goblin/soldier_goblin.png (<creature>soldier goblin</creature>) ◼: ok (Tested by: tigertoes)
- goblin/veteran_goblin.png (<creature>veteran goblin</creature>) ◼: ok (Tested by: tigertoes)
- human/apprentice_assassin.png (<creature>apprentice assassin</creature>) ◼: ok (Tested by: tigertoes)
- human/assassin.png (<creature>assassin</creature>) ◼: ok (Tested by: tigertoes)
- human/bandit.png (<creature>bandit</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian.png (<creature>barbarian</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_chaman.png (<creature>barbarian chaman</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_elite.png (<creature>barbarian elite</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_king.png (<creature>barbarian king</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_leader.png (<creature>barbarian leader</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_priest.png (<creature>barbarian priest</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_wolf.png (<creature>barbarian wolf</creature>) ◼: ok (Tested by: tigertoes)
- human/cannibal.png (<creature>cannibal</creature>) ◼: ok (Tested by: tigertoes)
- human/cannibalwoman.png (<creature>cannibal woman</creature>) ◼: ok (Tested by: tigertoes)
- human/darkmonk.png (<creature>darkmonk</creature>) ◼: ok (Tested by: tigertoes)
- human/elder_cannibal.png (<creature>elder cannibal</creature>) ◼: ok (Tested by: tigertoes)
- human/hunter.png (<creature>hunter</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_archer.png (<creature>imperial archer</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_archer_leader.png (<creature>imperial archer leader</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_chief.png (<creature>imperial chief</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_commander.png (<creature>imperial commander</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_defender.png (<creature>imperial defender</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_elite_archer.png (<creature>imperial elite archer</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_elite_guardian.png (<creature>imperial elite guardian</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_general.png (<creature>imperial general</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_high_priest.png (<creature>imperial high priest</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_knight.png (<creature>imperial knight</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_leader.png (<creature>imperial leader</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_priest.png (<creature>imperial priest</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_scientist.png (<creature>imperial scientist</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_veteran.png (<creature>imperial veteran</creature>) ◼: ok (Tested by: tigertoes)
- human/kalavan_citizen.png (<creature>kalavan citizen</creature>) ◼: please test
- human/kalavan_housewife.png (<creature>kalavan housewife</creature>) ◼: please test
- human/kalavan_peasant.png (<creature>kalavan peasant</creature>) ◼: please test
- human/kalavan_wisewoman.png (<creature>kalavan wisewoman</creature>) ◼: please test
- human/little_assassin.png (<creature>disciple assassin</creature>) ◼: please test
- human/littlewitch.png (<creature>littlewitch</creature>) ◼: please test
- human/littlewizard.png (<creature>littlewizard</creature>) ◼: please test
- human/masked_ninja.png (<creature>ninja</creature>) ◼: please test
- human/master_assassin.png (<creature>master assassin</creature>) ◼: please test
- human/monk.png (<creature>monk</creature>) ◼: please test
- human/samurai.png (<creature>samurai</creature>) ◼: please test
- human/shadows_assassin.png (<creature>shadows assassin</creature>) ◼: please test
- human/soldier_colonel.png (<creature>mithrilbourgh colonel</creature>) ◼: please test
- hybrid/arachne.png (<creature>arachne</creature>) ◼: please test
- madaram/kasarkutominubat.png (<creature>kasarkutominubat</creature>) ◼: please test
- mummy/mummy.png (<creature>mummy</creature>) ◼: please test
- mummy/royal_mummy.png (<creature>royal mummy</creature>) ◼: please test
- mutant/cat_woman.png (<creature>cat woman</creature>) ◼: please test
- mutant/imperial_mutant.png (<creature>imperial mutant</creature>) ◼: please test
- mutant/werewolf.png (<creature>werewolf</creature>) ◼: please test
- mythical_being/centaur.png (<creature>centaur</creature>) ◼: please test
- mythical_being/mermaid.png (<creature>mermaid</creature>) ◼: please test
- ogre/elder_ogre.png (<creature>elder ogre</creature>) ◼: please test
- ogre/ogre.png (<creature>ogre</creature>) ◼: please test
- ogre/ogre_soldier.png (<creature>ogre soldier</creature>) ◼: please test
- ogre/superogre.png (<creature>superogre</creature>) ◼: please test
- reptile/caiman.png (<creature>caiman</creature>) ◼: please test
- reptile/crocodile.png (<creature>crocodile</creature>) ◼: please test
- reptile/grass_snake.png (<creature>grass snake</creature>) ◼: please test
- undead/bloody_zombie.png (<creature>bloody zombie</creature>) ◼: please test
- undead/green_phantom.png (<creature>green phantom</creature>) ◼: please test
- undead/headless_monster.png (<creature>headless monster</creature>) ◼: please test
- undead/incorporeal_armor.png (<creature>incorporeal armor</creature>) ◼: please test
- undead/invisible_man.png (<creature>invisible man</creature>) ◼: please test
- undead/rotten_zombie.png (<creature>rotten zombie</creature>) ◼: please test
- undead/zombie.png (<creature>zombie</creature>) ◼: please test
New "Harmless" Corpse Sprites
- <creature>cobra</creature> ◼: ok (Tested by: AntumDeluge)
- <creature>king cobra</creature> ◼: ok (Tested by: AntumDeluge)
New/Reworked Outfit Sprites
- dress_075 ◼: please test
- dress_076 ◼: please test
- dress_091 ◼: please test
- dress_092 ◼: please test
- dress_093 ◼: please test
- dress_094 ◼: please test
- dress_095 ◼: please test
- dress_096 ◼: please test
- dress_097 ◼: please test
- dress_098 ◼: please test
- hair_047 (hair_097) ◼: please test
- hair_048 (hair_098) ◼: please test
New/Reworked Item Sprites
- <item>barbarian armor</item> (new image) ◼: please test
- <item>bardiche</item> (new image) ◼: please test
- <item>black armor</item> (new image) ◼: please test
- <item>chain boots</item> (new image) ◼: please test
- <item>dwarvish armor</item> (new image) ◼: please test
- <item>hand axe</item> (new image) ◼: please test
- <item>leather armor</item> (new image) ◼: please test
- <item>mithril shield</item> (new image) ◼: please test
- <item>plate armor</item> (new image) ◼: please test
- <item>small axe</item> (new image) ◼: please test
- <item>studded boots</item> (new image) ◼: please test
Misc. Images
Examine images changes:
- Added touched up Monogenes to monogenes.png ◼: please test
Entity Sounds
- all goblins: 3 new sounds ◼: please test
- all kobolds: 4 new sounds ◼: please test
- all ogres: 7 new sounds ◼: please test
- all orcs: 3 new sounds ◼: please test
- <creature>balrog</creature>: 1 new sound ◼: please test
- <creature>bear</creature> & <creature>black bear</creature>: 3 new sounds ◼: please test
- <creature>boar</creature>: 1 new sound ◼: please test
- <creature>chicken</creature> & <creature>mother hen</creature>: 3 new sounds ◼: please test
- <creature>cyclops</creature>: 5 new sounds (replaced old sounds) ◼: please test
- <creature>death</creature>: 1 new sound (replaced old sound) ◼: please test
- <creature>dodo</creature>: 1 new sound ◼: please test
- gargoyles (Note: all gargoyles now have the same number of sounds: 2):
- <creature>elder gargoyle</creature>: 1 new sound ◼: please test
- <creature>gargoyle</creature>, <creature>dark gargoyle</creature>, & <creature>venom gargoyle</creature>: 2 new sounds ◼: please test
- <creature>gashadokuro</creature>: 1 new sound ◼: please test
- <creature>ghost</creature>: 3 new sounds ◼: please test
- <creature>high lich</creature>: 1 new sound ◼: please test
- <creature>horse</creature> & <creature>white horse</creature>: 3 new sounds ◼: please test
- <creature>imp</creature> & <creature>winged blue imp</creature>: 1 new sound ◼: please test
- <creature>lion</creature>: 1 new sound ◼: please test
- <creature>mummy</creature> & <creature>royal mummy</creature>: 1 new sound ◼: please test
- <creature>ram</creature>: 3 new sounds ◼: please test
- rats:
- <creature>giantrat</creature>: 3 new sounds ◼: please test
- <creature>razorrat</creature>: 4 new sounds ◼: please test
- <creature>rat</creature>, <creature>caverat</creature>, <creature>venomrat</creature>, & <creature>zombie rat</creature>: 3 new sounds ◼: please test
- <creature>robot aruthon</creature>: 1 new sound (re-added previously deleted sound) ◼: please test
- sheep:
- small sheep: 2 new sounds ◼: please test
- large sheep: 3 new sounds ◼: not ok (tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)
- <creature>skeleton</creature>, <creature>warrior skeleton</creature>, <creature>elder skeleton</creature>, & <creature>demon skeleton</creature>: 1 new sound (replaced old sound) ◼: please test
- <creature>snake</creature> & <creature>grass snake</creature>: 5 new sounds ◼: please test
- <creature>tiger</creature>: 5 new sounds ◼: please test
- <creature>troll</creature> & <creature>red troll</creature>: 4 new sounds ◼: please test
- <creature>vampire lord</creature>: 1 new sound ◼: please test
- <creature>wolf</creature> & <creature>big bad wolf</creature>: 3 new sounds ◼: please test
Combat Sounds
- 7 new sounds for "attack" ◼: please test
- 1 new sound for "block" ◼: please test
Environment Sounds
Replaced sounds:
- when filling up water bottles at springs ◼: please test
- coins sound for buying & selling with NPCs ◼: please test
- eat sound for pets/sheep ◼: please test
Map Ambiance
Replaced ambiance audio:
- wind:
- Ados Mountain/Rock ◼: please test
- Kikareukin Islands & Clouds ◼: please test
- water sloshing:
- Ados:
- 0_ados_city along water edge ◼: please test
- 0_ados_city_n along water edge ◼: please test
- 0_ados_city_n2 along water edge ◼: please test
- 0_ados_city_s along water edge ◼: please test
- 0_ados_outside_nw along water edge ◼: please test
- 0_ados_wall_n 95,49 ◼: please test
- 0_ados_coast_s_w2 along water edge ◼: please test
- Athor Island ◼: please test
- Athor Ship ◼: please test
- Fado City (0_fado_city 57,73)
- Ados:
- river:
- Ados:
- -3_ados_snake_pit 112,16 ◼: please test
- Nalwor:
- 0_nalwor_river_sw 87,83 ◼: please test
- Semos:
- 0_semos_mountain_n2_w 44,9 ◼: please test
- Ados:
- birds:
- Ados:
- 0_ados_wall_n 100,26 ◼: please test
- 0_ados_city_n 27,117; 42,41; 13,46; 33,10 ◼: please test
- 0_ados_city_s 44,12; 67,23 ◼: please test
- Semos:
- 0_semos_mountain_n2_w 62,127; 14,20 ◼: please test
- 0_semos_mountain_n_w2 77,119; 65,6 ◼: please test
- 0_semos_village_w 50,16; 16,20 ◼: please test
- 0_semos_city 29,8; 16,20 ◼: please test
- 0_semos_road_e 15,15; 32,33; 83,56; 118,57
- Ados:
Map Music
- New music for entire map:
- Ados market (0_ados_city_n2) ◼: please test
- Fado City (0_fado_city) ◼: ok (Tested by: AntumDeluge)
- Kalavan Castle interiors (int_kalavan_castle, int_kalavan_castle_basement, int_kalavan_castle_1, int_kalavan_castle_2) ◼: please test
- Kalavan City (0_kalavan_city) ◼: please test
- Kalavan City Gardens (0_kalavan_city_gardens) ◼: please test
- Kirdneh City (0_kirdneh_city) ◼: please test
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey