Stendhal Testing: Difference between revisions
imported>AntumDeluge →New/Replaced Sprites: New sprites for "red roohako" enemy & "recruiter1npc" (Stefan) NPC sprites |
imported>AntumDeluge →New/Replaced Sprites: New sprites for "red roohako" enemy & "recruiter1npc" (Stefan) NPC sprites |
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Revision as of 23:43, 25 June 2018
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test | {{Test||text}} |
| ◼: ok | {{Test|ok|text}} |
| ◼: not ok | {{Test|nok|text}} |
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
Client Fixes
- New ConditionalStopAction class:
- Used to stop player movement via keypress when client input loses focus to prevent uncontrolled walking: ef21dc6 ◼: please test
- Character should continue walking if focus is lost only if other methods for movement are used:
- Path is set using mouse click. ◼: please test
- Auto-walk is active. ◼: please test
- Fix for Player Continues Walking When Client Loses Focus
- BUG: Using teleclickmode causes player to continue walking after teleport. ◼: not ok
Pets
- Testing new Pet features (NOTE: the following is from previous release but still may need testing/fixed)
- leveling up. ◼: not ok (AntumDeluge) Issue: Baby dragon doesn't seem to gain any XP from fighting.
- healing with potions. ◼: ok (AntumDeluge)
- BUG: Pets can trap players in narrow passages. ◼: not ok
Some bugs to look for:
- Do pets get stuck at any point, and Forget how to follow owners?
- Do any items go to waste when they go to drink or eat them?
- When baby dragons grow into adults they can get stuck in walls. ◼: not ok
Graphics
New/Replaced Sprites
- enemies:
- <creature>barbarian wolf</creature> (898036d) ◼: please test
- <creature>blue mohiko</creature> (768128e) ◼: please test
- <creature>cyclops</creature> (16df764) ◼: please test
- <creature>fallen high priest</creature> (950c2e7) ◼: please test
- <creature>fallen priest</creature> (987d7ec) ◼: please test
- <creature>kalavan housewife</creature> (ad1ef57) ◼: please test
- <creature>madaram peasant</creature> (0a4e387) ◼: please test
- <creature>madaram queen</creature> (aa4234b) ◼: please test
- <creature>madaram soldier</creature> (7f0f279) ◼: please test
- <creature>red roohako</creature> (a390458) ◼: please test
- NPCs:
- barracksbuyernpc (<npc>Mrotho</npc>) ◼: please test
- doctornpc (<npc>Dr. Feelgood</npc>) ◼: please test
- elfflowergrowernpc (<npc>Seremela</npc>) ◼: please test
- gardenernpc (<npc>Sue</npc>) ◼: please test
- greendwarfnpc (<npc>Gulimo</npc> & <npc>Loretta</npc>) ◼: please test
- highpriestnpc (<npc>Aenihata</npc>) ◼: please test
- largeblackwizardnpc (<npc>Ravashack</npc>) ◼: please test
- maidnpc (<npc>Coralia</npc>) ◼: please test
- man_002_npc (<npc>Lawrence</npc>) ◼: please test
- man_008_npc (<npc>Martin Farmer</npc>) ◼: please test
- olddwarfnpc (<npc>Hogart</npc> & <npc>Ritati Dragontracker</npc>) ◼: please test
- orientalwizardnpc (<npc>Jaer</npc>) ◼: please test
- priestnpc (<npc>Priest</npc>) ◼: please test
- principalnpc (<npc>Femme Fatale</npc>) ◼: please test
- recruiter1npc (<npc>Stefan</npc>) ◼: please test
- slim_woman_npc (<npc>Liliana</npc>) ◼: please test
- taxmannpc (<npc>Mr Taxman</npc>) ◼: please test
- Untested new sprites from previous release:
- enemies:
- <creature>unicorn</creature> (03b0094) ◼: please test
- NPCs:
- santaclausnpc (Santa) (ff96636d58) ◼: please test
- enemies:
Sprites with Changed Dimensions
Questions to consider:
- Is the ability of the enemy to spawn affected?
- Can the enemy no longer fit through spaces where it could before?
- Can the enemy now fit through spaces where it could not before?
- How is attacking players in groups affected?
- Can players now be attacked by more or less enemies at one time?
- Does the creature need a new corpse with different dimensions?
Enemies (Collision for these enemies should be tested in the areas where they spawn.):
- <creature>elephant</creature> (from 1,1 (48x64) to 3,2 (96x96)) ◼: ok (tested by: AntumDeluge)
Movement
Auto-walk:
- Execution:
- Replaced "Alt. + direction" with double press direction key to initiate. ◼: not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
- General settings option "Double-tap direction for auto-walk" must be enabled. ◼: please test
- Replaced "Alt. + direction" with double press direction key to initiate. ◼: not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
- Behaviour:
- Players are now forced to stop after using portals (old behaviour). ◼: please test
- Because prediction of which side player will end up on dest. portal, player must stop else they may continuously traverse back & forth between portals.
- Players should still move continuously after zone changes. ◼: please test
- Players are now forced to stop after using portals (old behaviour). ◼: please test
Continuous movement:
- Used to allow player to move continuously after zone change or teleport when using direction keys to walk. ◼: please test
- Disabled for portals for same reason as auto-walk.
- To enable/disable:
- Via Settings -> General -> Continuous movement". ◼: please test
- Using movecont slash command. ◼: please test
Unapproved Changes
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey