Stendhal Items/RingsFunctionality: Difference between revisions

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imported>AntumDeluge
imported>AntumDeluge
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<b>AntumDeluge:</b> This is how I feel rings should be implemented. If there are not rings that are meant to be used as equipment then there is not need for the finger slot, except to serve as a space saver. Additionally, it should not be required for all ring functionality that the ring be equipped to the finger. The wedding ring, for example, should not need to be "worn" to use the teleport function. I think there would be potential problems adding new rings in the future if all ring functions work in any slot. In my opinion the antipoison attribute is one that should only serve while the equipment in question is equipped. Otherwise players might be able to receive more benefit than is intended. For example, if a new cape is created that has DEF 1, Antipoison 0.05, a player could opt to equip a cape that has a higher defense but still get the benefit of antipoison by carrying the new cape in his/her bag. Or, if in the future, a ring is created that gives +1 def. Should the player be able to get the defense boost and antipoison protection just by carrying both rings. It should be up to the player to decide which equipped functionality he/she wants.
<b>AntumDeluge:</b> This is how I feel rings should be implemented. If there are not rings that are meant to be used as equipment then there is not need for the finger slot, except to serve as a space saver. Additionally, it should not be required for all ring functionality that the ring be equipped to the finger. The wedding ring, for example, should not need to be "worn" to use the teleport function. I think there would be potential problems adding new rings in the future if all ring functions work in any slot. In my opinion the antipoison attribute is one that should only serve while the equipment in question is equipped. Otherwise players might be able to receive more benefit than is intended. For example, if a new cape is created that has DEF 1, Antipoison 0.05, a player could opt to equip a cape that has a higher defense but still get the benefit of antipoison by carrying the new cape in his/her bag. Or, if in the future, a ring is created that gives +1 def. Should the player be able to get the defense boost and antipoison protection just by carrying both rings? It should be up to the player to decide which equipped functionality he/she wants.