Stendhal Testing: Difference between revisions
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** black death & golden death <span style="color:red">(tested: not working)</span> |
** black death & golden death <span style="color:red">(tested: not working)</span> |
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** all zombies (4 sounds) except headless monster. <span style="color:green">(tested: works)</span> |
** all zombies (4 sounds) except headless monster. <span style="color:green">(tested: works)</span> |
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** robot aruthon |
** robot aruthon <span style="color:green">(tested: works)</span> |
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** snake <span style="color:green">(tested: works)</span> |
** snake <span style="color:green">(tested: works)</span> |
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** black bear now uses same effects as bear <span style="color:green">(tested: works)</span> |
** black bear now uses same effects as bear <span style="color:green">(tested: works)</span> |
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Revision as of 22:55, 6 February 2013
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically.
Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.
Tests specific to the next releases
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
World changes
- Starkad got some information about shadows assassin and armored sheepman
- Leander explains his pizza delivery a bit more detailed
- Alice Farmer recognizes food with a . at the end
- Vincento Price gives the right production time
- Blue items will be dropped by creatures now, it should be tested if the quantities are ok (see "Tests needing new client")
- More creature descriptions added
- New player corpse sprite when blood and corpses setting is turned off
- New corpse sprites for slimes, stone golem and ents
- New creatures:
- cobra (not added yet)
- giant cobra (unfinished)
- Two new maps (unfinished)
- -2_ados_snake_pit
- -3_ados_snake_pit
- New music (ambiance) in hell
- New items:
- venom gland (special drop)
- antivenom ring (does not function yet)
- dwarvish legs (dropped)
- stone legs (needs quest)
Map changes
- Adding light on some Ados maps - please test these changes also at night mode to see if the light is placed correctly, thanks! :)
- wall (tested at daytime: works)
- wall_s (tested at daytime: works)
- wall_n (tested at daytime: works)
- city (tested at daytime: works)
- city_s (tested at daytime: works)
- several bug fixes on maps
- Collision and layers of solitary and small groups of (green/darkgreen) trees touched up and need testing on the following maps
- Player sprite should be able to walk "behind" trees
- Target ring should be mostly hidden behind trees
- Ados:
0_ados_city_n0_ados_coast_s_w20_ados_coast_sw0_ados_mountain_n2_w20_ados_mountain_n_w20_ados_outside_nw0_ados_outside_w0_ados_rock0_ados_rock_w0_ados_wall0_ados_wall_n0_ados_wall_s0_ados_swamp
- Fado:
0_fado_city0_fado_forestNote: 1 leprechauns path is affected0_fado_forest_e0_fado_forest_s0_fado_forest_s_e20_fado_forest_se
- Kalavan:
0_kalavan_castle0_kalavan_city0_kalavan_forest
- Kirdneh:
0_kirdneh_city0_kirdneh_river_w
- Nalwor:
0_nalwor_city0_nalwor_forest_n_e20_nalwor_forest_w0_nalwor_river_se0_nalwor_river_sw
- Orril:
0_orril_castle0_orril_forest_e0_orril_forest_n0_orril_mountain_w0_orril_river_s0_orril_river_se
- Semos:
0_semos_city0_semos_city_easter0_semos_city_halloween0_semos_city_xmas0_semos_forest_s0_semos_mountain_n20_semos_mountain_n2_mine_town_weeks0_semos_mountain_n2_e0_semos_mountain_n2_e20_semos_mountain_n2_w0_semos_mountain_n2_w20_semos_mountain_n_e20_semos_mountain_w20_semos_plains_n0_semos_plains_n_e20_semos_plains_ne0_semos_plains_s0_semos_plains_w0_semos_road_e0_semos_village_w-1_semos_mine_nw-1_semos_mine_n_w2
Tests needing new client
- In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
- Check that picking up, dropping and moving items works correctly
- Check that using items from ground, corpses, bag or keyring works as before
- Check that items bound to players can only be picked up or used by the owner
- Check that corpse protection still works
- Check that you can't pick up items from below other players, unless the item is bound to you
- Anything else you can think of related to item handling
- The following creatures have new sound effects:
- chicken (tested: working)
- cow (tested: working)
- lion (2 sounds) (tested: works)
- killer bee (tested: works)
- naga (2 sounds) (tested: works)
- all frogmen (tested: works)
- black death & golden death (tested: not working)
- all zombies (4 sounds) except headless monster. (tested: works)
- robot aruthon (tested: works)
- snake (tested: works)
- black bear now uses same effects as bear (tested: works)
- baby angel
- giant cobra (2 sounds)
- horse & white horse (2 sounds) (tested: working)
- tiger (2 sounds) (tested: working)
- piglet (tested: not working)
- elephant (2 sounds)
- crocodile
- ghost hound (3 sounds)
- These new creature drops need to be tested and modified if necessary
- dwarvish legs: mountain hero dwarf (0.05%), mountain leader dwarf (0.1%)
- blue boots: frogman (0.5%), wizard frogman (1.5%), winged blue imp (5.0%)
- blue legs: elite frogman (1.0%), winged blue imp (1.5%)
- blue helmet: water elemental (0.2%), wizard frogman (2.5%), blue mohiko (2.5%), blue dragon (6.0%)
- blue shield: elite frogman (2.0%), blue dragon (4.5%)
- blue striped cloak: elite frogman (1.0%), wizard frogman (1.0%)
- blue armor: blue mohiko (4.0%), blue dragon (7.0%)
- stone legs: dwarf golem (2.5%)
Anything at the change log which isn't mentioned
Standard tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet Zynn Iwuhos
Dice Gambling with RicardoJunit test needs creation still- Trading with Harold
- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin