Stendhal Quest Editor: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
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Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people).
Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people).


== Task 2: Respond to "lumberjack" by saying "I cut trees" ==
== Task 2: Respond to "lumberjack" by saying "I cut wood" ==

The player might not know what a lumberjack does. So we should explain it:



[[Image:FsmEditor Game2.png|left]]
[[Image:FsmEditor Game2.png|left]]
[[Image:FsmEditor Hash.png]]
[[Image:FsmEditor Hash.png]]


First of all, we need to indicate, that "lumberjack" is a word, which the player may say. The client prints those words in blue. In the editor (or the java code), we use the "#" character to achieve the highlighting.
{{br}}


And second, we have to define a reaction. Unlike "job", "lumberjack" is not a predefined standard trigger, so it is not in the drop down list. Therefore we have to use the custom trigger field.
{{TODO|custom trigger}}
{{TODO|hashtag to highlight lumberjack}}


== Aside: The graph view ==
== Aside: The graph view ==