Stendhal Quest Editor: Difference between revisions
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imported>Hendrik Brummermann |
imported>Hendrik Brummermann |
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Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people). |
Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people). |
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== Task 2: Respond to "lumberjack" by saying "I cut |
== Task 2: Respond to "lumberjack" by saying "I cut wood" == |
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The player might not know what a lumberjack does. So we should explain it: |
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[[Image:FsmEditor Game2.png|left]] |
[[Image:FsmEditor Game2.png|left]] |
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[[Image:FsmEditor Hash.png]] |
[[Image:FsmEditor Hash.png]] |
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First of all, we need to indicate, that "lumberjack" is a word, which the player may say. The client prints those words in blue. In the editor (or the java code), we use the "#" character to achieve the highlighting. |
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{{br}} |
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And second, we have to define a reaction. Unlike "job", "lumberjack" is not a predefined standard trigger, so it is not in the drop down list. Therefore we have to use the custom trigger field. |
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{{TODO|custom trigger}} |
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{{TODO|hashtag to highlight lumberjack}} |
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== Aside: The graph view == |
== Aside: The graph view == |
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