Stendhal Quest Editor: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
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{{Stendhal Quests}}__NOTOC__
{{Stendhal Quests}}__NOTOC__


This tutorial will explain how to use the Stendhal Quest Editor to create your own quest for Stendhal. It will start slowly with some simple NPC interaction.
This tutorial will explain how to use the [https://stendhalgame.org/stendhaldeveloper Stendhal Quest Editor] to create your own quest for Stendhal. It will start slowly with some simple NPC interaction.


When you open the Stendhal Quest Editor, you are greeted with a form that might appear complicated. But don't be scared. We will look at the different input fields in small steps as need for them arises.
When you open the Stendhal Quest Editor, you are greeted with a form that might appear complicated. But don't be scared. We will look at the different input fields in small steps as need for them arises.
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Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people).
Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people).


== Task 2: Respond to "lumberjack" by saying "I cut trees" ==
== Aside 1: The ingame view ==


[[Image:FsmEditor Game2.png|left]]
{{TODO|Screenshot in game}}


{{br}}
== Task 2: Respond to "lumberjack" by saying "I cut trees" ==


{{TODO|custom trigger}}
{{TODO|custom trigger}}
{{TODO|hashtag to highlight lumberjack}}
{{TODO|hashtag to highlight lumberjack}}


== Aside 2: The game view ==
== Aside: The graph view ==

{{TODO|Screenshot in game}}

== Aside 3: The graph view ==


{{TODO|Screenshot of graph view}}
{{TODO|Screenshot of graph view}}