StendhalRefactoring: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>Tottiwagner Add raid and invitations system |
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=Raid-System and Invitation=
From a talk between Athanas and Zuse the following
proposal got developed.
<ul>
<li>Create an place like an arena. One entrance which
can be only open by a special key.
This arena might include some grandstand where everyone
else (without a key) can enter to be become a member of
the audience.</li>
<li>The GM can send invitations to players which are
special in some way. This invitations are "ordinary"
items. A letter with e.g. the following text:
<ul>
Dear Hero,<br>
due to your .... we invite you to participate a raid in the arena.<br>
Date, XX.YY.ZZZZ Time, AA:BB - CC:DD Stendhal time.<br>
Please be in time otherwise this invitation will be expire.<br>
Sincerely, the GM-Team.<br>
</ul>
</li>
<li>The invitation-letter acts as a temporary key to the
arena door. However, it is time limited to one event.
Players can not enter early or later then the aboved
mention time.</li>
<li>At the specified time the game master will enter the
arena (maybe there is a small tower in the middle of
the raid field, so the GM can stay safety). He will
open the raid and create some monsters. (Maybe the kind
and amount of monsters will be announced or player can
ask during the raid)</li>
<li>All invited players can fight. No special rules, if
they die they die, with all consequences.</li>
<li>After the raid is over everyone has to leave the arena.</li>
<li>Ready for the next round.....</li>
</ul>
The invitation can be send by different criteria.
E.g.
<ul>
<li>only level X and higher players (League)</li>
<li>social raid for players which are known to be helpful
to new players etc.</li>
<li>developers raid</li>
<li>contributors raid</li>
<li>etc.</li>
</ul>
The raids should be something like a personal award for
the players.
Players which are not able to participate can give
there invitation to other players if they like.
In addition to that it might be easy to generate some
additional quests-raids.
<ul>
<li>E.g. Two groups, and a huge amount of Elfs or Orks. The
creatures protect an item. The group which is able to
catch the item earn XP or cash.</li>
<li>Protect the civilest: A amount of players and one
pseudo-player level 0 stay together, a bunch of
monsters try to kill the low-level player. If the
others are able to protect him, they win XP or cash.</li>
<li>Raids were potions and meat are forbidden will be
definitive a hard task even for high level players,
where team-play becomes the most important criteria.</li>
</ul>
That is more or less all.
<br>
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