StendhalJobs: Difference between revisions
imported>Mort Mushroom / wild fruit collector |
imported>Mort Fisherman, trader |
||
| Line 1: | Line 1: | ||
While fighting is fun, there should be more alternative ways of earning money. This page is meant to collect ideas for jobs and economic ideas that could make Stendhal more interesting. |
While fighting is fun, there should be more alternative ways of earning money or getting food. This page is meant to collect ideas for jobs and economic ideas that could make Stendhal more interesting. |
||
== Farm laborer == |
== Farm laborer == |
||
| Line 22: | Line 22: | ||
== Lumberjack == |
== Lumberjack == |
||
You need either an axe (battle axe should also work) or a saw. You go to a tree and chop it down (can take some time). Then a 'wood' object appears which you can sell either to a sawmill or to a weapon smith. The stub should remain (to block passages that the tree was possibly meant to block) and later automatically regrow. |
You need either an axe (battle axe should also work) or a saw. You go to a tree and chop it down (can take some time). Then a 'wood' object appears which you can sell either to a sawmill, a toolmaker or to a weapon smith. The stub should remain (to block passages that the tree was possibly meant to block) and later automatically regrow. |
||
Requires: |
Requires: |
||
| Line 39: | Line 39: | ||
* Chief NPC |
* Chief NPC |
||
* Mine map |
* Mine map |
||
== Trader == |
|||
Trading between players is currently very difficult. The feature request [https://sourceforge.net/tracker/index.php?func=detail&aid=1476358&group_id=1111&atid=351111 Allow Depositing/Dropping a spec. amt.] has to be fulfilled to allow serious trading. |
|||
To support basic trading, there should also be a marketspace in all big towns where players can meet to buy, sell or exchange stuff. |
|||
For advanced trading with shops, see: [https://sourceforge.net/tracker/index.php?func=detail&aid=1476376&group_id=1111&atid=351111] |
|||
== Fisherman == |
== Fisherman == |
||
You need to buy a fishing rod somewhere (e.g. buy one from a toolmaker). Then you can stand next to a lake, right-click onto the water and select 'angle'. After a while, a fish will pop up in your inventory, or on the ground next to you. |
|||
Not yet sure how this should work. |
|||
Requires: |
|||
* Fish object (edible) |
|||
* Fishing rod object and some way to get one |
|||
* Scripting and GUI stuff to allow fishing at lakes |
|||
Revision as of 15:44, 28 April 2006
While fighting is fun, there should be more alternative ways of earning money or getting food. This page is meant to collect ideas for jobs and economic ideas that could make Stendhal more interesting.
Farm laborer
You go to a farm which has a farmer NPC. You talk to the farmer and ask him if there is work to do. If he says yes, you can go to his field/plantation and e.g. collect apples or salad. When you give these to the farmer, he will give you money. Of course you can also eat the stuff you collect, but then of course you won't earn anything.
The farmer NPC can make sure that there are not too many people working on the same field/plantation.
Requires:
- Plants that automatically regenerate collectable fruits (just like the bushes for sheep)
- a farmer NPC
- a farm map
Mushroom / wild fruit collector
You collect mushrooms in the wilderness and sell them to other players or to a vegetable trader NPC. Similar things could be done with apple trees, berry bushes etc.
Requires:
- Mushrooms [1] or fruit trees
- Vegetable trader NPC
Lumberjack
You need either an axe (battle axe should also work) or a saw. You go to a tree and chop it down (can take some time). Then a 'wood' object appears which you can sell either to a sawmill, a toolmaker or to a weapon smith. The stub should remain (to block passages that the tree was possibly meant to block) and later automatically regrow.
Requires:
- Regrowing trees
- A wood object (non-stackable, because it's heavy)
- Maybe a saw tool
- A sawmill, or the possibility to sell wood to the weapon smith in Semos
Miner
There are mines (can look like the existing dungeons) in the mountain area where dwarfs are searching for gold, iron ore, Mithril, silver, diamonds, whatever. You go to the chief and ask for work; if there are free jobs, you just walk around and collect gold nuggets, iron ore objects etc. in the mine, which you take to the chief and get paid for them.
Requires:
- Stackable resource objects
- Resources must re-appear at random positions in the mine
- Chief NPC
- Mine map
Trader
Trading between players is currently very difficult. The feature request Allow Depositing/Dropping a spec. amt. has to be fulfilled to allow serious trading.
To support basic trading, there should also be a marketspace in all big towns where players can meet to buy, sell or exchange stuff.
For advanced trading with shops, see: [2]
Fisherman
You need to buy a fishing rod somewhere (e.g. buy one from a toolmaker). Then you can stand next to a lake, right-click onto the water and select 'angle'. After a while, a fish will pop up in your inventory, or on the ground next to you.
Requires:
- Fish object (edible)
- Fishing rod object and some way to get one
- Scripting and GUI stuff to allow fishing at lakes