StendhalRefactoringRP: Difference between revisions

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imported>Oslsachem
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imported>Tottiwagner
Adding Tactic Slider suggestion
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( 1 - (actual_distance / max_range) )
( 1 - (actual_distance / max_range) )
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==Tactics slider==
As a more or less easy to implement feature I (Zuse) suggest tactics sliders. A single (or more) slider(s) which can be adjusted by the player during the game.
For example:


=== Slink---Normal---Run: ===

This slider will allow the players to adjust the speed of movement. With the following consequences;

*Slink: Players are aware of dangerous situations, they will therefore expect to be attacked suddenly (adrenalin-kick ;) ) and they slink to make no noise.

-> +10 %DEF -50% Movement speed, Creatures will start to attack/note players only if there is a very close distance (e.g. 2 tiles) between them.

*Normal: Just normal ;)

*Run: Players like to get fast from A to B (they might like to flee away). The do not take care of noise and surrounding. A attack will surprise them.

-> -10% DEF +50% Movement speed, Creatures will hear the "noisy" player and trying to attack/note the player from much farer (20-30 tiles) distances then normal.

=== Aggress---Normal---Defence: ===

This slider will allow players to adjust whether they like to attack creatures or defences themselves.

*Aggress: The player tries to slaughter the creature as fast as possible, he/she is using fancy hero-tricks, however this open weak points in the defence. Doesn't matter for real a hero which starts to become bloodthirstiness. The little scratches and wounds will be acceptable for a real hero as along as he/she is the winner of this massacre.

-> +15% ATK -15% DEF

*Normal: Again just normal ;)

*Defence: The player is under heavy attack and run out of potion. Help is coming soon from his party. Therefore, it becomes a question of time. "Ditch a hole and stick your head inside" is now the slogan :).

-> -15% ATK +15% DEF

These sliders will make it possible to run different strategies for parties and for longer campaigns. In addition the level of a player is not directly related to the DEF and ATK settings, which make it more interesting because other players do not know about the actual settings. This can help weak players to protect them better and strong players get faster rid of (boring) weak creatures.
==Magic==
==Magic==
Magic will be mana based, with each spell costing mana.
Magic will be mana based, with each spell costing mana.