Talk:Stendhal PVP Concept: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Nobun |
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In this way: |
In this way: |
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* POSITIVE ASPECTS |
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* pvp is allowed only if both players agree, avoiding anti-social problems related to pvp |
** pvp is allowed only if both players agree, avoiding anti-social problems related to pvp |
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* deleting "free" pvp will not create a new problem related of "blocker" players |
** deleting "free" pvp will not create a new problem related of "blocker" players |
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* NEGATIVE ASPECTS |
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** if someone try to train only defense staying idle in middle of creatures, he will logged out after only 5minutes. For this reason perpahs it is better to consider auto-log-out solution only after a "push" of another player if in the other character doesn't do any kind of action after 15 seconds after push. |
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Perhaps the "ghost ignored player" can be the awesome solution. So you can /ignore player, pass it and, eventually un-ignore it again if you want to don't ignore that player truely, but only bypass it |
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Don't trust the players who you don't know who ask you to train... mainly if they are too demanded. They are surely player killer that are trying to kill you unpoliting, using the fact you think they will stop if you are in danger (instead they want to kill you with this kind of "pit") |
Don't trust the players who you don't know who ask you to train... mainly if they are too demanded. They are surely player killer that are trying to kill you unpoliting, using the fact you think they will stop if you are in danger (instead they want to kill you with this kind of "pit") |
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