Talk:Stendhal PVP Concept: Difference between revisions
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imported>Madmetzger |
imported>Hendrik Brummermann No edit summary |
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This is the discussion page. Go to the '''[[Stendhal PVP Concept|main page on Stendhal PVP Concept]]'''
== Abuse of multiple accounts for impromptu sign voting ==▼
More than 75% of the signs against PVP are created by the same person.▼
Please note: This is '''not a vote'''. We are looking for good ideas and concepts. Did you know, that Stendhal is completely open source developed by volunteers? You can help!
== Friends helping to defend you? ==
I think the current uproar is about some players who single out other players for harassment and attack. It is an ugly thing to happen to a player and makes the Stendhal experience unpleasant, to say the least.
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* The other point is, that training seems to be a bit worth the effort: Highly trained players spend less potions than untrained players. It might be an option to follow the ideas of the rules of war release 0.70 and put more weight in the normal level. But this has to be done carefully, because the game could become too easy.
* Another option could be to make training less effective than normal playing, i.e. you can get more atk or def xp while you fight creatures. --[[User:Madmetzger|Madmetzger]] 07:59, 17 April 2012 (CEST)
▲== Abuse of multiple accounts for impromptu sign voting ==
▲More than 75% of the signs against PVP are created by the same person.
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