Talk:Stendhal PVP Concept: Difference between revisions
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* pvp is allowed only if both players agree, avoiding anti-social problems related to pvp |
* pvp is allowed only if both players agree, avoiding anti-social problems related to pvp |
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* deleting "free" pvp will not create a new problem related of "blocker" players |
* deleting "free" pvp will not create a new problem related of "blocker" players |
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WARNING FOR NEW PLAYERS: |
WARNING FOR NEW PLAYERS: |
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Don't trust the players who you don't know who ask you to train... mainly if they are too demanded. They are surely player killer that are trying to kill you unpoliting, using the fact you think they will stop if you are in danger (instead they want to kill you with this kind of "pit") |
Don't trust the players who you don't know who ask you to train... mainly if they are too demanded. They are surely player killer that are trying to kill you unpoliting, using the fact you think they will stop if you are in danger (instead they want to kill you with this kind of "pit") |
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Revision as of 17:36, 16 April 2012
I think the current uproar is about some players who single out other players for harassment and attack. It is an ugly thing to happen to a player and makes the Stendhal experience unpleasant, to say the least.
Two single camps have emerged so far, one to allow PvP but only with consent and restrictions, the other camp is to ban it altogether.
So far no camp has emerged to support unsolicited attacks and harassment. Perhaps [list of names] and others of their ilk could be asked for their views on this?
In my not so humble opinion, it they want to ambush, harass, attack each other, great. But leave the rest of the players alone.
- In the old days, players worked together to defend their friends. Why does it not work anymore / in your case? --Hendrik Brummermann 07:49, 16 April 2012 (CEST)
Visibility of stats, impact of stats
- If players like to see their stats increase, why not removing that?
- The other point is, that training seems to be a bit worth the effort: Highly trained players spend less potions than untrained players. It might be an option to follow the ideas of the rules of war release 0.70 and put more weight in the normal level. But this has to be done carefully, because the game could become too easy.
Abuse of multiple accounts for impromptu sign voting
More than 75% of the signs against PVP are created by the same person.
A "little" summary
PvP is perhaps one of must discussed part of the game. There are different approaches and point of views around this "feature" on Stendhal.
- NEGATIVE ASPECTS
- A lot of player tends to be anti-social and kill as many players as they can trying to steal items and experience, damaging other players. They do also weird teqniches in order to do so
- For this reason a "killed" player can feel bad and start to hates "killers"
- In general "killers" are hated to everyone. Strongest player are happy to help everyone, but not an (unpolite) player killer.
- POSITIVE ASPECTS
- the chance to train. There is a problem around skill upgrade while rising levels.... usually they tends to bad-alligned if you don't train at all. There are players however, regardless of that, that avoid at all pvp training
- ANOTHER REASON FOR PVP REPORTED BY ADMINS
- Admins says that pvp is also a solution to "erase" a char that block the way. So they afraid that removing it could be an invite for "blocker" players (players who tends to block) path.
Seeing all that points this can be a solution:
- Allow pvp, but only if accepted by both players, like trade (like someone suggested)
- to solve the "blockers" problem, 2 solutions can be (together) introduced instead of evil attacking an afk player
- Already suggested by someone: auto-log-out if a char didn't make any kind of action in the last 5 minutes (movement, fish, 30 coin wish, searching gold with goldpan or whatever)
- I add that auto-log-out can be forced ALSO if a char is pushed by someone else and the char pushed didn't do any action in the last 15 sec after push
- Another idea can be that an "ignored" player can be passed out as it was a phantom
In this way:
- pvp is allowed only if both players agree, avoiding anti-social problems related to pvp
- deleting "free" pvp will not create a new problem related of "blocker" players
WARNING FOR NEW PLAYERS:
Don't trust the players who you don't know who ask you to train... mainly if they are too demanded. They are surely player killer that are trying to kill you unpoliting, using the fact you think they will stop if you are in danger (instead they want to kill you with this kind of "pit")