Stendhal PVP Concept: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
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* People can team up against trouble makers to find an in-game solution to unsocial behaviour such as stealing, blocking, or attacking wounded players |
* People can team up against trouble makers to find an in-game solution to unsocial behaviour such as stealing, blocking, or attacking wounded players |
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* Weak players are protected |
* Weak players are protected from being assaulted by stronger players (exploits in the protection have been fixed in 0.99). |
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* It adds entertainment because players have to stay alert |
* It adds entertainment because players have to stay alert |
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* Some PvP-players block NPCs which have quests |
* Some PvP-players block NPCs which have quests |
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* Find better ways to deal with social issues causes by few individuals on larger groups of players. Keep in mind that there are only few trustworthy admins with detailed knowledge on SQL (structure query language for low level database operations) that are willing to scarify huge amounts of their spare time to deal with trouble makers. |
* Find better ways to deal with social issues causes by few individuals on larger groups of players. Keep in mind that there are only few trustworthy admins with detailed knowledge on SQL (structure query language for low level database operations) that are willing to scarify huge amounts of their spare time to deal with trouble makers. So increasing demands on admins is not an option. |
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== Other alternatives == |
== Other alternatives == |
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