Stendhal PVP Concept: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Hendrik Brummermann Created page with "== Keep PvP in the current way == PvP solves a number of issues: * Blocking small pathways in dungeons and similar places * People can team up against trouble makers to find an..." |
imported>Hendrik Brummermann No edit summary |
||
| Line 18: | Line 18: | ||
* Some PvP-players block NPCs which have quests |
* Some PvP-players block NPCs which have quests |
||
* Find better ways to deal with social issues causes by few individuals on larger groups of players |
* Find better ways to deal with social issues causes by few individuals on larger groups of players. Keep in mind that there are only few trustworthy admins with detailed knowledge on SQL (structure query language for low level database operations) that are willing to scarify huge amounts of their spare time to deal with trouble makers. |
||
== Other alternatives == |
== Other alternatives == |
||
Revision as of 00:34, 16 April 2012
Keep PvP in the current way
PvP solves a number of issues:
- Blocking small pathways in dungeons and similar places
- People can team up against trouble makers to find an in-game solution to unsocial behaviour such as stealing, blocking, or attacking wounded players
- Weak players are protected and some exploits in the protection based on camping have been fixed in 0.99.
- It adds entertainment because players have to stay alert
Remove PvP and reset ATK / DEF level to 0
- In the old days before the release of Stendhal 0.70 Rules of War camping (training) was wide spread which resulted in high level content being adapted to players which stats gained by camping. Stendhal 0.70 changed the fighting rules, so that camping is not required anymore. But people still love to camp in order to see their numbers go up
- Forgetting to logout in an unprotected area may result in being killed
- Some PvP-players block NPCs which have quests
- Find better ways to deal with social issues causes by few individuals on larger groups of players. Keep in mind that there are only few trustworthy admins with detailed knowledge on SQL (structure query language for low level database operations) that are willing to scarify huge amounts of their spare time to deal with trouble makers.
Other alternatives
- Add a duelling system which allows PvP after both players has opted in with neither having an influence on stats nor resulting in death. (Problem to solve: In WoW this is commonly exploited by pulling creatures being pulled into a duel)
only remove stats gained by campingWe don't have sufficient logging to identify those stats gained by PvP during for the last 7 years.