StendhalRefactoringClassBasics: Difference between revisions

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'''Example:'''
A player has used his heal spelspell 20 times and his sword 150 times. At the end of a quest he gains 100 exp. His heal level will raise with <math>1000\cdot \frac{* 20}{ / (20 + 150\cdot * 0.1}</math>) exp and his swordfighting level with <math>1000\cdot \frac{* 150\cdot * 0.1}{ /(20 + 150\cdot * 0.1}</math>) exp. Because you need to use a sword more times to gain any effect it's uses is multiplied by 0.1.
 
This makes cooporation of a party more needed. A warrior will always welcome a Mage to join the party and a priest. He can't do the quest alone. He needs healing from the other. And a priest with good exp with undead, can be very helpful in the fight against undead creatures. Priests heal better than Mages do, and warrior can't heal at all. Warriors use only healing potions, not magic scrolls.
 
It should still be able that a warrior casts a heal spell, but it won't have any effect or only heal 1 hp. But because he uses heal spells more exp will go to healing and he will slowly become a priest. So it depends on what you use more, what class you gonna be. One who goes in the front and fights hand to hand with enemies and he also use plenty of magic, will become a battlemage.
 
Mages who use a certain scroll often, learn to use that spell without the need of a scroll. Scrolls just increase the effect and the chance of succes.
 
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