StendhalRefactoring: Difference between revisions
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<li> Guild Castle: what MMORPG doesn't have a guild. But having a War of Emperium (I know, taken from RO) is so much fun. Guilds must compete to earn castles. Then at war of emperium, other guilds can take it from you, and you must defend. I know we don't have many players now, so we could start off with only one castle, and all guilds will have to go after that. But after many players join, we can have many castles, and have guilds competing and defending all of them! Fun FUn FUN!</li> |
<li> Guild Castle: what MMORPG doesn't have a guild. But having a War of Emperium (I know, taken from RO) is so much fun. Guilds must compete to earn castles. Then at war of emperium, other guilds can take it from you, and you must defend. I know we don't have many players now, so we could start off with only one castle, and all guilds will have to go after that. But after many players join, we can have many castles, and have guilds competing and defending all of them! Fun FUn FUN!</li> |
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<li> darn! I forgot lots of them!</li> |
<li> darn! I forgot lots of them!</li> |
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<li>Mages guild, Warriors Guild etc(Not connected with castle quest). Mages can buy some magic stuff cheaper for example |
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Revision as of 00:29, 8 April 2006
This page propose goals to achieve in next releases of Stendhal.
So please feel free to add new things that we may have forgotten.
Versions
Each new version will add a small part of the below proposed refactoring:
We will use the major impair versions to release important bug fixes and tunes.
Items
Items available after refactoring
Creatures
Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal
Atlas
RP System
RP System proposal
Skill System
Combat: Melee
Combat: Range
Magic
Trading System
Party System
Class System
Class Basics
Class specific
Class:Archer
Class:Mage
Class:Priest
Class:Warrior
Quests
History and Story/Plot
Gathered History Facts
History of the world
Stendhal Story and Plot
From Nirvana
I was talking with that guy that starts with an O (his name escapes me, but we were in the bank, with an A guy and a K guy...). I asked this. Sorry, I don't feel they fit well in other categories.
- Party mode: enable players to create a party, and everyone who is in the party shares XP, and cash.
- Make cash not an item, but still enable it to be depositted in the bank.
- Player Trading: 'nuff said
- depositing a specific amount in the bank
- hotkey system: done to death, I know, but how about using the function keys to plot them. or the bag spaces are automaticaly assigned to an F key... 12 spaces in bag, 12 F keys.
- warp command: /warp semos_city x y or /warp PlayerName; or allowing a warp stone to be a buyable item, but not incredibly expensive...ahem.. potions...ahem
- Running/Biking: Buying running shoes or a bicycle for quick transport; Or how about using sheep for transport once they are > 5 weight or something
- Guild Castle: what MMORPG doesn't have a guild. But having a War of Emperium (I know, taken from RO) is so much fun. Guilds must compete to earn castles. Then at war of emperium, other guilds can take it from you, and you must defend. I know we don't have many players now, so we could start off with only one castle, and all guilds will have to go after that. But after many players join, we can have many castles, and have guilds competing and defending all of them! Fun FUn FUN!
- darn! I forgot lots of them!
- Mages guild, Warriors Guild etc(Not connected with castle quest). Mages can buy some magic stuff cheaper for example