Developing TicToe HTML5/Client-Server communication: Difference between revisions
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imported>Hendrik Brummermann Created page with "<noinclude>{{Navigation TicToe HTML5}}__NOTOC__</noinclude> == Manually logging in == right|Manuel login With the server side implemented in the las..." |
imported>Hendrik Brummermann No edit summary |
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== Manually logging in == |
== Manually logging in == |
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With the server side implemented in the last chapter, we can now actually login. We visit http://localhost:8080/index.html in a web browser and open Firebug. There is an input field at the bottom, that allows you to call any defined method and to inspect any object. |
With the server side implemented in the last chapter, we can now actually login. We visit http://localhost:8080/index.html in a web browser and open Firebug. There is an input field at the bottom, that allows you to call any defined method and to inspect any object. |
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First of all, we need to connect to the server. Type this command and wait for the message "connected" in the console log: |
First of all, we need to connect to the server. Type this command and wait for the message "connected" in the console log: |
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marauroa.clientFramework.connect(null, null); |
* '''<code> marauroa.clientFramework.connect(null, null);</code> |
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** <code> connected</code> |
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** <code> Entering world</code> |
** <code> Entering world</code> |
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== Inspecting the world == |
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If all goes well, the last message will be "Entering world". |
If all goes well, the last message will be "Entering world". |
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You should now see, the player name printed in white in the top left corner of the content area. Congratulations- |
You should now see, the player name printed in white in the top left corner of the content area. Congratulations- |
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