Developing TicToe HTML5/Implementing Client Entities: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
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In the later live game, Marauroa has to create the objects based on the information it gets from the server. In order to store the prototpyes it has a factory called marauroa.rpobjectFactory.
As a first step, we setup our inheritance hierarchy by defining prototypes. Entity is the class at the root. Gameboard, Token and Player are specializations
<source lang="
/** Abstract entity */
marauroa.rpobjectFactory.entity = marauroa.util.fromProto(marauroa.rpobjectFactory._default);
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marauroa.rpobjectFactory.player = marauroa.util.fromProto(marauroa.rpobjectFactory.entity);
</source>
== Drawing the gameboard ==
{{TODO|write this subsection}}
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