HowToUseTiledToCreateStendhalMaps2: Difference between revisions
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imported>AntumDeluge →Objects revisited: update for moved maps directory |
imported>AntumDeluge →Objects revisited: there are now more than 2 stairs tiles |
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* the portal that has a brown door, used to create "standard house" entrances. |
* the portal that has a brown door, used to create "standard house" entrances. |
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: If you place it on the map a new interior will be created, which is entered where you placed the portal. It has the standard interior from tiled/interiors/abstract/house_000.tmx |
: If you place it on the map a new interior will be created, which is entered where you placed the portal. It has the standard interior from tiled/interiors/abstract/house_000.tmx |
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* the |
* the portals with stairs on, used to go up or down in the "world layers" (check world.tmx file). ''Do not use on interiors!'' It is easiest to explain by example: |
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*: You place one pointing 'down' at coordinates 45, 50 on a Level 0 layer with global coordinates x=499872 y=500000. |
*: You place one pointing 'down' at coordinates 45, 50 on a Level 0 layer with global coordinates x=499872 y=500000. |
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*: Then if you place one pointing 'up' at coordinates 45, 50 on a Level -1 layer with global coordinates x=499872 y=500000, the stairway will be created to go in both directions. |
*: Then if you place one pointing 'up' at coordinates 45, 50 on a Level -1 layer with global coordinates x=499872 y=500000, the stairway will be created to go in both directions. |
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