Stendhal Testing: Difference between revisions

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= Tests Specific to the Next Release =
= Tests Specific to the Next Release =

== Graphics ==

=== Touched Up Sprites ===

; Enemies:
:* {{StendhalFile|master|data/sprites/monsters/dark_elf/dark_elf_matronmother.png|dark elf matronmother}} ''(made sword more noticeable)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/mutant/glow_monster.png|glow monster}} ''(changed eyes, added mohawk, & removed fins)'' {{test|ok|testers=AntumDeluge}}

; NPCs:
:* {{StendhalFile|master|data/sprites/npc/minernpc.png|Barbarus}} {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/npc/elfbuyernpc.png|Elodrin}} ''(changed skin & eyes color)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/npc/blackwizardpriestnpc.png|Waerryna}} ''(made to look like dark elf)'' {{test|ok|testers=AntumDeluge}}

=== Added Equipment to Sprites ===

:* {{StendhalFile|master|data/sprites/monsters/mutant/armed_naga.png|armed naga}} ''(sword)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/human/barbarian_elite.png|barbarian elite}} ''(sword)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/human_blordrough/storm_trooper.png|blordrough storm trooper}} ''(added daggers)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/chaos/chaos_commander.png|chaos commander}} ''(claw)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/chaos/chaos_lord.png|chaos lord}} ''(swords)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/dark_elf/dark_elf_ranger.png|dark elf ranger}} ''(replaced hat with hairband & added cape & kerchief)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/mutant/dark_mutant.png|dark mutant}} ''(pitchfork)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/human/emperor_dalmung.png|emperor dalmung}} ''(added staff)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/angel/fallen_angel.png|fallen angel}} ''(knife)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/minotaur/minotaur.png|minotaur}} ''(nose ring & bracers)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/minotaur/mino_king.png|minotaur king}} ''(nose ring, bracers, & cape)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/oni/oni_priest.png|oni priest}} ''(staff)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/elf/soldier_elf.png|soldier elf}} ''(sword)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/goblin/soldier_goblin.png|soldier goblin}} ''(knife & helmet)'' {{test|ok|testers=AntumDeluge}}
:* {{StendhalFile|master|data/sprites/monsters/goblin/veteran_goblin.png|veteran goblin}} ''(shield)'' {{test|ok|testers=AntumDeluge}}

=== Added Sprite Overlay Animations ===

''<span style="color:darkorange;">(web client only)</span>''

; Enemies:
:* <creature>albino elf magician</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>archrat</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>dark elf master</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>dark elf viceroy</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>emperor dalmung</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>ice giant</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>ice golem</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>imperial demon lord</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>necrosophia</creature> {{test|ok|testers=AntumDeluge}}

; NPCs:
:* <npc>Aenihata</npc> {{test|ok|testers=AntumDeluge}}
:* <npc>Tywysoga</npc> {{test|ok|testers=AntumDeluge}}

=== Added Sprite Transformation Effects ===

''<span style="color:darkorange;">(web client only)</span>''

:* <creature>vampire bride</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>vampire lord</creature> {{test|ok|testers=AntumDeluge}}
:* <creature>vampirette</creature> {{test|ok|testers=AntumDeluge}}

== NPCs ==

=== NPCs Changes ===

* "rent ..." added to <npc>Gordon|Gordon's</npc> chat options {{test|ok|testers=AntumDeluge}}
* <npc>Amber</npc> now wanders randomly instead of using a fixed path {{test|nok|testers=AntumDeluge (behavior needs modified to promote wider range)}}

=== New NPCs ===

* Maple, a clover hunter in Deniran City {{test|ok|testers=AntumDeluge}}

== Creatures ==

=== Creatures Changes ===

* changed <creature>turtle</creature> behavior to wander {{test}}
* added wander behavior to <creature>crab</creature> in addition to patrol (randomly picked when creature is spawned) {{test|nok|testers=AntumDeluge ("patrol" behavior is never used)}}
* added ''<span style="color:green;">ring of clarity</span>'' drops to the following:
** <creature>golden orc</creature> (8.5%) {{test|ok|testers=AntumDeluge}}
** <creature>unicorn</creature> (5%) {{test|ok|testers=AntumDeluge}}

== Items ==

=== New Items ===

* four-leaf clover {{test|ok|testers=AntumDeluge}}
** Spawns on random accessible external maps at level 0. {{test|ok|testers=AntumDeluge}}
** Respawns once per day (at midnight server time) regardless of whether or not it has been picked up. {{test|}}
** Spawn location is echoed in server log.
* ring of clarity: increases attack accuracy by 25% {{test|ok|testers=AntumDeluge}}

== Quests ==

=== Quests Changes ===

* [[Stendhal Quest/House Buying|House Buying]] displays under open quests when taxes owed {{test|ok|testers=AntumDeluge}}

=== New Quests ===

* [[Stendhal Quest/Lucky Four-Leaf Clover|Lucky Four-Leaf Clover]] {{test|ok|testers=AntumDeluge}}

== Achievements ==

=== New Achievements ===

* Luck O' the Irish: Find the lucky four-leaf clover {{test|ok|testers=AntumDeluge}}

== Maps ==

* added animated clouds to 7_kikareukin_clouds (web client only) {{test|ok|testers=AntumDeluge}}
* added parallax background to 6_kikareukin_islands (web client only) {{test|ok|testers=AntumDeluge}}
* added parallax background to 7_kikareukin_clouds (web client only) {{test|ok|testers=AntumDeluge}}
* added parallax background to int_semos_wizards_tower_[1-9] (web client only) {{test|ok|testers=AntumDeluge}}

== Music ==

* added music to 0_athor_island & 0_athor_island_w {{test|ok|testers=AntumDeluge}}

== Web Client ==

* added visuals tab to settings dialog {{test|ok|testers=AntumDeluge}}
* animated fog ([https://www.youtube.com/watch?v=a2-GcLCE524 video demo]) {{test|ok|testers=AntumDeluge}}
* added clouds weather ([https://youtu.be/Cpo5CEaSUcc video demo]) {{test|ok|testers=AntumDeluge}}
* cleaned up bestiary window layout {{test|ok|testers=AntumDeluge}}
* outfit dialog composite preview can be rotated {{test|ok|testers=AntumDeluge}}

=== Web Client Experimental Features ===

* built-in support for capturing video of viewport {{test|}}
** audio capture not yet supported
** execute slash command ''<span style="color:darkgreen;">/debug screencap</span>'' to activate debugging
** while debugging active execute slash command ''<span style="color:darkgreen;">/screencap</span>'' or use ''<span style="color:darkred;">Menu -> Tools -> Capture Video</span>'' to start/stop capture
** when capture completes desktop browser will open a standard download dialog to save the video file (not tested on mobile devices)


= Standard Tests =
= Standard Tests =

Revision as of 23:18, 21 December 2024



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

Test Client

You may need a test client.

Java

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar. Please note that the test client will not update automatically.

Web

Go to the following URL in a web browser, but replace "<charname>" with your character's name: https://stendhalgame.org/testclient/stendhal.html#<charname>

Android/Web

There is an experimental client for Android mobile devices. Packages are now available from the downloads page. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.

Testing Aids

Aida

A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.

Testing Key

: please test {{Test|}}
: ok {{Test|ok}}
: not ok {{Test|nok}}
: please test collision {{Test||type=collision}}
: collision ok {{Test|ok|type=collision}}
: collision not ok {{Test|nok|type=collision}}
   |   }}) {{Test|ok|testers=foo, bar}}

Tests Specific to the Next Release

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using automatically updated client
  65. Run /script NPCPathCheck.class

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet <npc>Zynn Iwuhos</npc>
  • Dice Gambling with <npc>Ricardo</npc> Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey