Stendhal Testing: Difference between revisions

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imported>AntumDeluge
Web Client: status effects displayed in status panel
imported>AntumDeluge
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''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''
 
== Achievements ==
 
=== New Achievements ===
 
* Ados's Lifeblood: Finish daily item quest 1,000 times {{test|ok}} ''(AntumDeluge)''
* Commander in Chief: Finish Kill Enemy Army quest 200 times {{test|ok}} ''(AntumDeluge)''
* Hyperbolist Historian: Finish weekly item quest 200 times {{test|ok}} ''(AntumDeluge)''
* Nation Crusher: Finish Kill Bordroughs quest 200 times {{test|ok}} ''(AntumDeluge)''
* Semos's Ruler: Finish daily monster quest 1,000 times {{test|ok}} ''(AntumDeluge)''
 
== Items ==
 
=== Item Behaviour ===
 
* <item>coupon</item> is stackable {{test|ok}} ''(AntumDeluge)''
 
=== New Item Images ===
 
* lilia seed {{test|ok}} ''(AntumDeluge)''
* pansy seed {{test|ok}} ''(AntumDeluge)''
* zantedeschia bulb {{test|ok}} ''(AntumDeluge)''
 
== Storage ==
 
=== New Chests ===
 
* added Magic City chest to wizard's bank {{test|ok}} ''(AntumDeluge)''
* added Kirdneh City chest to Kirdneh, Fado, and wizard's banks {{test|ok}} ''(AntumDeluge)''
 
== NPCs ==
 
* Updates to <npc>Alice Farmer|Alice Farmer's</npc> dialogue:
** "grilled steak" included in response to "food" {{test|ok}} ''(AntumDeluge)''
** responds to "grilled steak" {{test|ok}} ''(AntumDeluge)''
 
== Clients ==
 
=== Web Client ===
 
* optional on-screen direction pad that supports mouse click and touch events {{test|}}
* dropping/splitting item stacks now supported with the "hold" context menu option {{test|}}
* drop quantity selector now has "all" button for "held" items using touch events {{test|}}
* position remembered for the following windows:
** main menu/settings {{test|}}
** travel log {{test|}}
** outfit dialog {{test|}}
** corpse {{test|}}
** chest {{test|}}
** trade {{test|}}
* added emoji button & dialog window {{test|}}
* character name is now displayed in browser title/tab {{test|}}
* status effects displayed in status panel:
** eating {{test|}}
** choking {{test|}}
** poisoned {{test|}}
** shocked {{test|}}
** confused {{test|}}
 
== Bugfixes ==
 
* deathmatch cannot be restarted if player is currently fighting or has not claimed victory {{test|ok}} ''(AntumDeluge)''
* Java client:
** fixed positioning of emojis when scaling enabled {{test|ok}} ''(AntumDeluge)''
* Web client:
** long touch on entities and items in web client opens action context menu {{test|}}
** "enter" key executes action in drop item dialog {{test|}}
** draws "confused" & "shocked" statuses {{test|}}
** fixed closing dialog windows using touch events {{test|}}
** fixed touch drag and drop corpses and items in gamewindow {{test|}}
** fixed context menu in chests & corpses {{test|}}
** weapon style attack sprites rotate with entity in {{test|}}
** draws melee sprite when using ranged weapon next to target {{test|}}
 
= Standard Tests =