Stendhal Hell Timer: Difference between revisions

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A page to show examples and discuss changes to the hell timer implementation.
A page to show examples and discuss changes to the hell timer implementation.


Currently, hell implements a timer that randomly boots a player from hell. When a player is booted, the resulting penalty is that upon re-entering hell the chance of being booted is substantially higher. The penalty expires after a period of 7 days.
Currently, a timer is used that randomly marks a player as having been caught and boots them from hell. When a player is marked as having been recently caught the chance of being caught again and booted is substantially higher upon re-entering hell. The marker expires after a period of 7 days.


== Why Introduce a Hell Timer? ==
== Why Was a Hell Timer Introduced? ==


The main reasoning behind having added a timer to hell is to discourage players from camping on the map, creating more opportunity for others to benefit from visiting hell as there are creatures unique to this map that cannot be found anywhere else other than Adventure Island.
The main reasoning behind having added a timer to hell is to discourage players from camping on the map, creating more opportunity for others to benefit from visiting hell as there are creatures unique to the map (specifically golden death) that cannot be found anywhere else other than Adventure Island.


== Why Change How the Timer Works? ==
== Why Change How the Timer Works? ==