StendhalRefactoringEquipment: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>AntumDeluge
Leather & Wood: add some ideas for leather/wood armors
imported>AntumDeluge
add some iron armor ideas
Line 13: Line 13:


Defensive equipment is more simple: Material determines base def of item & build determines additional def. E.g., iron chainmail may have def 5 while iron plate armor may have def 7. Mithril chainmail may have def 10, while mithril plate armor has def 18. Same for shields & other equipment: Iron buckler shield vs. iron tower shield. Iron chain legs vs. iron plate legs. Etc.
Defensive equipment is more simple: Material determines base def of item & build determines additional def. E.g., iron chainmail may have def 5 while iron plate armor may have def 7. Mithril chainmail may have def 10, while mithril plate armor has def 18. Same for shields & other equipment: Iron buckler shield vs. iron tower shield. Iron chain legs vs. iron plate legs. Etc.

Cloaks are most likely always made from a type of cloth material, so it may be that they do not follow the same naming convention as other hardened equipment.


== Caveats ==
== Caveats ==


'''Established items:''' There are already plenty of weapons & defensive equipment implemented. Introducing new equipment has the potential to just make more of a mess. Most likely, we will need to update/convert many of the old items so players don't lose what they have worked for.
'''Established items:''' There are already plenty of weapons & defensive equipment implemented. Introducing new equipment has the potential to just make more of a mess. Most likely, we will need to update/convert many of the old items so players don't lose what they have worked for. This does not mean that we want to replace or get rid of all current equipment. We may want to keep some unique items that do not fall under the category of a certain material. For example, <item>viking helmet</item>.


'''Overly complex:''' We will need to avoid overly complicating the system for both player & developer. We especially don't won't to overwhelm the development team with making a complex system that is hard to maintain. As mentioned before, we could implement a build class for each material class (e.g. buckler shield > kite shield > tower shield), but it may be better, at least in the case of defensive equipment, to have only one build type for each equipment class (e.g. 1 mithril shield, 1 mithril armor, 1 mithril boots, etc.). For weapons, we already have somewhat of an established build class of sorts (e.g. dagger/knife = fast & weaker atk, sword = mid speed & mid atk, axe/club = slower & strong atk) & would probably be best to keep it as this works well with the current ATK/DEF XP system.
'''Overly complex:''' We will need to avoid overly complicating the system for both player & developer. We especially don't won't to overwhelm the development team with making a complex system that is hard to maintain. As mentioned before, we could implement a build class for each material class (e.g. buckler shield > kite shield > tower shield), but it may be better, at least in the case of defensive equipment, to have only one build type for each equipment class (e.g. 1 mithril shield, 1 mithril armor, 1 mithril boots, etc.). For weapons, we already have somewhat of an established build class of sorts (e.g. dagger/knife = fast & weaker atk, sword = mid speed & mid atk, axe/club = slower & strong atk) & would probably be best to keep it as this works well with the current ATK/DEF XP system.
Line 57: Line 59:
! Slot !! Build !! DEF
! Slot !! Build !! DEF
|-
|-
| armor/chest || leather cuirass || 1
| armor/chest || leather vest || 1
|-
|-
| boots/feet || leather shoes || 1
| boots/feet || leather shoes || 1
Line 69: Line 71:
| head || leather helmet || 2
| head || leather helmet || 2
|-
|-
| l/r hand || wooden buckler || 1
| hand || wooden buckler || 1
|-
|-
| l/r hand || wooden kite shield || 2
| hand || wooden kite shield || 2
|-
|-
| l/r hand || wooden tower shield || 3
| hand || wooden tower shield || 3
|-
|-
| legs || leather pants || 1
| legs || leather pants || 1
Line 98: Line 100:
|+ Iron Armors
|+ Iron Armors
! Slot !! Build !! DEF
! Slot !! Build !! DEF
|-
| armor/chest || chain || 2
|-
| armor/chest || chest plate || 3
|-
| armor/chest || full plate || 4
|-
| boots/feet || boots || 3
|-
| cloak || ??? || 2
|-
| head || helmet || 3
|-
| head || barbute || 4
|-
| hand || buckler || 4
|-
| hand || kite shield || 5
|-
| hand || tower shield || 6
|-
| legs || ??? || 2
|}
|}


Line 120: Line 144:
|+ Mithril Armors
|+ Mithril Armors
! Slot !! Build !! ATK !! Rate
! Slot !! Build !! ATK !! Rate
|-
| armor/chest || ??? || ???
|-
| boots/feet || ??? || ???
|-
| cloak || ??? || ???
|-
| head || ??? || ???
|-
| hand || ??? || ???
|-
| legs || ??? || ???
|}
|}