StendhalRefactoringGraphics: Difference between revisions
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imported>AntumDeluge →Enemy Sprites with Scaling Artifacts: reserve risecia sprites |
imported>AntumDeluge →Enemy Sprites with Scaling Artifacts: high lich done |
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{{RefactorSprite|monsters/undead|fallen_warrior.png|master|fbb4fd7|||}} |
{{RefactorSprite|monsters/undead|fallen_warrior.png|master|fbb4fd7|||}} |
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{{RefactorSprite|monsters/undead|gashadokuro.png|master|fbb4fd7|||}} |
{{RefactorSprite|monsters/undead|gashadokuro.png|master|fbb4fd7|||}} |
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{{RefactorSprite|monsters/undead|high_lich.png|master|fbb4fd7|AntumDeluge||}} |
{{RefactorSprite|monsters/undead|high_lich.png|master|fbb4fd7|AntumDeluge|done|}} |
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{{RefactorSprite|monsters/undead|skeleton.png|master|fbb4fd7|||}} |
{{RefactorSprite|monsters/undead|skeleton.png|master|fbb4fd7|||}} |
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{{RefactorSprite|monsters/undead|warrior_skeleton.png|master|fbb4fd7|||}} |
{{RefactorSprite|monsters/undead|warrior_skeleton.png|master|fbb4fd7|||}} |
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