StendhalRefactoringGraphics: Difference between revisions

Content deleted Content added
imported>AntumDeluge
NPCs: update links
imported>AntumDeluge
Outfits: update details
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== Outfits ==
 
Players can have body, head, mouth, eyes, hair, facedress, bodymask, and dresshat. These are saved separately so outfits can be mixed and matched.
 
'''''TODO:''' Create a character generator for Cabbit style sprites.''
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As with creatures (above) the original size is too small and the saved png must be converted.
 
The skin (body and head), clothes (dress), hair, and haireyes can have newcustom colours but only to one 'hue'. So, the original outfit should look multi coloured, because that means there will be more variation overall.
 
Work required:
: <del>Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.</del>
 
=== Outfit Sprites with Scaling Artifacts ===