StendhalRefactoringGraphics: Difference between revisions

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imported>AntumDeluge
Outfits: remove some old notes
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== Outfits ==
== Outfits ==

Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched.
Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched.

''The Stendhal project is currently in the process of switching from Charas sprites to [https://opengameart.org/node/24944 Cabbit style] due to licensing issues.''


'''''TODO:''' Create a character generator for Cabbit style sprites.''
'''''TODO:''' Create a character generator for Cabbit style sprites.''
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Work required:
Work required:
:Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.
:Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.

:There is a popular spiky hair which is all one colour and has no depth. Depth is needed. (technically, it must have the same lightness. it's hair 12 and 29)


=== Outfit Sprites with Scaling Artifacts ===
=== Outfit Sprites with Scaling Artifacts ===