Ideas for Stendhal/New Items: Difference between revisions

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imported>AntumDeluge
Free pass for 1 session in dojo or archery range.
imported>AntumDeluge
Ring/Finger: removed implemented antivenom ring item
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=== Ring/Finger ===
=== Ring/Finger ===


* antivenom ring
** Gained via [[Stendhal_Quest_Ideas/Antivenom_Ring|Antivenom Ring quest]].
** Reduces change of being poisoned by enemy.
** Stronger than <item>medicinal ring</item>.
* emerald ring upgrade
* emerald ring upgrade
** Accessible via quest completion or minimum level requirement.
** Accessible via quest completion or minimum level requirement.

Revision as of 20:46, 9 December 2021


Ideas for Stendhal

Mostly implemented


Related pages

Consumable Items

Healing/Curing

  • Item for curing/prevenging shock status. (implemented sedative item for 1.28 release)
    • Potential names: tranquilizer, sedative
  • Item for curing/preventing zombie status.
    • Potential names: holy water

Equippable Items

Ring/Finger

  • emerald ring upgrade
    • Accessible via quest completion or minimum level requirement.
    • Gained via paying a fee to upgrade the <item>emerald ring</item> & received after a waiting period (so players risk playing without protection of emerald ring for a time).
    • Usage:
      • Preserves ATK & DEF experience on death.
      • No changes to XP or item loss from death.
      • Breaks on death & must be repaired to regular emerald ring. Can be upgraded again after emerald ring is repaired.

Containers

  • keyring upgrade
    • Upgrades keyring slots to 12.
    • Needs quest.
  • <item>backpack</item>
    • Needs quest.
  • money pouch
    • Adds slot exclusively for gold.
    • Needs quest.
  • scroll pouch
    • Adds slot(s) exclusively for scrolls.
    • Needs quest.

Misc

  • Pass or ticket that allows 1 free session in the dojo or archery range.
    • Acquired from weekly quest as reward of 5 or 10.