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==== The Two Old Guys | Farting NPC====
==== The Two Old Guys | Farting NPC====


Two old men sitting on a bench. Names could be Hans and Franz or like in the movie [https://www.imdb.com/title/tt0083109 »The Cabbage Soup«] Claude and Francis. Hans lets regularly one off. Franz comments on that. Franz doesn't want to talk to the player. Hans talks a bit nonsense, talking about stories he doesn't know either or at least won't tell.
Two old men sitting on a bench. Names could be Hans and Franz or like in the movie [https://www.imdb.com/title/tt0083109 »The Cabbage Soup«] Claude and Francis. Hans lets regularly one off. Franz comments on that. Franz doesn't want to talk to the players “What are you standing around here? Go and do hero stuff!” Hans talks a bit nonsense, talking about stories he doesn't know either or at least won't tell.
Every few minutes or so:
Every few minutes or so he farts. And a few seconds later Franz reacts to it like:
*Hans lets one off
*Hans farts that it thunders
*Hans breaks wind
*Hans lets it rip
And a few seconds later:
*Franz retches noisily
*Franz retches noisily
*Franz holds his breath and waves his hand before his face "Eek!"
*Franz holds his breath and waves his hand before his face "Eek!"
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*"Stop eating that dam cabbage soup!"
*"Stop eating that dam cabbage soup!"
*"Could someone cram a cork into his ass, please!"
*"Could someone cram a cork into his ass, please!"
He could also react to the stories. A specific reaction to every story would be reasonable instead of a handful general ones working with all stories and picked randomly.<br />

Claude Conteur is good to go. I still have to figure out Francis' interaction before he could join him.
For a few seconds there should appear a message to the player that comes near or stands near Hans
"The air smells like an old man's fart. Is it magic?"

Hans:
"Oh, hello there."
(No matter which usual trigger (help.job,offer,quest) the player uses, Hans will say the following.)
"Have you ever heard the story of…"
* "…the dwarf that fell into the wishing well?"
* "…the ogre that found a fish pie in a hollow tree?"
* "…the gnome that begged the witch to turn him into a mighty bull elephant?"
* "…the pandas that planned to take over the world?"
* "…the clownfish that together with a surgeon fish searched the whole ocean for his son that got lost?"
* "…the leprechaun that forgot where he had hidden his pot of gold?"
* "…the brave chicken that killed the egg stealing hero?"
* "…the heroes that entered the Deniran Caves and found nothing?"
* "…the soldiers that entered the Semos Dungeon to be never seen again?"
* "…the band of orks from Kotoch that tried to cross the mountains of Ados in the winter?"
* "…the barbarian that dug a tunnel under the ocean?"
* "…the rotten zombie that slept in Ados Swamp?"
* "…the cannibal that had a lemon as his head?"
* "…the hero that learnt flying by reading a do-it-yourself book in the library?"
* "…the amulet that whoever it wore was able to understand the speech of all animals?"
* "…the rise and fall of the rat people's kingdom?"
* "…the assassins that secretly took over the whole Deniran Empire without anybody noticing?"
* "…the hero that became an eternal prisoner to hell's demons?"
* "…the fire elemental and the ice elemental that went on a school exchange programme to each others family?"

*NO -> "Me neither." Hans giggles ---> IDLE
*YES -> "Oh that's great because I forgot it. You should go and write it down." ---> IDLE
*Franz: What are you standing around here? Go and do hero stuff!

'You see an old Deniran citizen sitting on a bench.'
NPCs should always face in one direction and not turn when talking to a player.
??At 0_deniran_city (38,11)&(39,11), bench and more flowers around it??
??or 0_deniran_city_sw (45,11)&(46,11)??
body=0,dress=42,head=0,mouth=3,eyes=5,mask=0,hair=39,hat=0,detail=0
npc.setOutfit(0, 42, 0, 3, 5, 0, 39, 0, 0);
npc.setOutfitColor("dress", Color.GREEN); //needs import java.awt.Color;


=== Maps and areas ===
=== Maps and areas ===