User:Kribbel: Difference between revisions
Content deleted Content added
imported>Kribbel Find Santa's reindeer |
imported>Kribbel Bank robbery |
||
Line 247:
Plant creatures and nymphs take revenge for the damage people did south of the river over the decades. The clearing of 0_kalavan_castle_w was the straw that broke the camel's back.
===== Bank robbery =====
A band of robbers has robbed the bank in Semos. They cracked open all chests and ran off with the contents. Only if all robbers are caught and brought to justice the chests' contents can be returned by the bank management to the players.
The chests in the bank need to point to an empty chest or they should better be not possible to open or even vanish so that players can't put items in the now empty chest which might cause problems when the items return. (Dagobert “I'm so sorry, but your vault is currently inaccessible. I'm told the #FCSI is still processing the scene and securing evidence. Please talk to the detective over there for more information. Please excuse me, I'm still pretty jazzed.” “FCSI? Faiumoni Crime Scene Investigation of course! I'm told they are the best of the best of the best.” Although a CSI would make no sense, when there is already a deadly manhunt going on, does it?)
It needs to be made sure that it's not possible to access the chest in a different bank (Vault, Ados, Nalwor, Deniran, Magic Bank)
Lieutenant Coolumbo (he's so cool, from Royal Faiumoni Police Department = RFPD) supervises the search for the robbers. He's in the bank near entrance and bulletin board. Do we have a trench coat? <br />
There is a “wanted” poster (wanted dead or dead) which shows the robbers (and bounty) and they are ticked off one by one when they are caught/killed (like in Kill Dark Elves). It's assumed that the share of stolen goods is immediately returned to the bank when the robber is killed. <br />
There is a bounty on every robber that is given to the player who kills the robber and divided like XP when several heroes damage the robber. <br />
A shout to all heroes when a robber is caught/killed to inform them. “Lieutenant Coolumbo shouts: Lefty was killed by hero1 and hero4. Good work! There are still four robbers on the loose.”<br />
Admin Sign “Semos Bank was robbed. The robbers are still on the loose. They are armed and extremely dangerous. Contact Lieutenant Coolumbo in Semos Bank for more information.”
The robbers could not act like the usual creature. Their goal is to run away, so they'd not engage the heroes but try to get away from them. They'd be as least as fast as the heroes, which is the maximum speed of 1. They'd all use range attack that reaches at least as far as the longest heroes can use (5?). The robbers could be of different level (not under 50 or even 100) but be pretty tough in general i.e. the Def is clearly higher than that of a normal creature of the same level. They should not appear in or near Semos City, because they'd want to get away from there as fast and wide as possible (and it would be to dangerous for new players, instant death). They could be able to move from map to map and should be smart enough not to get cornered to easily.
* How many robbers? Maybe a dozen. A leader, a deputy, maybe some specialists(chestcracker, explosives expert, doorbreaker/door kicker, headsmasher…), some guys who do the dirtywork(thug)
* What are their names? Every robber receives a name and has his own image on the bulletin board, don't have to be unique though, so they can be identified. Name for the band of robbers (maybe after the leader, like "Dillinger Gang")?
*All Risecia wear a red head scarf/napkin. Those sprites could be used wearing e.g. blue ones.
==== Gathering/Fetching ====
| |||