User:Kribbel: Difference between revisions
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imported>Kribbel gossiping npc group // world record |
imported>Kribbel athor_sea_floor; field effect mosquitoes |
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Maybe the herald Patrick from yoriy src/games/stendhal/server/script/Herald.java is worth a look. |
Maybe the herald Patrick from yoriy src/games/stendhal/server/script/Herald.java is worth a look. |
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==== 0_kalavan_castle_w ==== |
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Turn 0_kalavan_castle_w into a forest area where currently lumberjacks are cutting down trees and clearing parts of the area on command of the king of Kalavan to get more fields to feed the growing population. |
Turn 0_kalavan_castle_w into a forest area where currently lumberjacks are cutting down trees and clearing parts of the area on command of the king of Kalavan to get more fields to feed the growing population. |
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* at least two lumberjack NPCs (could be combined with a quest to fetch supplies (torcibud?)). |
* at least two lumberjack NPCs (could be combined with a quest to fetch supplies (torcibud?)). |
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* a draught horse or other animal pulling cut down tree-trunks to the edge of the forest (east) |
* a draught horse or other animal pulling cut down tree-trunks to the edge of the forest (east) |
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* an ox or other animal with a simple plough ploughing the cleared area (view from the side might suffice especially if turning points can be covered by trees or so) |
* an ox or other animal with a simple plough ploughing the cleared area (view from the side might suffice especially if turning points can be covered by trees or so) |
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==== -3_athor_sea_floor ==== |
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''I had a chat with soniccuz, who told me iirc he introduced scuba gear, mermaid and athor_sea_floor and had the idea of a under water city under the (Semos?) mountains of which the mermaids in Semos Mines should have been the start. He liked my general idea to expand athor_sea_floor and so put the scuba gear to more use.'' |
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Expand -3_athor_sea_floor (maybe add even one more map to west, south or east, although the existing landmasses should be considered there). The space on that map is hardly used, maybe by a third. |
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Create a dwelling for merpeople (and remove the mermaids from Semos Mines, they seem a bit misplaced there anyway) |
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new creatures: clam/scallop/bivalvia, (seahorse,) merman/merlad/merchap, merguard/mersoldier (with helmet and trident (as a rare weapon too?)) |
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What could be buildings/places there? |
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* Under water Smithy based on a lava deposit(the smith could be used for repairing a player's weapon (ice sword?)) |
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* Jeweller who makes pieces of jewellery from (black) pearls or something of mother-of-pearl (intarsia, marquetry) (could be demanded by the cloister for/as sacral stuff like altar, iconostasis -> quest) |
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* oister farm for (normal) pearls |
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* algae farm or seaweeds farm |
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* coral garden |
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If there are npcs from merpeople normal oral conversation should not be possible, because you cannot speak under water. Players need to 'learn' the sign language of the merpeople (quest) and use the emotical expression (/me …) and npcs' addReplyOnEmotion() from SpeakerNPC.java line 908 to communicate. |
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»You speak, but the person opposite cannot hear you under water.« »The mermaid gesticulates wildly with her hands but says not a word. What does she want?« Maybe some kind of gatekeeper is needed like Revi Borak, who lets players only reach the dwelling, when language has been learned. |
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But how would players need to express their intentions to the merpeople? |
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* /me signs job (seems to be the usual: 4. sign (in sign language): to sign sth – etw in der Gebärdensprache ausdrücken) |
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* /me tells job |
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* /me conveys job |
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* /me communicates job |
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How and where does the player learn the merpeople's sign language? |
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* Nicklesworth would be the obvious solution. Would also be a level barrier to the players, because they need to go to amazon. |
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* Player would need to translate a few things correctly to Nicklesworth as part of a quest to be able to speak to merpeople under water. That way it is made sure players understand the concept. Communicating with merpeople has to be impossible when the quest isn't finished, although the language may be used correctly. (check of quest slot) |
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* Major/King? Maerion calls for help |
* Major/King? Maerion calls for help |
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* dark elves emerge from the drow tunnels (should move away from there first and than behave as usual) |
* dark elves emerge from the drow tunnels (should move away from there first and than behave as usual) |
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* elves should stop to respawn during event or even some minutes before the beginning (players having to fight both seems absurd. Would be even cooler if dark elves kill the elves |
* elves should stop to respawn during event or even some minutes before the beginning (players having to fight both seems absurd. Would be even cooler if dark elves kill the elves themselves.) |
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===== Flora fights back ===== |
===== Flora fights back ===== |
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* weaver workshop (near the resources) |
* weaver workshop (near the resources) |
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* sailmaker workshop (port city Ados) |
* sailmaker workshop (port city Ados) |
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Rewards: |
Rewards: |
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*collision kind of tile that slows entities down while moving over it for water and swamp. Something like that already exists with big corpses. Should not affect entities flying (with <profile name="flying"/>) or swimming. |
*collision kind of tile that slows entities down while moving over it for water and swamp. Something like that already exists with big corpses. Should not affect entities flying (with <profile name="flying"/>) or swimming. |
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* field effect mosquitoes/gnats/midges (I think gnats don't live in bogs, because it's to sour but do in swaps. Our swamp seems to be in fact a bog, because it is always wet.) There could be a field effect in the swampy area west of Ados that reduces HP of players slowly. A warning seems necessary. »You can already hear the bussing and see the gnats that flying over the swampy waters. Beware! If you go farther in, they will prey upon you and feast on your blood like little vampires.« By a quest the players could get a 20 or 30 minutes long lasting mosquito repellent or a protecting artifact to be protected by the gnats field effect. |
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*creatures (almost) immune to raged attacks. Candidates are ents, skeletons, (ghostlike creatures) and maybe creatures that are (visibly) somehow shielded, like armored sheepman. Ents: Arrows cannot pierce the thick bark of the ents. Small wounds heal quick. Sticking arrows provide additional protection. Oh boy, that would piss some players off, because they could not level up their charakters in kalvan forest without any risk anymore. :-P skeletons: Already dead, arrows bounce off bones or miss them even. (ghostlike creatures should in any case only be vulnerable by magic or at least magical items.) |
*creatures (almost) immune to raged attacks. Candidates are ents, skeletons, (ghostlike creatures) and maybe creatures that are (visibly) somehow shielded, like armored sheepman. Ents: Arrows cannot pierce the thick bark of the ents. Small wounds heal quick. Sticking arrows provide additional protection. Oh boy, that would piss some players off, because they could not level up their charakters in kalvan forest without any risk anymore. :-P skeletons: Already dead, arrows bounce off bones or miss them even. (ghostlike creatures should in any case only be vulnerable by magic or at least magical items.) |
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* TEST: Videos from youtube are embedded by the EmbedVideo extension (parser function called #ev). As it seem this extension does not support peertube. Peertube is not listed in the list of supported services and there is an open issue asking to support peertube. Is it possible to embed videos from peertube here? Peertube instances provide a link to embed videos elsewhere, but this seems to be html-like. Does it work on the wiki? So let me test: |
* TEST: Videos from youtube are embedded by the EmbedVideo extension (parser function called #ev). As it seem this extension does not support peertube. Peertube is not listed in the list of supported services and there is an open issue asking to support peertube. Is it possible to embed videos from peertube here? Peertube instances provide a link to embed videos elsewhere, but this seems to be html-like. Does it work on the wiki? So let me test: <iframe width="560" height="315" sandbox="allow-same-origin allow-scripts allow-popups" src="https://justtelly.com/videos/embed/aa462eea-e15b-4954-bd75-025fb3dbafeb" frameborder="0" allowfullscreen></iframe> Ok, iframe itself seems to be an extension, which would have to be installed on the wiki, but isn't. That is understandable, when reading what problems might come with that. |
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<iframe width="560" height="315" sandbox="allow-same-origin allow-scripts allow-popups" src="https://justtelly.com/videos/embed/aa462eea-e15b-4954-bd75-025fb3dbafeb" frameborder="0" allowfullscreen></iframe> |
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Ok, iframe itself seems to be an extension, which would have to be installed on the wiki, but isn't. That is understandable, when reading what problems might come with that. |
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== Subpage == |
== Subpage == |
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