User:Kribbel: Difference between revisions
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imported>Kribbel gossiping npc group // world record |
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If players put money in the hat they receive 1 karma once a day or every 16h. The player could see a message like:"After doing a good deed you feel a little more fortunate." The money should not vanish after 10 minutes as usual but accumulate in the hat up to a certain amount (50 coins). And players should be able to see the money and take it out of the hat. But this would lead to a great loss of karma – 100 karma or so. The player could see a message like:"After stealing from the poor you can feel your luck running out." Other items should behave as usual (no karma, no penalty for taking, vanishing after 10 minutes) or it will be impossible to put them there. |
If players put money in the hat they receive 1 karma once a day or every 16h. The player could see a message like:"After doing a good deed you feel a little more fortunate." The money should not vanish after 10 minutes as usual but accumulate in the hat up to a certain amount (50 coins). And players should be able to see the money and take it out of the hat. But this would lead to a great loss of karma – 100 karma or so. The player could see a message like:"After stealing from the poor you can feel your luck running out." Other items should behave as usual (no karma, no penalty for taking, vanishing after 10 minutes) or it will be impossible to put them there. |
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The pink areas that block movement but allow placement of items could be good for the hat. (zones/*.xml) |
The pink areas that block movement but allow placement of items could be good for the hat. (zones/*.xml) |
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==== Gossiping NPC group (Integration of »Recent Events« from website in the game) ==== |
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The following idea I suggested as feature on sourceforge a while ago. |
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https://sourceforge.net/p/arianne/feature-requests/1446/ |
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"Usually we add NPCs (non-player characters) to make world more alive…" |
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To make the world apear more alive i'd like to make a suggestion for a group of NPCs. |
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A group of two or three men (NPCs A, B, C) sitting side by side on a bench, |
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(Something like: |
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https://larastock.com/photo-72506-three-old-chinese-old-man-sitting-on-a-bench/ |
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http://www.clker.com/clipart-630969.html ) |
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looking at the distance (e.g. to the sea) or sitting and watching the gras grow or people going by and making statements about events in Stendhal. Best would be one makes a statement and some seconds later the others comment. |
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Statements could be about players reaching an achievement(1) (maybe without the easy ones), killing a not so often spawning, mighty or rarely killed creature(2), being killed by a creature(3) or special events that happend in the past. For that the events of the last 2 weeks or last month would have to be logged. |
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At every even Minute NPC (A) could make a statement about (1) |
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At every even Minute NPC (B) could make a statement about (2) |
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At every 5 Minutes plus 30 sec NPC (C) could make a statement about (3) |
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Examples: |
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* A:»iluv reached achievement Novice last week.« B:»Not bad!« C»Well done!« |
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* B:»zombie killed a unicorn recently!« C:»So few did this…« A:»I killed one myself ones, you know.« C:»Old show-off!« |
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* C:»kribbel was killed by a giant in Semos City this month.« A:»Poor fellow!« B:»What an idiot, that wouldn't happen to me.« |
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* C:»Now it's two years ago Ados was attacked by a giant hamster.« A:»I remember, I lost a friend that day.« B:»Great party afterwards, great BBQ!« |
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If players try to speak to the NPCs, they should answer »Sorry, I'm busy.«, »Can't you see I'm into something here?« »You should remain silent and listen, when adults talk!« etc. and end the conversation. |
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Variation 1: |
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In a different place women sit around a table (coffee klatch?) doing the same. Could be exactly the same statement at the same time, i think. Nobody should notice. |
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Variation 2: |
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Paperboy walking around and yelling »Special issue! postman reached achievement Stendhal High Master today.« (Like in old (western) movies, you know) |
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Here the "news" shouldn't be from long ago, only the last days. And the Paperboy should cry out one news several times. Perhaps leaving a building, walking around the block crying out one news several times, than entering the building. Leaving the building again and crying out the next news several times and so on. |
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Maybe the herald Patrick from yoriy src/games/stendhal/server/script/Herald.java is worth a look. |
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=== Maps and areas === |
=== Maps and areas === |
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Besides those events with the main emphasis on fighting there can be some with gathering/fetching. |
Besides those events with the main emphasis on fighting there can be some with gathering/fetching. |
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With changes done between 2020-09-19 and 2020-09-26 for the Mine Town Revival Weeks foundation for this kind of quests is done. |
With changes done between 2020-09-19 and 2020-09-26 for the Mine Town Revival Weeks foundation for this kind of quests is done. |
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In general I'd prefer to use mainly items that are newly introduced for that kind of quests, so all players start at zero and have to start collecting. When the quest is done the items that remain in hands, bags or chests need to be removed, let's say by a magical accident by the sorcerers in the Magic Tower or a glitch in space time or something. Because we can use them again later without giving someone an advantage and players don't trash their chests with those items that may never be used again. But the Question remains: Is that possible and wise to do? |
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===== New ferry to Athor ===== |
===== New ferry to Athor ===== |
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* or to add more to it let players build railway tracks from wood and iron and use mine carts |
* or to add more to it let players build railway tracks from wood and iron and use mine carts |
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One could think of even more. The working players need to take of all their armor, because it's to heavy and warm for working. This makes them vulnerable. But creatures targeting the workers spawn all the time so there need to be some guards who protect the workers. Questionable if that kind of division of labour would work. Risk for workers to loose XP/ATK/DEF if guards fail to do their job seems to be too big. |
One could think of even more. The working players need to take of all their armor, because it's to heavy and warm for working. This makes them vulnerable. But creatures targeting the workers spawn all the time so there need to be some guards who protect the workers. Questionable if that kind of division of labour would work. Risk for workers to loose XP/ATK/DEF if guards fail to do their job seems to be too big. |
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===== World record ===== |
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A NPC wants to break a world record and needs a lot of things for that to happen. |
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On TV/tabloid press there are often news about people who want to bake the biggest pizza, make the biggest chocolate Santa Clause, make the longest spaghetti… I guess you get the picture. There could be one person in Faiumoni who wants to do something like that e.g. there is an ambitious littlefairy who wants to bake the world's biggest fairy cake. And needs a lot of ingredients: |
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* milk (boring, because one can buy it at the farm) |
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* butter (boring, because one can buy it at the farm) |
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* flour |
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* sugar |
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* eggs |
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(but maybe we need not the "normal" stuff but special eggs etc. for the cake (new dodo eggs?, spotted eggs?) |
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* some special ingredients which could be introduced (and later magically removed) and dropped by strong creatures at low probability to give the experienced players something to do. For example |
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** giant bat hypophysis or epididymis |
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** kraken ink gland |
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** unicorn tears |
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** centaur bogeys (remember that sperm wale puke or shit that is or was so valuable, Ambergris) |
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** or something from centaurs, pegasi or unicorns |
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** gem mermaid scales as sprinkles(?)/steusel |
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** baby angels eyes |
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