User:Kribbel: Difference between revisions

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==== Flora fights back ====
==== Flora fights back ====
Plant creatures and nymphs take revenge for the damage people did south of the river over the decades. The clearing of 0_kalavan_castle_w was the straw that broke the camel's back.
Plant creatures and nymphs take revenge for the damage people did south of the river over the decades. The clearing of 0_kalavan_castle_w was the straw that broke the camel's back.


'''''Besides those events with the main emphasis on fighting there can be some with gathering/fetching.'''''

==== New ferry to Athor ====
The ferry to Athor got damaged / sunk in a storm / cannibals burnt it down. Therefore nobody can travel to Athor anymore, well except for travelling by scroll, until the ferry got repaired or build a new one. For repairing or building a new one there is a great need of wood (and nails or iron ore for iron for nails, ropes (hemp or flax fibre), sails (fabric of hemp or flax fibre) etc.). All players are asked to fetch the resources so travelling to Athor by ferry will be possible again.

Ferry needs to be disabled for some time. NPCs there either disabled too or can be found elsewhere with new dialogs, talking about what happened etc. ("Traps for Klaas" not possible)
Athor sea floor not accessible
Athor and Athor underground not accessible
--> being not accessible will hinder players from doing quests, but this is (necessary) motivation to help

Amount of wood would be quite high, so players will have to work for a while and high level players are not able do finish event before it really began: 10 000?

Materials:
* wood by gathering in forests or creatures: beaver (1-2, 20%), wooden golem (1-2, 15%), nymph (1-3, 10%), ent (1-4, 60%), old ent (1-3, 70%), entwife (2-6, 70%)
* iron ore by gathering (Orill dwarf mine, Athor underground, Ados abandoned keep, (where else?))
* hemp and flax would need introduction and places to grow/buy/gain

NPCs:
* boatbuilder/carpenter
* smith (existing one could do it)
* rope-maker
* weaver
* sailmaker
* On ferry: Captain, Edward, Jackie, Klaas, Laura, Ramon need disableing or changing
* at pier: Eliza, Jessica need change in dialog

Buildings:
* (dry) dock (port city Ados)
* smithy (existing one could do)
* rope-maker workshop (either Ados or near the resources)
* weaver workshop (near the resources)
* sailmaker workshop (port city Ados)


Rewards:
*Ferry is back
*depending on amount materials brought XP (and money?)
*laurel wreath or something in profile for most helpful players (major donator(?) for new ferry) or a shield at the pier that lists them.

==== New Tavern for Semos ====
The tavern in Semos City burned down because a drunk wizard wanted to boast with his fire magic / there was no fiery water to drink for fire elemental. For repairing or building a new one there is a great need of wood (and stones and nails or iron ore for iron for nails, clay roof tiles etc.). All players are asked to fetch the resources so Margaret's great tavern will be back.

Tavern needs to be disabled for some time. Instead smouldering and burning rests or building site. NPCs there either disabled too or can be found elsewhere with new dialogs, talking about what happened etc. Harold disabled as as additional motivation to help

Amount of wood would be quite high, so players will have to work for a while and high level players are not able do finish event before it really began: 10 000?

Materials:
* wood by gathering in forests creatures: beaver (1-2, 20%), wooden golem (1-2, 15%), nymph (1-3, 10%), ent (1-4, 60%), old ent (1-3, 70%), entwife (2-6, 70%)
*iron ore by gathering (Orill dwarf mine, Athor underground, Ados abandoned keep, (where else?))
*stone would need introduction and places to mine
*clay would need introduction and places to mine

NPCs:
* carpenter
* smith (existing one could do it)
* mason
* so. at clay pit
* so. at Klin / brickyard
* in Tavern: Ricardo (disabeled), Margaret (selling outside), Xin Blanca (selling outside), McPegleg (selling outside), Ouchit (selling outside), Harold (disabled)

Buildings:
* carpenter or building site
* stonemason or quarry
* smithy (existing one could do)
* clay pit
* Klin / brickyard
* market stands or so for the seller NPCs

Rewards:
* Margret's great tavern is back, Harold is back, gambling with Ricardo again, business as usual
* depending on amount materials brought XP (and money?)
* laurel wreath or something in profile for most helpful players (major donator(?) for new tavern) or a shield that lists them next to the tavern.