Ideas for Stendhal/Range Stat: Difference between revisions
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''(<span style="color:blue;">NOTE: this has been implemented for version 1.34 release</span>)'' |
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== Description == |
== Description == |
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Latest revision as of 18:00, 7 April 2020
(NOTE: this has been implemented for version 1.34 release)
Description
The idea is to have a stat independent of melee for range attacks. Attack strength & success of ranged weapons would be calculated based on this number.
Potential Problems
Veteran players would begin with a low level, just like new players. This would dramatically affect their ability to use ranged weapons as it would have previously been based on melee attack value.
Potential solutions:
- Automatically adjust existing players' range attack value based on some variables such as level & attack level.
- Create an archery range map where players can go to train their range attack with a max level cap.
- Players could buy <item>wooden arrow|wooden arrows</item> at an slightly elevated price from an NPC in or at the entrance of this map.
- Dummies would be used for "target practice" so that players don't have to wait for enemy respawns.
- A per-day time limit could be set to prevent training from being too easy.