StendhalScripting/Lua: Difference between revisions
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imported>AntumDeluge →Adding Transitions: nested tables |
imported>AntumDeluge →Setting Zone: add zone music |
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* <code>npcHelper:addBuyer(npc, items, offer)</code> - Adds buyer merchant behavior to <code>npc</code>. |
* <code>npcHelper:addBuyer(npc, items, offer)</code> - Adds buyer merchant behavior to <code>npc</code>. |
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== |
== Zones == |
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=== Setting Zone === |
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To set the zone to work with, use the <code>game</code> object: |
To set the zone to work with, use the <code>game</code> object: |
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else |
else |
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logger:error("Could not set zone: " .. zone) |
logger:error("Could not set zone: " .. zone) |
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end |
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</pre> |
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=== Create New Zone === |
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It is recommended to create new zones in the XML configurations in {{StendhalFile|master|data/conf/zones|data/conf/zones}}. |
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Currently creating new zones via Lua is not supported. |
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=== Add Zone Music === |
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Music can be added to zones with the <code>setZoneMusic</code> global function. It supports the following arguments: |
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* ''filename:'' Basename of the OGG audio file to use stored in {{StendhalFile|master|data/music|data/music}}. |
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* ''volume:'' (optional) Volume level. |
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* ''x:'' (optional) The horizontal point for the source of the music. |
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* ''y:'' (optional) The vertical point for the source of the music. |
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* ''radius:'' (optional) The radial range at which the music can be heard. |
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Example: |
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<pre> |
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if game:setZone("0_semos_plains_n") then |
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setZoneMusic("pleasant_creek_loop", 85) |
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end |
end |
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</pre> |
</pre> |
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