StendhalScripting/Lua: Difference between revisions
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imported>AntumDeluge →Adding Transitions: nested tables |
imported>AntumDeluge →Setting Zone: add zone music |
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* <code>npcHelper:addBuyer(npc, items, offer)</code> - Adds buyer merchant behavior to <code>npc</code>.
==
=== Setting Zone ===
To set the zone to work with, use the <code>game</code> object:
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else
logger:error("Could not set zone: " .. zone)
end
</pre>
=== Create New Zone ===
It is recommended to create new zones in the XML configurations in {{StendhalFile|master|data/conf/zones|data/conf/zones}}.
Currently creating new zones via Lua is not supported.
=== Add Zone Music ===
Music can be added to zones with the <code>setZoneMusic</code> global function. It supports the following arguments:
* ''filename:'' Basename of the OGG audio file to use stored in {{StendhalFile|master|data/music|data/music}}.
* ''volume:'' (optional) Volume level.
* ''x:'' (optional) The horizontal point for the source of the music.
* ''y:'' (optional) The vertical point for the source of the music.
* ''radius:'' (optional) The radial range at which the music can be heard.
Example:
<pre>
if game:setZone("0_semos_plains_n") then
setZoneMusic("pleasant_creek_loop", 85)
end
</pre>
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