Stendhal Testing: Difference between revisions

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Update for 1.34 release
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== Residual Issues from Previous Releases ==

=== Pets ===

'''Some bugs to look for:'''
* Do pets get stuck at any point, and Forget how to follow owners?
* Do any items go to waste when they go to drink or eat them?
* When baby dragons grow into adults they can get stuck in walls. {{test|nok}}

* Testing new Pet features
** leveling up (needs '''''-Dstendhal.petleveling=true''''' property set). {{test|}}
*** Should not be able to walk through walls. {{test|nok}} ''(AntumDeluge: okay, but pets can walk over chests)''

=== New/Replaced Entity Images ===

* outfit:
** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_078.png|body_078}} (white cat) {{test|nok}} ''(AntumDeluge: If custom skin color is set, messes up outfit. Also, Kettah Wehoh thinks player is naked)''
** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_079.png|bldy_079}} (black cat) {{test|nok}} ''(AntumDeluge: Same as white cat)''
* corpse (harmless):
** {{StendhalCommit|318e8ef|green dragon, blue dragon, red dragon, & black dragon}} {{test|nok}} (tigertoes - green, blue and red corpses too large - black is good)
** {{StendhalCommit|318e8ef|kraken}} {{test|nok}} (tigertoes - corpse too small and wrong kind)

=== Combat Animations ===

Attack animations using following natures:
* ice (no axes currently):
** sword {{test|nok}} ''(AntumDeluge: pixels extend out of frame)''
** club {{test|nok}} ''(AntumDeluge: pixels extend out of frame)''

=== Movement ===

Auto-walk:
* Execution:
** Replaced "Alt. + direction" with double press direction key to initiate. {{test|nok|}} (AntumDeluge) '''''BUGGY:''' Delayed direction release seems to interfere so does not always initiate.''

=== Outfit Lenders ===
* The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct. '''''(1.32)'''''
** <npc>Timothy</npc> lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). {{test|nok}} ''(if player is wearing wedding gown, veil does not get removed)''

=== Entity Sounds ===
* sheep:
** small sheep: 2 new sounds {{test|nok}} ''(appear not to work for summoned sheep)''
** large sheep: 3 new sounds {{test|nok}} <span style="color:green;font-style:italic;">(tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)</span>


== Tests Specific to the Next Release ==
== Tests Specific to the Next Release ==


''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.''
''You can use a {{version}} release client to logon to test server, but if you will need the [http://stendhalgame.org/development/download.html {{version}}.5 client] to be able to test all features.''


''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''
''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.''


=== New NPCs ===
=== New NPCs ===
* Skinner Rawhide ''(Denrian Tannery)'' {{test|}}
* Zelan ''(Atlantis)'' {{test|}}

=== Enemy Changes ===

See: {{GHIssue|327|Test Enemy Changes}}

=== Item Changes ===

See: {{GHIssue|328|Test Item Changes}}

=== Entity Sounds ===

* all kobolds: 5 new sounds (replaced old sounds) {{test|}}

=== New Regions/Maps ===

* Atlantis:
** -7_deniran_atlantis {{test|}}
** -7_deniran_atlantis_n2_w {{test|}}
** -7_deniran_atlantis_nw {{test|}}
** -7_deniran_atlantis_w {{test|}}
** -7_deniran_atlantis_sw {{test|}}
** -7_deniran_atlantis_n2 {{test|}}
** -7_deniran_atlantis_n {{test|}}
** -7_deniran_atlantis_s {{test|}}
** -7_deniran_atlantis_n2_e {{test|}}
** -7_deniran_atlantis_ne {{test|}}
** -7_deniran_atlantis_e {{test|}}
** -7_deniran_atlantis_se {{test|}}
** -7_deniran_atlantis_mtn_n2_e2 {{test|}}
** -7_deniran_atlantis_mtn_n_e2 {{test|}}
** -7_deniran_atlantis_mtn_e2 {{test|}}
** -7_deniran_atlantis_mtn_s_e2 {{test|}}
* Deniran:
** int_deniran_tannery {{test|}}
** -5_deniran_lost_caves_n2_w {{test|}}
** -5_deniran_lost_caves_nw {{test|}}
** -5_deniran_caves_w {{test|}}
** -5_deniran_caves_sw {{test|}}
** -5_deniran_lost_caves_n2 {{test|}}
** -5_deniran_lost_caves_n {{test|}}
** -5_deniran_caves {{test|}}
** -5_deniran_caves_s {{test|}}
** -5_deniran_lost_caves_n2_e {{test|}}
** -5_deniran_lost_caves_ne {{test|}}
** -5_deniran_caves_e {{test|}}
** -5_deniran_caves_se {{test|}}
** -5_deniran_lost_caves_n2_e2 {{test|}}
** -5_deniran_lost_caves_n_e2 {{test|}}
** -5_deniran_caves_e2 {{test|}}
** -5_deniran_caves_s_e2 {{test|}}
** -6_deniran_lost_caves_n2_w {{test|}}
** -6_deniran_lost_caves_nw {{test|}}
** -6_deniran_caves_w {{test|}}
** -6_deniran_caves_sw {{test|}}
** -6_deniran_lost_caves_n2 {{test|}}
** -6_deniran_lost_caves_n {{test|}}
** -6_deniran_caves {{test|}}
** -6_deniran_caves_s {{test|}}
** -6_deniran_lost_caves_n2_e {{test|}}
** -6_deniran_lost_caves_ne {{test|}}
** -6_deniran_caves_e {{test|}}
** -6_deniran_caves_se {{test|}}
** -6_deniran_lost_caves_n2_e2 {{test|}}
** -6_deniran_lost_caves_n_e2 {{test|}}
** -6_deniran_caves_e2 {{test|}}
** -6_deniran_caves_s_e2 {{test|}}

=== New Features ===

* money pouch
** single slot dedicated to holding <item>money</item> only {{test|}}
** players can speak to Skinner Rawhide in Deniran Tannery to enable {{test|}}
*** requires that player has looted at least 1,000,000 money {{test|}}

=== Quest Changes ===

==== New Quests ====

* Unicorn Horns for Zelan (starts with Zelan in Atlantis) {{test|}}

==== Daily Item ====

* items added to quest:
** ''leather needle'' {{test|}}
** ''leather thread (20)'' {{test|}}
** ''pelt (5)'' {{test|}}

==== Kirdneh Museum ====

* items now separated into categories:
** ''easy:'' any level {{test|}}
** ''medium:'' level 51+ {{test|}}
** ''hard:'' level 151+ {{test|}}
* items added to quest:
** <item>medicinal ring</item> ''(medium)'' {{test|}}
** <item>scroll eraser</item> ''(medium)'' {{test|}}
** <item>ugmash</item> ''(easy)'' {{test|}}

==== Fixes ====

* fixed cannot complete Traps for Klaas quest when Antivenom Ring quest activated {{test|}}
* fixed cannot enter apothecary lab if Traps for Klaas quest restarted {{test|}}

=== New Achievements ===

* Commerce:
** ''It's Happy Hour Somewhere:'' purchase 100 bottles of beer & 100 glasses of wine ''(easy score)'' {{test|}}
* Fighting:
** ''David vs. Goliath:'' kill 20 of each type of giant solo ''(medium score)'' {{test|}}
** ''Heavenly Wrath:'' kill 100 of each type of angel ''(hard score)'' {{test|}}
** ''Serenade the Siren:'' kill 10,000 gem mermaids ''(hard score)'' {{test|}}
** ''Silver Bullet:'' kill 500 werewolves ''(medium score)'' {{test|}}
* Harvest/Obtain:
** ''Green Thumb:'' harvest 20 of each type of growable flower ''(easy score)'' {{test|}}
** ''Herbal Practitioner:'' harvest 20 of each type of herb found growing in Faiumoni ''(easy score)'' {{test|}}
* Item Loot:
** ''Cheese Wiz:'' loot 2,000 cheese ''(easy score)'' {{test|}}
** ''Ham Hocks:'' loot 2,500 ham ''(easy score)'' {{test|}}
** ''Goldshower:'' loot 10,000 money ''(easy score)'' {{test|}}
* Kill Blordroughs Quest:
** ''Imperialist Lackey:'' finish Kill Blordroughs quest 5 times ''(medium score)'' {{test|}}
** ''Imperialist Soldier:'' finish Kill Blordoughs quest 25 times ''(hard score)'' {{test|}}
* Outside Exploration:
** ''Westerner:'' visit all outside zones in Deniran region ''(easy score)'' {{test|}}
* Underground Exploration:
** ''Spelunker:'' visit all underground zones in Deniran region ''(hard score)'' {{test|}}

=== New Map Music ===


* Assassin's Archery Range (0_nalwor_forest_n):
* Semos Yeti Cave {{test|}}
* levels -2 & -3 of Semos Catacombs {{test|}}
** Chester {{test|}}
*** gatekeeper to the archery range
* Kikareukin Caves {{test|}}
*** sells: <item>wooden arrow</item>, <item>wooden spear</item>, <item>wooden bow</item>, <item>longbow</item>, <item>training bow</item>
* Deniran City {{test|}}
*** repairs: <item>training bow</item>
* Deniran Forest {{test|}}
* Assassin's Dojo (0_nalwor_forest_n):
* Deniran Caves {{test|}}
* Atlantis {{test|}}
** Omura Sumitada {{test|}}
*** gatekeeper to the dojo
* Semos Village, Plains, & Road {{test|}}
** Akutagawa {{test|}}
*** sells: *training sword*, <item>shuriken</item>, <item>fire shuriken</item>
*** repairs: *training sword*
* Deniran Psychic Parlor (0_deniran_river_se):
** Lovena {{test|}}
*** she can give information for a fee on enemies you have encountered if you own a bestiary.
* Deniran Dress Shop (0_deniran_city_e):
** Pierre {{test|}}
*** rents out the following outfits: blue bear, brown bear, superstendhal {{test|}}
* Changes locations:
** Rengard {{test|}}
*** offers quest [[Stendhal Quest/Collect Enemy Data|Collect Enemy Data]]


=== Graphics ===
=== Combat Changes ===


* RATK stat now used for ranged weapons instead of ATK {{test|}}
==== Item Image Changes ====
* New sound effect for level up notification {{test|}}
* Player receives notification when DEF, ATK, or RATK level up {{test|}}


=== Achievement Changes ===
* restored RedQueen's item images:
** <item>banana</item> ({{StendhalFile|master|data/sprites/items/food/banana.png|new image}}) {{test|}}
** <item>grapes</item> ({{StendhalFile|master|data/sprites/items/food/grapes.png|new image}}) {{test|}}
** <item>pear</item> ({{StendhalFile|master|data/sprites/items/food/pear.png|new image}}) {{test|}}
** <item>watermelon</item> ({{StendhalFile|master|data/sprites/items/food/watermelon.png|new image}}) {{test|}}
* new images:
** <item>dark dagger</item> ({{StendhalFile|master|data/sprites/items/sword/dark_dagger.png|new image}}) {{test|}}
** <item>beer</item> ({{StendhalFile|master|data/sprites/items/drink/beer.png|new image}}) {{test|}}
** <item>golden helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/golden_helmet.png|new image}}) {{test|}}
** <item>viking helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/horned_helmet.png|new image}}) {{test|}}
** <item>aventail</item> ({{StendhalFile|master|data/sprites/items/helmet/aventail.png|new image}}) {{test|}}
** <item>trophy helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/golden_horned_barbute.png|new image}}) {{test|}}
** <item>scroll eraser</item> ({{StendhalFile|master|data/sprites/items/tool/scrolleraser.png|new image}}) {{test|}}
** <item>studded boots</item> ({{StendhalFile|master|data/sprites/items/boots/studded_boots.png|new image}}) {{test|}}


'''Altered Achievements:'''
=== Web Client ===
* <creature>ice giant</creature> added as requirement for {{AchievementLink|david_vs._goliath|David vs. Goliath}} {{test|}}
* <creature>baby angel</creature> added as requirement for {{AchievementLink|heavenly_wrath|Heavenly Wrath}} {{test|}}
* Chess pieces no longer required for {{AchievementLink|legendary|Legendary}} & {{AchievementLink|team_player|Team Player}} {{test|}}
* {{AchievementLink|westerner|Westerner}} now achievable {{test|}}


'''New Achievement:'''
* added support for additional entities:
* ''Bobbing for Apples'': harvest or loot 1,000 apples {{test|}}
** rented signs {{test|}}
* ''Royally Endowed'': loot a complete royal equipment set {{test|}}
** blackboards {{test|}}
* ''Deep Sea Fisherman'': kill 500 <creature>sharks</creature>, <creature>kraken</creature>, & <creature>neo kraken</creature> {{test|}}
** blocks {{test|}}
** house doors {{test|}}
* ''Zombie Apocalypse'': kill 500 zombies {{test|}}
* ''Chicken Nuggets'': kill 100 of each type of fowl {{test|}}
** doors {{test|}}
* added online/offline icons on buddy list {{test|}}
* ''Pachyderm Mayhem'': kill 100 of each type of pachyderm {{test|}}


== Standard Tests ==
== Standard Tests ==