Stendhal Testing: Difference between revisions
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imported>AntumDeluge |
imported>AntumDeluge Update for 1.34 release |
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== Residual Issues from Previous Releases == |
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=== Pets === |
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'''Some bugs to look for:''' |
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* Do pets get stuck at any point, and Forget how to follow owners? |
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* Do any items go to waste when they go to drink or eat them? |
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* When baby dragons grow into adults they can get stuck in walls. {{test|nok}} |
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* Testing new Pet features |
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** leveling up (needs '''''-Dstendhal.petleveling=true''''' property set). {{test|}} |
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*** Should not be able to walk through walls. {{test|nok}} ''(AntumDeluge: okay, but pets can walk over chests)'' |
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=== New/Replaced Entity Images === |
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* outfit: |
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** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_078.png|body_078}} (white cat) {{test|nok}} ''(AntumDeluge: If custom skin color is set, messes up outfit. Also, Kettah Wehoh thinks player is naked)'' |
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** {{StendhalFile|e0ec841|data/sprites/outfit/body/body_079.png|bldy_079}} (black cat) {{test|nok}} ''(AntumDeluge: Same as white cat)'' |
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* corpse (harmless): |
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** {{StendhalCommit|318e8ef|green dragon, blue dragon, red dragon, & black dragon}} {{test|nok}} (tigertoes - green, blue and red corpses too large - black is good) |
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** {{StendhalCommit|318e8ef|kraken}} {{test|nok}} (tigertoes - corpse too small and wrong kind) |
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=== Combat Animations === |
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Attack animations using following natures: |
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* ice (no axes currently): |
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** sword {{test|nok}} ''(AntumDeluge: pixels extend out of frame)'' |
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** club {{test|nok}} ''(AntumDeluge: pixels extend out of frame)'' |
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=== Movement === |
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Auto-walk: |
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* Execution: |
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** Replaced "Alt. + direction" with double press direction key to initiate. {{test|nok|}} (AntumDeluge) '''''BUGGY:''' Delayed direction release seems to interfere so does not always initiate.'' |
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=== Outfit Lenders === |
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* The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct. '''''(1.32)''''' |
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** <npc>Timothy</npc> lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). {{test|nok}} ''(if player is wearing wedding gown, veil does not get removed)'' |
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=== Entity Sounds === |
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* sheep: |
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** small sheep: 2 new sounds {{test|nok}} ''(appear not to work for summoned sheep)'' |
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** large sheep: 3 new sounds {{test|nok}} <span style="color:green;font-style:italic;">(tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)</span> |
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== Tests Specific to the Next Release == |
== Tests Specific to the Next Release == |
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''You can use a {{version}} release client to logon to test server, but if you |
''You can use a {{version}} release client to logon to test server, but if you will need the [http://stendhalgame.org/development/download.html {{version}}.5 client] to be able to test all features.'' |
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''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.'' |
''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.'' |
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=== New NPCs === |
=== New NPCs === |
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* Skinner Rawhide ''(Denrian Tannery)'' {{test|}} |
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* Zelan ''(Atlantis)'' {{test|}} |
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=== Enemy Changes === |
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See: {{GHIssue|327|Test Enemy Changes}} |
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=== Item Changes === |
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See: {{GHIssue|328|Test Item Changes}} |
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=== Entity Sounds === |
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* all kobolds: 5 new sounds (replaced old sounds) {{test|}} |
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=== New Regions/Maps === |
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* Atlantis: |
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** -7_deniran_atlantis {{test|}} |
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** -7_deniran_atlantis_n2_w {{test|}} |
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** -7_deniran_atlantis_nw {{test|}} |
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** -7_deniran_atlantis_w {{test|}} |
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** -7_deniran_atlantis_sw {{test|}} |
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** -7_deniran_atlantis_n2 {{test|}} |
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** -7_deniran_atlantis_n {{test|}} |
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** -7_deniran_atlantis_s {{test|}} |
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** -7_deniran_atlantis_n2_e {{test|}} |
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** -7_deniran_atlantis_ne {{test|}} |
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** -7_deniran_atlantis_e {{test|}} |
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** -7_deniran_atlantis_se {{test|}} |
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** -7_deniran_atlantis_mtn_n2_e2 {{test|}} |
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** -7_deniran_atlantis_mtn_n_e2 {{test|}} |
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** -7_deniran_atlantis_mtn_e2 {{test|}} |
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** -7_deniran_atlantis_mtn_s_e2 {{test|}} |
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* Deniran: |
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** int_deniran_tannery {{test|}} |
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** -5_deniran_lost_caves_n2_w {{test|}} |
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** -5_deniran_lost_caves_nw {{test|}} |
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** -5_deniran_caves_w {{test|}} |
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** -5_deniran_caves_sw {{test|}} |
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** -5_deniran_lost_caves_n2 {{test|}} |
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** -5_deniran_lost_caves_n {{test|}} |
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** -5_deniran_caves {{test|}} |
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** -5_deniran_caves_s {{test|}} |
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** -5_deniran_lost_caves_n2_e {{test|}} |
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** -5_deniran_lost_caves_ne {{test|}} |
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** -5_deniran_caves_e {{test|}} |
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** -5_deniran_caves_se {{test|}} |
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** -5_deniran_lost_caves_n2_e2 {{test|}} |
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** -5_deniran_lost_caves_n_e2 {{test|}} |
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** -5_deniran_caves_e2 {{test|}} |
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** -5_deniran_caves_s_e2 {{test|}} |
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** -6_deniran_lost_caves_n2_w {{test|}} |
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** -6_deniran_lost_caves_nw {{test|}} |
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** -6_deniran_caves_w {{test|}} |
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** -6_deniran_caves_sw {{test|}} |
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** -6_deniran_lost_caves_n2 {{test|}} |
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** -6_deniran_lost_caves_n {{test|}} |
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** -6_deniran_caves {{test|}} |
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** -6_deniran_caves_s {{test|}} |
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** -6_deniran_lost_caves_n2_e {{test|}} |
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** -6_deniran_lost_caves_ne {{test|}} |
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** -6_deniran_caves_e {{test|}} |
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** -6_deniran_caves_se {{test|}} |
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** -6_deniran_lost_caves_n2_e2 {{test|}} |
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** -6_deniran_lost_caves_n_e2 {{test|}} |
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** -6_deniran_caves_e2 {{test|}} |
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** -6_deniran_caves_s_e2 {{test|}} |
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=== New Features === |
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* money pouch |
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** single slot dedicated to holding <item>money</item> only {{test|}} |
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** players can speak to Skinner Rawhide in Deniran Tannery to enable {{test|}} |
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*** requires that player has looted at least 1,000,000 money {{test|}} |
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=== Quest Changes === |
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==== New Quests ==== |
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* Unicorn Horns for Zelan (starts with Zelan in Atlantis) {{test|}} |
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==== Daily Item ==== |
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* items added to quest: |
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** ''leather needle'' {{test|}} |
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** ''leather thread (20)'' {{test|}} |
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** ''pelt (5)'' {{test|}} |
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==== Kirdneh Museum ==== |
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* items now separated into categories: |
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** ''easy:'' any level {{test|}} |
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** ''medium:'' level 51+ {{test|}} |
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** ''hard:'' level 151+ {{test|}} |
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* items added to quest: |
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** <item>medicinal ring</item> ''(medium)'' {{test|}} |
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** <item>scroll eraser</item> ''(medium)'' {{test|}} |
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** <item>ugmash</item> ''(easy)'' {{test|}} |
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==== Fixes ==== |
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* fixed cannot complete Traps for Klaas quest when Antivenom Ring quest activated {{test|}} |
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* fixed cannot enter apothecary lab if Traps for Klaas quest restarted {{test|}} |
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=== New Achievements === |
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* Commerce: |
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** ''It's Happy Hour Somewhere:'' purchase 100 bottles of beer & 100 glasses of wine ''(easy score)'' {{test|}} |
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* Fighting: |
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** ''David vs. Goliath:'' kill 20 of each type of giant solo ''(medium score)'' {{test|}} |
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** ''Heavenly Wrath:'' kill 100 of each type of angel ''(hard score)'' {{test|}} |
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** ''Serenade the Siren:'' kill 10,000 gem mermaids ''(hard score)'' {{test|}} |
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** ''Silver Bullet:'' kill 500 werewolves ''(medium score)'' {{test|}} |
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* Harvest/Obtain: |
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** ''Green Thumb:'' harvest 20 of each type of growable flower ''(easy score)'' {{test|}} |
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** ''Herbal Practitioner:'' harvest 20 of each type of herb found growing in Faiumoni ''(easy score)'' {{test|}} |
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* Item Loot: |
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** ''Cheese Wiz:'' loot 2,000 cheese ''(easy score)'' {{test|}} |
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** ''Ham Hocks:'' loot 2,500 ham ''(easy score)'' {{test|}} |
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** ''Goldshower:'' loot 10,000 money ''(easy score)'' {{test|}} |
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* Kill Blordroughs Quest: |
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** ''Imperialist Lackey:'' finish Kill Blordroughs quest 5 times ''(medium score)'' {{test|}} |
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** ''Imperialist Soldier:'' finish Kill Blordoughs quest 25 times ''(hard score)'' {{test|}} |
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* Outside Exploration: |
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** ''Westerner:'' visit all outside zones in Deniran region ''(easy score)'' {{test|}} |
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* Underground Exploration: |
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** ''Spelunker:'' visit all underground zones in Deniran region ''(hard score)'' {{test|}} |
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=== New Map Music === |
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* Assassin's Archery Range (0_nalwor_forest_n): |
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* Semos Yeti Cave {{test|}} |
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** Chester {{test|}} |
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*** gatekeeper to the archery range |
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* Kikareukin Caves {{test|}} |
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*** sells: <item>wooden arrow</item>, <item>wooden spear</item>, <item>wooden bow</item>, <item>longbow</item>, <item>training bow</item> |
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* Deniran City {{test|}} |
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*** repairs: <item>training bow</item> |
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* Deniran Forest {{test|}} |
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* Assassin's Dojo (0_nalwor_forest_n): |
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* Deniran Caves {{test|}} |
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** Omura Sumitada {{test|}} |
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*** gatekeeper to the dojo |
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* Semos Village, Plains, & Road {{test|}} |
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** Akutagawa {{test|}} |
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*** sells: *training sword*, <item>shuriken</item>, <item>fire shuriken</item> |
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*** repairs: *training sword* |
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* Deniran Psychic Parlor (0_deniran_river_se): |
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** Lovena {{test|}} |
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*** she can give information for a fee on enemies you have encountered if you own a bestiary. |
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* Deniran Dress Shop (0_deniran_city_e): |
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** Pierre {{test|}} |
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*** rents out the following outfits: blue bear, brown bear, superstendhal {{test|}} |
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* Changes locations: |
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** Rengard {{test|}} |
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*** offers quest [[Stendhal Quest/Collect Enemy Data|Collect Enemy Data]] |
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=== |
=== Combat Changes === |
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* RATK stat now used for ranged weapons instead of ATK {{test|}} |
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==== Item Image Changes ==== |
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* New sound effect for level up notification {{test|}} |
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* Player receives notification when DEF, ATK, or RATK level up {{test|}} |
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=== Achievement Changes === |
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* restored RedQueen's item images: |
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** <item>banana</item> ({{StendhalFile|master|data/sprites/items/food/banana.png|new image}}) {{test|}} |
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** <item>grapes</item> ({{StendhalFile|master|data/sprites/items/food/grapes.png|new image}}) {{test|}} |
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** <item>pear</item> ({{StendhalFile|master|data/sprites/items/food/pear.png|new image}}) {{test|}} |
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** <item>watermelon</item> ({{StendhalFile|master|data/sprites/items/food/watermelon.png|new image}}) {{test|}} |
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* new images: |
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** <item>dark dagger</item> ({{StendhalFile|master|data/sprites/items/sword/dark_dagger.png|new image}}) {{test|}} |
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** <item>beer</item> ({{StendhalFile|master|data/sprites/items/drink/beer.png|new image}}) {{test|}} |
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** <item>golden helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/golden_helmet.png|new image}}) {{test|}} |
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** <item>viking helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/horned_helmet.png|new image}}) {{test|}} |
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** <item>aventail</item> ({{StendhalFile|master|data/sprites/items/helmet/aventail.png|new image}}) {{test|}} |
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** <item>trophy helmet</item> ({{StendhalFile|master|data/sprites/items/helmet/golden_horned_barbute.png|new image}}) {{test|}} |
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** <item>scroll eraser</item> ({{StendhalFile|master|data/sprites/items/tool/scrolleraser.png|new image}}) {{test|}} |
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** <item>studded boots</item> ({{StendhalFile|master|data/sprites/items/boots/studded_boots.png|new image}}) {{test|}} |
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'''Altered Achievements:''' |
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=== Web Client === |
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* <creature>ice giant</creature> added as requirement for {{AchievementLink|david_vs._goliath|David vs. Goliath}} {{test|}} |
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* <creature>baby angel</creature> added as requirement for {{AchievementLink|heavenly_wrath|Heavenly Wrath}} {{test|}} |
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* Chess pieces no longer required for {{AchievementLink|legendary|Legendary}} & {{AchievementLink|team_player|Team Player}} {{test|}} |
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* {{AchievementLink|westerner|Westerner}} now achievable {{test|}} |
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'''New Achievement:''' |
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* added support for additional entities: |
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* ''Bobbing for Apples'': harvest or loot 1,000 apples {{test|}} |
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** rented signs {{test|}} |
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* ''Royally Endowed'': loot a complete royal equipment set {{test|}} |
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** blackboards {{test|}} |
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* ''Deep Sea Fisherman'': kill 500 <creature>sharks</creature>, <creature>kraken</creature>, & <creature>neo kraken</creature> {{test|}} |
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** blocks {{test|}} |
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* ''Zombie Apocalypse'': kill 500 zombies {{test|}} |
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* ''Chicken Nuggets'': kill 100 of each type of fowl {{test|}} |
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** doors {{test|}} |
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* ''Pachyderm Mayhem'': kill 100 of each type of pachyderm {{test|}} |
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== Standard Tests == |
== Standard Tests == |
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