Ideas for Stendhal/Magic: Difference between revisions
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** Fire ball - Ranged attack on one enemy
** Explosion - Ranged attack on several enemies + pushing away the enemies around ( + damaging yourself a bit)
* Unsorted from meeting discussions:
** Healing (others but not self)
** Attacking (fireball, water blast, etc)
** Teleport away (to a random choice from preset locations)
** Freeze creature for short time
** Cloak of invisibility for short time
** Boost skills for short time
** Weaken creature
** Summon friendly creature
** Raise dead creature
** Revive player (i.e. if you are near corpse you can bring them back so they don't have to walk from afterlife - require confirm from dead player)
** Return to private house
** Make campfire
== Learning Spells ==
Learning spells should be a two step thing. First you have to solve a quest and then you can learn spells from a wizard in exchange of money. There should be one quest per nature and the quests should be startable by the fitting wizard then. As a rough scheme the learning quests could be a combination of collector and kill quest. For example it could be like “bring 5 carbuncles and kill a red dragon” if a someone wants to learn about fire magic.
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