StendhalRefactoringGraphics: Difference between revisions
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imported>AntumDeluge →Corpses: Update links to use SF Git repos instead of CVS |
imported>Hendrik Brummermann No edit summary |
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===Using sprites not created specifically from scratch===
Please note that neither sprites from RPGMaker nor Charas may be used for copyright reasons.
Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done.
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scalex -k 2 old.png new.png
If the images have a coloured background
* Open your png
* Convert it to RGB mode with Image -> Mode -> RGB
* Add transparency to the image with Layer->Transparency->Add Alpha Channel
* Select the coloured background (
* Remove the green background by pressing Ctrl-k (or Edit->Clear). Gimp should show the transparency as gray checker board pattern.
* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once.
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== Outfits ==
Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched.
''The Stendhal project is currently in the process of switching from Charas sprites to [https://opengameart.org/node/24944 Cabbit style] due to licensing issues.''
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