StendhalRefactoringGraphics: Difference between revisions

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imported>AntumDeluge
Corpses: Update links to use SF Git repos instead of CVS
imported>Hendrik Brummermann
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===Using sprites not created specifically from scratch===
Please note that neither sprites from RPGMaker nor Charas may be used for copyright reasons.
<del>[http://en.wikipedia.org/wiki/RPGMaker_2000 RPGMaker 2000]-like sprites (like those at http://charas-project.net) are an interesting graphic resource for stendhal.</del>
 
Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done.
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scalex -k 2 old.png new.png
 
If the images have a coloured background like those from Charas, it needs to be made transparent. Use this [[VisualHowToRemoveBackgrounds|Visual Guide]] or do the following in [http://www.gimp.org/ GIMP]:
* Open your png
* Convert it to RGB mode with Image -> Mode -> RGB
* Add transparency to the image with Layer->Transparency->Add Alpha Channel
* Select the coloured background (greene. fromg. Charasgreen) by doing Tools->Selection Tools->Fuzzy Select (or pressing Z), and clicking on the green background. Make sure that the 'threshold' is set to 0 which means it will only select exactly that green colour. Also turn off 'Antialiasing' and 'Feather edges'. These settings should be available on the gimp main window.
* Remove the green background by pressing Ctrl-k (or Edit->Clear). Gimp should show the transparency as gray checker board pattern.
* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once.
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== Outfits ==
Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched.
 
<del>We use http://charas-project.net:</del>
* <del>The medium charsets</del>
* <del>Selecting just one layer to save.</del>
 
''The Stendhal project is currently in the process of switching from Charas sprites to [https://opengameart.org/node/24944 Cabbit style] due to licensing issues.''