Ideas for Stendhal/Range Stat: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>AntumDeluge Range stat independent of melee attack |
imported>AntumDeluge |
||
| Line 10: | Line 10: | ||
* Automatically adjust existing players' range attack value based on some variables such as level & attack level. |
* Automatically adjust existing players' range attack value based on some variables such as level & attack level. |
||
* Create an archery range map where players can go to train their range attack with a max level cap. |
* Create an archery range map where players can go to train their range attack with a max level cap. |
||
** Players could buy <item>wooden arrow|wooden arrows</ |
** Players could buy <item>wooden arrow|wooden arrows</item> at an slightly elevated price from an NPC in or at the entrance of this map. |
||
** Dummies would be used for "target practice" so that players don't have to wait for enemy respawns. |
** Dummies would be used for "target practice" so that players don't have to wait for enemy respawns. |
||
** A per-day time limit could be set to prevent training from being too easy. |
** A per-day time limit could be set to prevent training from being too easy. |
||
Revision as of 08:13, 23 October 2018
Description
The idea is to have a stat independent of melee for range attacks. Attack strength & success of ranged weapons would be calculated based on this number.
Potential Problems
Veteran players would begin with a low level, just like new players. This would dramatically affect their ability to use ranged weapons as it would have previously been based on melee attack value.
Potential solutions:
- Automatically adjust existing players' range attack value based on some variables such as level & attack level.
- Create an archery range map where players can go to train their range attack with a max level cap.
- Players could buy <item>wooden arrow|wooden arrows</item> at an slightly elevated price from an NPC in or at the entrance of this map.
- Dummies would be used for "target practice" so that players don't have to wait for enemy respawns.
- A per-day time limit could be set to prevent training from being too easy.