Ideas for Stendhal/Outfit Layers: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>AntumDeluge
imported>AntumDeluge
Outfit Layers: Potential outfit layering options
Line 1: Line 1:
== Eyes on Separate Layer ==
== Description ==


Potential layers for new outfit system.
<h4>Player eyes should have their own sprites & be on a separate layer as the head:</h4>

* Allows players to select from different eyes styles separate from the head.
== Layer Descriptions ==
* This is especially important now that players can change skin color, so that eye color will not be changed as well.

* '''''Body:''''' Entity's base body portion.
* '''''Head:''''' Entity's base head portion.
* '''''Mouth:''''' (self-explanatory)
* '''''Eyes:''''' (self-explanatory)
* '''''Hair:''''' (self-explanatory)
* '''''Clothes:''''' Layer that covers entity's naked body.
** Separating clothes into front & rear layers may make outfits more versatile.
* '''''Mask:''''' Anything that should cover the head but not the hair, such as glasses or masks.
* '''''Detail:''''' Miscellaneous outfit parts such as balloon or umbrella.
** Separating details into front & rear layers may make outfits more versatile.
* '''''Equipment:''''' This layer could be used to give a visual representation of weapon that entity is carrying.

== Possible Layer Combinations ==

=== 8 Layers ===

* Layer 8: Detail
* Layer 7: Hair
* Layer 6: Mask
* Layer 5: Eyes
* Layer 4: Mouth
* Layer 3: Head
* Layer 2: Clothes
* Layer 1: Body

=== 7 Layers: No Mouth ===

* Layer 7: Detail
* Layer 6: Hair
* Layer 5: Mask
* Layer 4: Eyes
* Layer 3: Head
* Layer 2: Clothes
* Layer 1: Body

=== 9 Layers: Clothes Front and Rear ===

* Layer 9: Detail
* Layer 8: Hair
* Layer 7: Mask
* Layer 6: Eyes
* Layer 5: Mouth
* Layer 4: Head
* Layer 3: Clothes (front)
* Layer 2: Body
* Layer 1: Clothes (rear)

=== 9 Layers: Detail Front and Rear ===

* Layer 9: Detail (front)
* Layer 8: Hair
* Layer 7: Mask
* Layer 6: Eyes
* Layer 5: Mouth
* Layer 4: Head
* Layer 3: Clothes
* Layer 2: Body
* Layer 1: Detail (rear)